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Luigi's Mansion 3 Retrospective
Jul 10, 2024
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Luigi's Mansion 3 Retrospective
Introduction
Luigi's Character
: Often overshadowed by Mario, but shines in "Luigi's Mansion" series.
Initial Spotlight
: "Luigi's Mansion" on GameCube struggled to sell the console but gave Luigi the spotlight.
Sequel
: Years passed with no sequel expectation until 2013 with "Luigi's Mansion: Dark Moon".
Biggest Change
: "Luigi's Mansion 3" in 2019 changed the series significantly.
Development & Release
Developer
: Next Level Games (also developed "Dark Moon" and Mario Strikker game series).
Original Platform
: Began as a Wii U game, moved to Switch.
New Game Concepts
Gooigi
: A gooey version of Luigi, immune to certain hazards but vulnerable to water.
Introduction Cutscene
: Luigi, Mario, Peach, and the Toads are invited to a hotel.
Hotel Setting & Vibe
Initial Atmosphere
: Hotel initially appears inviting but changes drastically.
Cartoony Horror
: Emulates classic cartoon horror (Scooby-Doo) rather than genuine horror.
Central Gameplay Mechanics
Poltergust
: New model found in the basement, used for capturing ghosts.
New Moves
: Burst (air jump) and suction shot (shooting plunger).
Virtual Boo
: A humorous device mimicking the failed Virtual Boy console.
Floors & Themes
Hotel Theme
: Different themed floors allow for varied and creative design.
Creative Floors
: Includes a desert pyramid, a mini ocean with a pirate ship, and a film studio floor.
Boss Fights
Diverse Bosses
: (e.g., A. Wolfgeist, King MacFrights, Captain Fishook).
Unique Encounters
: Boss fights designed to utilize unique floor themes and character abilities.
Challenges & Collectibles
Polterkitty
: Tedious encounters that require chasing the cat across multiple floors.
Gold & Gems
: Collectibles provide fun exploration, various hidden treasures.
Gameplay Experience & Animation
Expressive Characters
: High level of animation and expressiveness in character interactions.
Cutscenes
: Dynamic and well-animated, enhancing the storytelling.
Cartoony Elements
: Many actions and scenes take inspiration from classic cartoons.
Final Boss & Ending
Helen Gravely
: Hotel owner, a significant antagonist working with King Boo.
King Boo Fight
: Takes place on the hotel's roof, features multiple phases and increasing difficulty.
Resolution
: Satisfying defeat of King Boo, rescuing Mario, Peach, and the Toads.
Legacy & Impact
Innovation
: Introduced a lot of new elements, enriching the series further.
Character Expression
: Sets a new standard for animation and character expressions in the series.
Future of the Series
: Hope for continued creativity and innovation, less of the tedious elements like Polterkitty.
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