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Understanding Media Convergence and its Impact

Apr 6, 2025

Media Convergence

Definition

  • Media convergence originally described the fusion of telecommunications and microcomputers to form more powerful networks.
  • In the 1980s, significant investments in information technology led to the blending of cultural industries as corporations sought to tap into new markets.
  • The term also includes the merging of media forms and the cultural shifts in media production and consumption.

A Convergence of Modes

  • Ithiel de Sola Pool in Technologies of Freedom (1983) discussed the convergence of media modes.
  • Media forms, once distinct, are now deliverable through singular physical means (e.g., cables, wireless) and consumable in diverse ways.
  • Predicted the erosion of the one-to-one relationship between media and its use:
    • TV shows being watched on non-TV devices.
    • Newspapers available digitally on mobile devices.
    • Business meetings conducted on computers instead of phones.

David Hesmondhalgh

  • Convergence relates to the digital networks of the 1980s and changes in telecommunications regulation.
  • These changes eased the consolidation and integration of media corporations.
  • Computer and software companies, like Apple, are viewed as pioneers and countercultural figures.
  • Apple's 1984 Super Bowl commercial highlighted in this context as a revolutionary ad.

Convergence Culture

  • Henry Jenkins defines convergence as intersections between media systems, affecting media production and consumption.

Corporate Convergence

  • Cross-media ownership began in the mid-1980s, allowing content distribution across various platforms.
  • Example: Warner Bros. expanded from movies to TV, music, websites, and print.
  • Benefits include:
    • Financial advantages and risk reduction.
    • New revenue streams and increased consumer loyalty.
    • Impact on consumer behavior and market fragmentation.

Grassroots Convergence

  • Represents a bottom-up flow of content among consumers.
  • Consumers are active participants rather than passive spectators.
  • Enabled by the ability to store and share vast media content digitally.
  • Game modders and the concept of "cognitive surplus" by Clay Shirky are examples.

Technological Convergence

  • Integration of multiple functions into single devices.
  • Media once available in specific formats are now accessible across various devices.
  • Driven by shifts in media ownership patterns.
  • Despite convergence, no single device or 'black box' controls all media flow.

Organic Convergence

  • Cultural shift encouraging consumers to connect and seek new information across media content.
  • Examples include multitasking with media, like sharing on social media while watching sports.

Cross-media Products

  • Media convergence leads to the distribution of content across multiple platforms.
  • Example: The Elder Scrolls V: Skyrim available on various platforms, including unconventional ones like Alexa.
  • Collaborations between companies, such as Google and Bethesda, exemplify media synergy.