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Creating a First-Person Shooter in Unity
Oct 31, 2024
First-Person Shooter Game in Unity Series
Introduction
Creating a first-person shooter (FPS) game in Unity.
Features include:
Shooting different guns
Picking up weapons and ammo
Reloading weapons
Aim Down Sights (ADS)
Generic weapon script for customization in other games (open world, survival, etc.).
Course Structure
Fast-paced for those already familiar with Unity.
Beginners can join but will not cover basic concepts in-depth.
Episode Breakdown
Episode 1: Project Setup and Basic Movement
Creating a 3D Universal Render Pipeline (URP) game using Unity 2022.1.23.
Organizing project folders (settings, scripts, etc.).
Creating the Player Environment
Create a plane (ground) for the player to stand on.
Create an empty object named "player" and add a character controller.
Add a cylinder as the player's body and adjust the scale.
Player Movement Scripts
Mouse Movement Script
Set mouse sensitivity, x rotation, and y rotation.
Lock cursor in start method.
Get mouse input:
Mouse X: left/right movement
Mouse Y: up/down movement
Rotate body based on mouse movement.
Implement clamping to limit rotation:
Top limit: 90 degrees
Bottom limit: -90 degrees
Use public float for clamping to allow inspector adjustments.
Move main camera to the player's head position.
Player Movement Script
Define variables: speed, gravity, jump height, ground check, velocity, grounded state, last position.
Reference character controller in start method.
Use physics check sphere to determine if the player is grounded.
Reset velocity when grounded and adjust for jumping.
Get input for player movement directions (x and z axes).
Move player using character controller's move method.
Implement jumping logic with gravity application.
Track grounded state to prevent infinite jumps.
Implementing Ground Check
Create an empty object for ground check and attach to player.
Set ground mask and create ground layer (apply to the plane).
Testing
Confirm player can move, jump, and look around.
Next Episode
Focus on shooting mechanics.
Call to action: Subscribe for future updates.
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