Fundamentals of Sound Design on Ambient Zero

Mar 9, 2025

Beginner's Guide to Sound Design on the Sonicware Liven Ambient Zero

Overview

  • Introduction to sound design on Sonicware Liven Ambient Zero.
  • Key topics covered:
    • Wave tables
    • Initial parameter values
    • Voice mode options
    • LFOs
    • Six structures of the Ambient Zero (Drone, Pad, Atmos layers)
    • Noise player

Understanding Presets and Raw Sounds

  • Ambient Zero comes with presets; default sounds are raw to allow customization.
  • Default sound serves as a starting point for sound design.

Wave Tables and Waveforms

  • Default synth layers use a Sawtooth waveform.
  • Wave tables contain variations; select using the Harmonic knob.
  • 32 wave tables available; each has 128 variations.
  • Different layers can use different waveforms (sine, triangle, square).

Noise Layer

  • Sample-based rather than waveform-based.
  • To be discussed later in the guide.

Initial Parameter Adjustments

  • Use 'Latch' function to understand current parameter values.
  • Adjust filter cutoff to soften raw sounds.
  • Reverb mix value initially high; no reverb sent to layers by default.
  • Adjust attack and release for dynamic sound development.

Voice Mode Options

  • Polyphonic, Monophonic, Legato, and Unison modes.
  • Unison mode amplifies notes by playing multiple voices.
  • Monophonic and Legato modes allow for smoother transitions without overlap.

Creating Movement with LFOs

  • LFOs automate parameter oscillations (e.g., volume, filter cutoff).
  • Each layer has two LFOs, independently controlled.
  • LFO settings include assignment, rate, depth, shape, and trigger.
  • LFOs can create effects like tremolo and vibrato.

Using Structures

  • Six structures: Drone 1, Drone 2, Pad 1, Pad 2, Atmos 1, Atmos 2.
  • Structures determine how synth components are organized.
  • Key parameters: Balance, Pitch, Detuning, Modulator

Drone Structures

  • Drone 1: Two oscillators, focus on detuning modulation.
  • Drone 2: Two oscillators, harmonic modulation.

Pad Structures

  • Pad 1: Three oscillators, harmonic modulation.
  • Pad 2: Similar to Pad 1, with different balance and modulation focus.

Atmos Structures

  • Atmos 1: Ring modulation, simple oscillator setup.
  • Atmos 2: Frequency modulation (FM synthesis).

Practical Tips for Using Structures

  • Use detuning and Unison mode to enhance sound strength.
  • Experiment with pitch intervals to create richer harmonics.
  • Use harmonic modulation for dynamic and evolving sounds.

Noise Layer

  • Includes eight sample-based sounds; custom samples possible.
  • Controls for looping, blending with white noise, pitch/speed modulation.
  • Modulator affects sample playback pitch.

Final Adjustments and Fine-Tuning

  • After initial design, fine-tune layers by adjusting filters, levels, and effects.
  • Consider adding Reverb, Delay, and other master effects.

Conclusion

  • Sound design on the Ambient Zero involves layering and adjusting various elements for desired outcomes.
  • Future video will cover sequencing on the Ambient Zero.