Overview
This lecture introduced the Samsung Solve for Tomorrow 2025 program, onboarding procedures, an overview of the UPP (Samsung for Education) benefits, competition structure, and a detailed introduction to design thinking and research planning for project development.
Program Introduction & Onboarding
- Samsung Solve for Tomorrow 2025 is a STEM competition with a strong learning and mentoring component.
- Participants include students from high school, vocational schools, Islamic schools, and universities (D3, D4, S1) across Indonesia.
- Registration and attendance must be recorded via provided links or QR codes.
- Major program stages include onboarding, UPP socialization, design thinking workshops, and AI learning.
UPP Program (Samsung for Education)
- UPP is a Samsung online platform providing special discounts on Samsung products (up to 17% for mobile/tablets, up to 46% for home appliances).
- Eligibility includes students, teachers, lecturers, and educational staff with specific domain emails or access codes.
- Purchases are for personal, not resale, use and have annual quantity and amount limits.
- Accessible via Samsung account and educational email or access code SFT 2025.
Competition Structure & Timeline
- The competition offers two main themes: environment & sustainability, and sports & technology for education.
- Stages: preliminary (concept paper), design thinking workshop, revised concept paper submission, semifinal (AI workshop), mentoring & prototyping, final submission, and demo day.
- Each team has 2–4 members and receives mentorship from both industry (Samsung) and educational partners.
- Timeline and information updates are communicated via email, website, and WhatsApp groups.
Design Thinking Workshop
- Design thinking is a flexible, human-centered approach to problem solving through stages: empathize, define, ideate, prototype, and test.
- Emphasis on understanding user needs deeply through empathy, not just business or technology feasibility.
- Research methods include interviews, observations, surveys, and secondary research; choice of method depends on resources and project goals.
- Project plan should define research background, objectives, target users, and chosen methods.
Research Planning & Empathy Stage
- Research begins with setting a clear objective and understanding background context.
- Empathy involves understanding users’ feelings, motivations, and pain points; methods include interviews and observation.
- Choose research scope and methods based on available time, team size, and resources.
- Primary research offers specificity but may be resource-intensive; secondary research is more efficient but may lack depth.
Q&A Highlights
- Data for the empathy stage can be collected through interviews, observations, and secondary research.
- Secondary research is allowed when time or access is limited, but combining methods strengthens results.
- Project scope should be focused, with clear objectives and practical constraints to avoid overextension.
Key Terms & Definitions
- Design Thinking — A human-centered, iterative process for innovative problem solving consisting of empathize, define, ideate, prototype, and test stages.
- UPP (Samsung for Education) — Platform for academic community to obtain discounted Samsung products for personal use.
- Empathy (in design) — Deep understanding and sharing of users’ feelings and challenges to inform solutions.
- Primary Research — Data collected directly from users (e.g., interviews, observations).
- Secondary Research — Data gathered from existing sources (e.g., articles, studies).
Action Items / Next Steps
- Complete attendance and check-in via Skill Room or provided links.
- Join WhatsApp group for updates.
- Fill out pre-test and post-test surveys as instructed.
- Begin drafting project plan with research background and chosen methods.
- Prepare for the next design thinking workshop session.