Jul 11, 2024
BP_EnemyBase
BP_Player and assign in game modeChasePlayerAI Move To function targeting player character
ChasePlayer on Begin PlayAI Move To function, add NavMeshBoundsVolume and scale to cover levelAttackBT_EnemyBase, BP_EnemyBase)Move To targeting AttackTarget keyAIC_EnemyBase class
OnPossess event