Tutorial on Using the Mario Rig (Created with Rigify in Blender)
Introduction
- Complexity: Model is high poly and detailed, leading to lag.
- Solution to Lag:
- Go to Render Properties
- Select Simplify option
- Set max subdivision in viewport to zero
- Note: Mario will look low poly in viewport but will render fine.
IK and FK Bones
- IK (Inverse Kinematics): Hands and feet follow the bones they are attached to, sticking to that point.
- Ideal for walking animations, standing poses, climbing, stepping, etc.
- FK (Forward Kinematics): Allows for more fluid movements like flailing arms.
- Switch to FK by setting the slider on bones to 1.
Face Rig
- Simplifying the View:
- Use rig layers to hide unnecessary bones (e.g., hat, hair).
- Basic Controls:
- Lips: Blue Bones for lip movements.
- Jawbone: For opening mouth.
- Adjust Bones: Crucial for meaningful expressions, e.g., adjusting mouth and mustache.
- Eyes: Bones for eye movements, custom properties for iris and pupil size.
- Eyelids: Requires manual tweaking for accurate expressions.
- Eyebrow: One bone for lifting, and others for rotation to get the arch shape.
- Special Features:
- Face Stretching: Non-destructive bone for exaggerated facial expressions.
- Nose: Rigged for smear frames.
Hair and Hat
- Hair:
- Hair bones for adjusting hair position and scaling.
- Hat:
- Parent bone and adjustment bones for cloth effects.
- Brim bones for adjusting the brim.
Body
- Bones:
- Torso: Simplified control for upper spine, lower spine, and hips.
- Head and Neck: Important for posing.
- Tweaking Bones: For fine-tuning the deformation.
Hands
- Posing:
- Detail view: Manual finger posing.
- Rigify Feature: Quick posing by scaling finger bones for making a fist.
- Adjustment Bones: Subtle adjustments for hand spread and curling.
Clothing Adjustments
- Adjustment for Clipping: Rotate and move bones to fix clipping issues with clothes (gloves, overalls, shirt collar).
Miscellaneous
- Root Bone: Controls overall movement of Mario.
- Alternate Appearances:
- Damage: Slider to add bruises and dirt.
- Fire Mario: Change appearance to Fire Mario.
Conclusion
- Overview of complex rig features useful for different types of animations and poses.
- Emphasis on manual adjustments for detailed and dynamic expressions.
Additional Note: Expect more PowerUp combos in future updates.