Overview
This lecture introduces fundamental physics concepts including displacement, speed, velocity, acceleration, projectile motion, and Newton’s three laws, with definitions, examples, and key formulas.
Distance & Displacement
- Distance measures how far something has traveled and is always positive (scalar).
- Displacement measures change in position and includes direction; can be positive or negative (vector).
- Displacement = final position - initial position.
- Example: Walking 8 meters east then 3 meters west results in 11 meters distance, 5 meters displacement (east).
Scalar vs. Vector Quantities
- Scalar quantities have magnitude only (e.g., distance, speed).
- Vector quantities have both magnitude and direction (e.g., displacement, velocity).
Speed & Velocity
- Speed is how fast something moves; always positive; scalar.
- Velocity is speed with direction; can be positive or negative; vector.
- Average speed = total distance / total time.
- Average velocity = displacement / total time.
- Example: If displacement is negative, velocity is negative (moving in the negative direction).
Calculating Speed, Velocity, and Time
- Formula: distance = speed × time (d = vt).
- For velocity: displacement = velocity × time (if direction is considered).
- Example: An object traveling 1000 meters at 50 m/s takes 20 seconds.
Acceleration
- Acceleration is the rate of change of velocity (Δv/Δt).
- Positive acceleration increases velocity; negative acceleration decreases it.
- Formula: acceleration = (final velocity - initial velocity)/time.
- When acceleration and velocity have the same sign, object speeds up; opposite signs, object slows down.
Gravitational Acceleration
- Earth's gravitational acceleration (g) is -9.8 m/s² (acts downward).
- Gravitational acceleration affects only vertical (y) velocity, not horizontal (x) velocity.
Projectile Motion
- A projectile moves under the influence of gravity.
- In projectile motion, horizontal velocity (vx) is constant; vertical velocity (vy) changes due to gravity.
- At projectile’s highest point, vy = 0; vx remains unchanged.
- Initial velocity components: vx = v·cosθ, vy = v·sinθ (θ = angle).
Newton’s Laws of Motion
- First Law: Objects at rest stay at rest, and objects in motion stay in motion, unless acted upon by a force.
- Second Law: Net force = mass × acceleration (F = m·a).
- Friction opposes motion, slowing moving objects unless eliminated.
- Applying a net force causes acceleration, increasing the object’s velocity over time.
Key Terms & Definitions
- Distance — Total length traveled, scalar.
- Displacement — Straight-line change from start to end, vector.
- Scalar — Quantity with magnitude only.
- Vector — Quantity with magnitude and direction.
- Speed — Rate of distance change, scalar.
- Velocity — Rate of displacement change, vector.
- Acceleration — Change in velocity per time unit.
- Projectile — Object moving under gravity’s influence.
- Force — A push or pull on an object.
- Friction — Force opposing motion.
Action Items / Next Steps
- Practice problems on displacement, speed, velocity, and acceleration.
- Review projectile motion calculations using initial speed and angle.
- Prepare to study Newton’s third law and momentum for the next class.