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Analysis of Civilization 7 World Wonders

Feb 21, 2025

Civilization 7 World Wonders Analysis

Introduction

  • Civilization 7 introduces new world wonders.
  • Focus on the Age of Antiquity and the first 20 world wonders.
  • Create a tier list to assess the best and the worst wonders.

Criteria for Assessing World Wonders

  1. Base Yield: Amount of resources provided by the wonder.
  2. Bonus Abilities: Additional benefits such as resource capacity.
  3. Economic/Leader Attribute Points: Points that can be assigned to leaders for further benefits.

World Wonders Analysis

Wee Young Palace

  • Benefit: Provides +6 influence.
  • Significance: Highly valuable as it does not have specific placement requirements; influence is difficult to obtain.
  • Use: Helps in diplomacy and acquiring city-states.
  • Tier: S

Great Stele

  • Benefit: Provides 200 gold when constructing a wonder.
  • Limitations: Gold does not scale with game speed, loses value quickly.
  • Tier: D

Gate of All Nations

  • Benefit: +2 support on all wars, irrespective of current war support.
  • Significance: Acts as a deterrent for wars, adds significant strategic value.
  • Tier: A

Colosseum

  • Yield: Provides +2 happiness per quarter.
  • Significance: Greatly enhances city happiness, versatile in all games.
  • Tier: S

Monk's Mound

  • Benefit: +3 food, +4 resource capacity.
  • Use: Valuable for tall empires when resource slots are needed.
  • Tier: B

Angkor Wat

  • Benefit: +3 happiness, +1 specialist limit per tile.
  • Significance: Powerful as it allows an extra specialist, enhancing yields.
  • Tier: S

Oracle

  • Benefit: 10 culture for every narrative event.
  • Limitations: Triggers for narrative events are currently not well known.
  • Tier: D

Emil Bell

  • Diplomatic Endeavor: Ginseng Agreement.
  • Attribute Point: +1 diplomatic point.
  • Tier: C

Petra

  • Benefit: +1 gold and production on desert tiles.
  • Limitations: Highly situational, dependent on desert presence.
  • Tier: B

Terracotta Army

  • Benefit: +2 production, free army commander.
  • Significance: Valuable for early military strategies.
  • Tier: B

Among Us Maui

  • Benefit: +1 culture and food on fishing boats, +1 cultural attribute point.
  • Significance: Useful if significant fishing resources are available.
  • Tier: A

Mausoleum of Theodoric

  • Benefit: +3 production, +100% yields from pillaging.
  • Significance: Good for aggressive playstyles.
  • Tier: B

Colossus

  • Yield: +3 gold, +3 resource capacity.
  • Attribute: Economic point.
  • Tier: B

Pyramids

  • Benefit: +1 gold/production on river tiles.
  • Limitations: Very specific placement requirements.
  • Tier: C

Hanging Gardens

  • Benefit: +10% growth in all cities, expansionist point.
  • Significance: Strong growth boost.
  • Tier: A

Sanchi Stupa

  • Benefit: +2 happiness, +1 culture per excess 5 happiness.
  • Tier: B

Nalanda

  • Benefit: +5 science, +1 scientific attribute point.
  • Tier: A

Pyramid of the Sun

  • Benefit: +3 culture, +2 culture on quarters.
  • Significance: Strong cultural boost for city development.
  • Tier: S

Dur Sharakin

  • Benefit: Acts as fortified district, +3 combat strength.
  • Tier: C

Mundo Perdido

  • Benefit: +1 happiness/science on tropical tiles.
  • Significance: Powerful if located in tropical regions.
  • Tier: A

Conclusion

  • Upcoming tier lists will cover leaders, civilizations, and other game components.
  • Emphasis on engaging with the community for feedback and discussion.