Overview
This lecture covers the complete chapter on Light, including reflection, refraction, mirrors, lenses, formulas, ray diagrams, and important numericals, along with exam-focused tricks and key definitions.
Nature of Light
- Light is a form of energy and is not visible itself but makes objects visible.
- The speed of light in a vacuum is 3 Γ 10βΈ m/s.
- Light travels in a straight line (rectilinear propagation) and can travel in a vacuum.
Reflection of Light
- Reflection is the bouncing back of light when it strikes a surface.
- Key terms: incident ray (incoming), reflected ray (outgoing), and normal (perpendicular at the point of incidence).
- Laws of reflection: (1) Angle of incidence = angle of reflection. (2) Incident ray, reflected ray, and normal lie in the same plane.
- Lateral inversion: Right and left appear reversed in a plane mirror.
Plane Mirror
- Images are always virtual (not real), erect (upright), laterally inverted, and of the same size as the object.
- The image distance from the mirror equals the object distance.
- The focal length of a plane mirror is infinite.
Spherical Mirrors
- Two types: concave (cave-shaped, converging) and convex (bulging outward, diverging).
- Important parts: pole (midpoint), center of curvature (center of sphere), principal axis (line joining pole and center), focus (midpoint between pole and center of curvature), focal length, and aperture (diameter).
- Relationship: Radius of curvature = 2 Γ focal length.
Image Formation by Concave & Convex Mirrors
- Six standard cases based on object position (e.g., at infinity, beyond C, at C, between C & F, at F, between F & P).
- Images can be real/inverted or virtual/erect; size and location depend on object position.
- PK Trick: Numbering positions helps recall image locations.
Uses of Mirrors
- Concave mirrors: shaving, make-up, dentists, headlights, solar furnace.
- Convex mirrors: vehicle rear-view mirrors, security cameras; always form virtual, diminished (smaller) images.
Sign Conventions & Mirror Formula
- Left of pole: negative; right: positive; above axis: positive; below: negative.
- Mirror formula: 1/v + 1/u = 1/f where v = image distance, u = object distance, f = focal length.
- Magnification: m = height of image/height of object = -v/u.
Refraction of Light
- Refraction: Bending of light when it passes from one medium to another due to change in speed.
- Laws: (1) Incident ray, refracted ray, and normal lie in the same plane. (2) Snellβs Law: sin i/sin r = constant.
- Refractive index (n): n = speed of light in air (c) / speed in medium (v); higher n means more bending and denser medium.
Relative Refractive Index & Glass Slab
- Relative refractive index: nββ = nβ / nβ = vβ / vβ.
- Refraction through glass slab causes lateral displacement (emergent ray parallel to incident ray but shifted).
Lenses: Convex & Concave
- Convex lens: converging; Concave lens: diverging.
- Key parts: optical center (O), principal axis, two foci (Fβ, Fβ), and their doubles (2Fβ, 2Fβ).
- Ray diagrams: parallel rays through focus; rays through focus become parallel; rays through center go straight.
Image Formation by Lenses
- Convex lens: six standard cases similar to concave mirror, with opposite side for real/virtual images.
- Concave lens: always forms virtual, erect, diminished images.
Lens Formula & Power
- Lens formula: 1/v β 1/u = 1/f; sign conventions similar to mirrors.
- Magnification: m = height of image/height of object = v/u.
- Power of lens: P = 1/f (f in meters); SI unit is dioptre (D).
- Convex lens: positive power; Concave lens: negative power.
Key Terms & Definitions
- Incident Ray β Incoming light ray striking a surface.
- Reflected Ray β Outgoing ray after bouncing off a surface.
- Normal β Imaginary line perpendicular to surface at point of incidence.
- Lateral Inversion β Reversal of left and right in a mirror image.
- Real Image β Formed where rays actually meet; inverted.
- Virtual Image β Formed where rays only appear to meet; upright.
- Focal Length (f) β Distance from pole to focus.
- Refractive Index (n) β Ratio indicating how much light bends in a medium.
- Power of Lens (P) β Ability to converge or diverge light, P = 1/f (in meters).
- Dioptre (D) β SI unit of lens power.
Action Items / Next Steps
- Practice numerical problems using sign conventions on mirrors and lenses.
- Draw and memorize standard ray diagrams for mirrors and lenses.
- Review/refine key formulas and definitions.
- Complete assigned homework problems from the lecture.