Jul 11, 2024
BP_EnemyBase
BP_Player
and assign in game modeChasePlayer
AI Move To
function targeting player characterChasePlayer
on Begin PlayAI Move To
function, add NavMeshBoundsVolume
and scale to cover levelAttack
BT_EnemyBase
, BP_EnemyBase
)Move To
targeting AttackTarget
keyAIC_EnemyBase
classOnPossess
event