The Evolution of Take This Lollipop

Jul 24, 2024

Lecture Notes: The Evolution of 'Take This Lollipop'

Introduction

  • 2011: Launch of Facebook app "Take This Lollipop"
  • Unique approach compared to other apps on the market.

The 2011 Version

  • User Permission:
    • Users must allow access to their Facebook profile.
    • Exposes private information to app developers.
  • Creepy Video:
    • Features a character in an abandoned building logging into his Facebook account.
    • The character is actually accessing the user’s profile, examining posts, friends, and photos, creating a parasocial relationship.
  • Chilling Elements:
    • Google Maps shows the user’s location while the character stares intensely.
    • Reveals the user’s personal information and addresses.
  • Response and Controversy:
    • Brief removal of the app due to public outrage over privacy issues.
    • Returned after the creator assured no misuse of data.

Legal Context

  • FTC Settlement (2011):
    • Facebook charged with unfair practices regarding personal data handling.
    • Highlights the gap between what Facebook told users about app permissions vs. actual data access.

User Reactions

  • Many users unknowingly gave away personal information.
    • Example of Reddit user saying they clicked “yes” to permissions.
  • Other users were curious despite knowing potential risks.

The 2020 Version

  • Promoted as an interactive sequel to the original app, available during the pandemic.
  • Cost: Required a $3 ticket to enter the app.
  • App Features:
    • Begins with a chat room experience with strangers.
    • Initial comfort turns into a scary scenario resembling the movie Unfriended.
    • Uses webcam for interactive horror elements—users see their addresses pop up.
  • Mixed Reception:
    • Compared to the 2011 version, critiques the 2020 version as less impactful and more superficial.
    • Received significant views on platforms like YouTube, illustrating its reach despite criticism.
  • User Commentary:
    • Users expressed regret after participating, commenting on exploitation of personal data.

Potential and Legal Concerns

  • Ideas for improving engagement and fear factor in horror apps.
    • Suggestion for a game synthesizing all social media data for an immersive experience.
  • Reflections on legality and ethical implications of such an app.

Inspiration and Legacy

  • Possible influences on 'Take This Lollipop' from Hotel 626, an earlier horror game incorporating webcam usage.
  • Discussion of evolving digital horror experiences through direct user engagement.

Conclusion

  • Final thoughts on the nature of social media interactions and privacy awareness campaigns encapsulated in horror format.
  • Encouragement for audience engagement through liking and subscribing to related content.