Overview of basic animation functions in Blender (timeline, keyframes, graph editor).
Animating a cube to jump and look around.
Project files available on Gumroad and Patreon (links in description).
Supporting the channel possible via Gumroad and Patreon.
Timeline & Keyframes
Timeline: Found under Blender's 3D viewport.
Used to add keyframes to bones, objects, or values.
Move to different points in time to add new keyframes.
Keyframes: Use I to insert keyframes.
Keyframes added define what will be animated and the values (location, rotation, scale).
Yellow diamond indicates keyframe presence.
Keyfield visibility depends on object selection.
Transformations affecting keyframes:
G to grab (location)
R to rotate (rotation)
S to scale (scale)
Animating the Cube
Steps to animate a cube from start at frame 1 (position at start) to frame 100 (end position). Insert keyframes where location, rotation, and scale change.
Inspecting values in the side panel pressed by N key under the Item tab:
Location (moving around in 3D space)
Rotation (rotating in 3D space)
Scale (scaling in 3D space)
Keyframe color meanings:
Green: Animation on that value, but not on that frame.
Yellow: Keyframe on that value at that frame.
Auto Keying
Auto Keying feature: Automatically sets keyframes upon transforming objects.
Helpful when animating objects without manually inserting keyframes every time.
Caution: Turn off auto-keying after animations to avoid undesired keyframes.
Animating Different Values
You can animate almost any value in Blender, including material, textures, and object transformations.
Example: Animate color change in shader nodes from blue (frame 1) to red (frame 50).
Insert keyframes by right-clicking or using I over desired value.
Graph Editor
Used for more control over keyframes and animations:
Opening graph editor from a new Blender window.
Visualizing and editing curves for different transformations.
Adjusting handles for smoother or sharper animations.
Example: Animating a Cube in 3D Space
Steps for creating a realistic cube movement/jump and slides when landing.
Use graph editor for adjusting speed and trajectory for more realistic movements.
Ensuring correct keyframe positions and handling interpolations for smoother animations.
Rendering the Animation
Render settings: Save frame output as image sequences (recommended) to avoid re-rendering entire animation upon issue.
File format: JPEG (smaller size).
Save project before render.
Render the animation by Ctrl+F12 or via render animation option.
Compounding frames into video using Blender's video editor.
Conclusion
Summary on how to create basic animations and export them.
Encouragement to download project files.
Mention additional support available on Gumroad or Patreon for procedural materials and exclusive tutorials.