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Notes on Animating Hand-to-Hand Fight Scenes
Jul 30, 2024
Episode 2: How to Animate a Fight Scene - Hand-to-Hand Combat
Introduction
Focus on: hand-to-hand combat, kicks, acrobatics
Full extended tutorial available on the website (free)
Source files will also be available for download
Animation Approach
Keyframes
: Started with 10 keyframes.
Methodology Change
:
Previously animated continuously, drawing frame by frame in time order.
New approach:
Draw all points of contact first (e.g., punch, block).
Skip intermediate movements initially.
Create breakdown poses later for smoother transitions.
Benefits
:
Efficient for fast-paced action: exchanges can occur in fewer frames.
Reduced layer management complexity.
Layer Management
Kept both characters on the same layer to simplify animation.
Used different colors for each character to ease selection and movement adjustments.
Animation Tools
Software: Adobe Flash CC.
Hardware: Wacom Cintiq 12WX.
Learning transition to Toon Boom and testing animation in Photoshop.
Character Design
Character on the right (female) will have hair drawn separately after pose animations.
Male character's design includes a hood and robe, but designs were created by another animator (Keep Walking on Newgrounds).
Unique Scene Elements
Aiming for continuous shots without jump cuts, contrasting with Western fight scene editing.
Female character’s style: defensive (blocks and dodges); Male character’s style: aggressive (Wing Chun inspired).
Animation Techniques
Utilize
Onion Skin
: visual guide showing previous frames to maintain fluidity.
Focus on
Flow
: for each limb, draw motion in drag (e.g., the elbow leads arm movement, fingertips follow).
Modified original animations to maintain close-quarters combat instead of a throw.
Conclusion
Future tutorials will further explain the animation process.
Continue learning and testing new methods in animation.
Subscribe for more videos on animation techniques and projects.
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Full transcript