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Object-Oriented Programming in Java (Option D - IB Computer Science, SL)

Jun 2, 2024

CS Classroom: Object-Oriented Programming in Java (Option D - IB Computer Science, SL)

Introduction

  • Purpose: Cover SL content for Option D in IB Computer Science.
  • Focus: Understanding object-oriented programming (OOP) deeply and intuitively.
  • Structure: Basics of programming languages, scenario-based OOP program development, theoretical content, tasks in Java OOP, and code descriptions.

Modern Programming Languages

  • Examples: Java, C++, Python
  • Common Features:
    • Unicode: Enables use of various symbols and text output.
    • Portability: Programs can run on different OS (Linux, Windows).
    • Abstraction: Simplified representation of complex processes, mimicking real life.

Coding Style and Naming Conventions

  • Best Practices:
    • Indentation
    • Comments
    • Meaningful variable and method names
  • Benefits:
    • Easier team collaboration and understanding.
    • Simplifies debugging.

Object-Oriented Programming Overview

  • Purpose: Model the real world by categorizing data and defining related methods and attributes.
    • Class: Template for objects (e.g., Employee class).
    • Object: Instance of a class.
  • Attributes and Behaviors: Variables and methods associated with objects.

Scenario: Los Pollos Fast Food Chain

  • Goal: Implement a software system to track employees.
    • Employee Class: Defined with attributes (e.g., name, employeeID, salary, complaints) and methods (constructors, mutators, accessors).
    • Instantiation: Creating objects from classes.

Key Concepts and Syntax

  • Class Definition: public class Employee {}
    • Attributes: String name; int employeeID; double salary; String[] complaints;
    • Constructor: Initializes new objects.
    • Methods (Mutators, Accessors)
      • Example: public void setSalary(double salary) {...}

Creating and Using Classes

  • Example: Creating an employee object Employee emp1 = new Employee("Walter", 356, 1000000); emp1.addComplaint("Scarily smart"); System.out.println(emp1.getSalary());

Inheritance

  • Purpose: Create specialized subclasses from a superclass.
  • Syntax: public class Salesman extends Employee {}
  • Example: Salesman inherits Employee attributes and methods, adds specific functionality public class Salesman extends Employee { private double commissionRate; // Constructors and additional methods here }

Aggregation

  • Purpose: One class contains objects of another class.
  • Example: A Salesman having multiple Sale objects. public class Salesman { private Sale[] sales = new Sale[10]; // Methods to add and manage sale objects }

Polymorphism and Method Overloading/Overriding

  • Polymorphism: Methods in different forms.
    • Method Overloading: Same method name, different parameters within the same class.
    • Method Overriding: Same method name in superclass and subclass.

Libraries

  • Purpose: Reusable code, saves development time.
  • Usage: Java standard libraries (import java.util.*;) and third-party libraries.*

Encapsulation

  • Purpose: Hide internal object details, control access.
  • Access Modifiers: private, protected, public
  • Example: Private attributes with public accessors and mutators private double salary; public double getSalary() { return this.salary; } public void setSalary(double salary) { if(salary > 0) { this.salary = salary; } }

Static Methods and Attributes

  • Purpose: Belong to the class rather than instances.
  • Example: Utility methods public static double calculateNetSalary(double salary, double taxRate) {...} Employee.calculateNetSalary(40000, 0.25);

Modularity

  • Purpose: Breaking down programs into smaller, manageable pieces.
  • Benefits: Easier maintenance, debugging, reusability.

Graphical Representation: UML Diagrams

  • Components: Class names, attributes, methods.
  • Example: Employee and Salesman UML diagrams.

Exam Example: Restaurant Management System

  • Scenario: Tables, payments, food/drink items.
  • Code snippets: Add food/drink items, calculate bill.

Pros and Cons of OOP

  • Pros: Modularity, encapsulation, inheritance (code reuse, maintenance).
  • Cons: Not suitable for small projects, more memory usage, time-consuming.

Key Terms

  • Identifier: Variable, method, or class names.
  • Object Reference: Variable containing the object's memory address.
  • Method Signature: Method return type, name, and parameters.

Conclusion

  • This content is crucial for performing well in the IB Computer Science SL exam.
  • Overview of critical OOP concepts, practical implementations, and theoretical understanding.