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Physics Concepts Overview

Jun 16, 2025

Overview

This lecture introduces fundamental physics concepts including displacement, speed, velocity, acceleration, projectile motion, and Newton’s three laws, with definitions, examples, and key formulas.

Distance & Displacement

  • Distance measures how far something has traveled and is always positive (scalar).
  • Displacement measures change in position and includes direction; can be positive or negative (vector).
  • Displacement = final position - initial position.
  • Example: Walking 8 meters east then 3 meters west results in 11 meters distance, 5 meters displacement (east).

Scalar vs. Vector Quantities

  • Scalar quantities have magnitude only (e.g., distance, speed).
  • Vector quantities have both magnitude and direction (e.g., displacement, velocity).

Speed & Velocity

  • Speed is how fast something moves; always positive; scalar.
  • Velocity is speed with direction; can be positive or negative; vector.
  • Average speed = total distance / total time.
  • Average velocity = displacement / total time.
  • Example: If displacement is negative, velocity is negative (moving in the negative direction).

Calculating Speed, Velocity, and Time

  • Formula: distance = speed × time (d = vt).
  • For velocity: displacement = velocity × time (if direction is considered).
  • Example: An object traveling 1000 meters at 50 m/s takes 20 seconds.

Acceleration

  • Acceleration is the rate of change of velocity (Δv/Δt).
  • Positive acceleration increases velocity; negative acceleration decreases it.
  • Formula: acceleration = (final velocity - initial velocity)/time.
  • When acceleration and velocity have the same sign, object speeds up; opposite signs, object slows down.

Gravitational Acceleration

  • Earth's gravitational acceleration (g) is -9.8 m/s² (acts downward).
  • Gravitational acceleration affects only vertical (y) velocity, not horizontal (x) velocity.

Projectile Motion

  • A projectile moves under the influence of gravity.
  • In projectile motion, horizontal velocity (vx) is constant; vertical velocity (vy) changes due to gravity.
  • At projectile’s highest point, vy = 0; vx remains unchanged.
  • Initial velocity components: vx = v·cosθ, vy = v·sinθ (θ = angle).

Newton’s Laws of Motion

  • First Law: Objects at rest stay at rest, and objects in motion stay in motion, unless acted upon by a force.
  • Second Law: Net force = mass × acceleration (F = m·a).
  • Friction opposes motion, slowing moving objects unless eliminated.
  • Applying a net force causes acceleration, increasing the object’s velocity over time.

Key Terms & Definitions

  • Distance — Total length traveled, scalar.
  • Displacement — Straight-line change from start to end, vector.
  • Scalar — Quantity with magnitude only.
  • Vector — Quantity with magnitude and direction.
  • Speed — Rate of distance change, scalar.
  • Velocity — Rate of displacement change, vector.
  • Acceleration — Change in velocity per time unit.
  • Projectile — Object moving under gravity’s influence.
  • Force — A push or pull on an object.
  • Friction — Force opposing motion.

Action Items / Next Steps

  • Practice problems on displacement, speed, velocity, and acceleration.
  • Review projectile motion calculations using initial speed and angle.
  • Prepare to study Newton’s third law and momentum for the next class.