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Fundamentals of Sound Design on Ambient Zero
Mar 9, 2025
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Beginner's Guide to Sound Design on the Sonicware Liven Ambient Zero
Overview
Introduction to sound design on Sonicware Liven Ambient Zero.
Key topics covered:
Wave tables
Initial parameter values
Voice mode options
LFOs
Six structures of the Ambient Zero (Drone, Pad, Atmos layers)
Noise player
Understanding Presets and Raw Sounds
Ambient Zero comes with presets; default sounds are raw to allow customization.
Default sound serves as a starting point for sound design.
Wave Tables and Waveforms
Default synth layers use a Sawtooth waveform.
Wave tables contain variations; select using the Harmonic knob.
32 wave tables available; each has 128 variations.
Different layers can use different waveforms (sine, triangle, square).
Noise Layer
Sample-based rather than waveform-based.
To be discussed later in the guide.
Initial Parameter Adjustments
Use 'Latch' function to understand current parameter values.
Adjust filter cutoff to soften raw sounds.
Reverb mix value initially high; no reverb sent to layers by default.
Adjust attack and release for dynamic sound development.
Voice Mode Options
Polyphonic, Monophonic, Legato, and Unison modes.
Unison mode amplifies notes by playing multiple voices.
Monophonic and Legato modes allow for smoother transitions without overlap.
Creating Movement with LFOs
LFOs automate parameter oscillations (e.g., volume, filter cutoff).
Each layer has two LFOs, independently controlled.
LFO settings include assignment, rate, depth, shape, and trigger.
LFOs can create effects like tremolo and vibrato.
Using Structures
Six structures: Drone 1, Drone 2, Pad 1, Pad 2, Atmos 1, Atmos 2.
Structures determine how synth components are organized.
Key parameters: Balance, Pitch, Detuning, Modulator
Drone Structures
Drone 1: Two oscillators, focus on detuning modulation.
Drone 2: Two oscillators, harmonic modulation.
Pad Structures
Pad 1: Three oscillators, harmonic modulation.
Pad 2: Similar to Pad 1, with different balance and modulation focus.
Atmos Structures
Atmos 1: Ring modulation, simple oscillator setup.
Atmos 2: Frequency modulation (FM synthesis).
Practical Tips for Using Structures
Use detuning and Unison mode to enhance sound strength.
Experiment with pitch intervals to create richer harmonics.
Use harmonic modulation for dynamic and evolving sounds.
Noise Layer
Includes eight sample-based sounds; custom samples possible.
Controls for looping, blending with white noise, pitch/speed modulation.
Modulator affects sample playback pitch.
Final Adjustments and Fine-Tuning
After initial design, fine-tune layers by adjusting filters, levels, and effects.
Consider adding Reverb, Delay, and other master effects.
Conclusion
Sound design on the Ambient Zero involves layering and adjusting various elements for desired outcomes.
Future video will cover sequencing on the Ambient Zero.
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