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Analysis of Civilization 7 World Wonders
Feb 21, 2025
Civilization 7 World Wonders Analysis
Introduction
Civilization 7 introduces new world wonders.
Focus on the Age of Antiquity and the first 20 world wonders.
Create a tier list to assess the best and the worst wonders.
Criteria for Assessing World Wonders
Base Yield:
Amount of resources provided by the wonder.
Bonus Abilities:
Additional benefits such as resource capacity.
Economic/Leader Attribute Points:
Points that can be assigned to leaders for further benefits.
World Wonders Analysis
Wee Young Palace
Benefit:
Provides +6 influence.
Significance:
Highly valuable as it does not have specific placement requirements; influence is difficult to obtain.
Use:
Helps in diplomacy and acquiring city-states.
Tier:
S
Great Stele
Benefit:
Provides 200 gold when constructing a wonder.
Limitations:
Gold does not scale with game speed, loses value quickly.
Tier:
D
Gate of All Nations
Benefit:
+2 support on all wars, irrespective of current war support.
Significance:
Acts as a deterrent for wars, adds significant strategic value.
Tier:
A
Colosseum
Yield:
Provides +2 happiness per quarter.
Significance:
Greatly enhances city happiness, versatile in all games.
Tier:
S
Monk's Mound
Benefit:
+3 food, +4 resource capacity.
Use:
Valuable for tall empires when resource slots are needed.
Tier:
B
Angkor Wat
Benefit:
+3 happiness, +1 specialist limit per tile.
Significance:
Powerful as it allows an extra specialist, enhancing yields.
Tier:
S
Oracle
Benefit:
10 culture for every narrative event.
Limitations:
Triggers for narrative events are currently not well known.
Tier:
D
Emil Bell
Diplomatic Endeavor:
Ginseng Agreement.
Attribute Point:
+1 diplomatic point.
Tier:
C
Petra
Benefit:
+1 gold and production on desert tiles.
Limitations:
Highly situational, dependent on desert presence.
Tier:
B
Terracotta Army
Benefit:
+2 production, free army commander.
Significance:
Valuable for early military strategies.
Tier:
B
Among Us Maui
Benefit:
+1 culture and food on fishing boats, +1 cultural attribute point.
Significance:
Useful if significant fishing resources are available.
Tier:
A
Mausoleum of Theodoric
Benefit:
+3 production, +100% yields from pillaging.
Significance:
Good for aggressive playstyles.
Tier:
B
Colossus
Yield:
+3 gold, +3 resource capacity.
Attribute:
Economic point.
Tier:
B
Pyramids
Benefit:
+1 gold/production on river tiles.
Limitations:
Very specific placement requirements.
Tier:
C
Hanging Gardens
Benefit:
+10% growth in all cities, expansionist point.
Significance:
Strong growth boost.
Tier:
A
Sanchi Stupa
Benefit:
+2 happiness, +1 culture per excess 5 happiness.
Tier:
B
Nalanda
Benefit:
+5 science, +1 scientific attribute point.
Tier:
A
Pyramid of the Sun
Benefit:
+3 culture, +2 culture on quarters.
Significance:
Strong cultural boost for city development.
Tier:
S
Dur Sharakin
Benefit:
Acts as fortified district, +3 combat strength.
Tier:
C
Mundo Perdido
Benefit:
+1 happiness/science on tropical tiles.
Significance:
Powerful if located in tropical regions.
Tier:
A
Conclusion
Upcoming tier lists will cover leaders, civilizations, and other game components.
Emphasis on engaging with the community for feedback and discussion.
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