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The Evolution of Take This Lollipop
Jul 24, 2024
Lecture Notes: The Evolution of 'Take This Lollipop'
Introduction
2011
: Launch of Facebook app
"Take This Lollipop"
Unique approach compared to other apps on the market.
The 2011 Version
User Permission
:
Users must allow access to their Facebook profile.
Exposes private information to app developers.
Creepy Video
:
Features a character in an abandoned building logging into his Facebook account.
The character is actually accessing the user’s profile, examining posts, friends, and photos, creating a parasocial relationship.
Chilling Elements
:
Google Maps shows the user’s location while the character stares intensely.
Reveals the user’s personal information and addresses.
Response and Controversy
:
Brief removal of the app due to public outrage over privacy issues.
Returned after the creator assured no misuse of data.
Legal Context
FTC Settlement (2011)
:
Facebook charged with unfair practices regarding personal data handling.
Highlights the gap between what Facebook told users about app permissions vs. actual data access.
User Reactions
Many users unknowingly gave away personal information.
Example of Reddit user saying they clicked “yes” to permissions.
Other users were curious despite knowing potential risks.
The 2020 Version
Promoted as an
interactive sequel
to the original app, available during the pandemic.
Cost
: Required a
$3 ticket
to enter the app.
App Features
:
Begins with a chat room experience with strangers.
Initial comfort turns into a scary scenario resembling the movie
Unfriended
.
Uses webcam for interactive horror elements—users see their addresses pop up.
Mixed Reception
:
Compared to the 2011 version, critiques the 2020 version as less impactful and more superficial.
Received significant views on platforms like YouTube, illustrating its reach despite criticism.
User Commentary
:
Users expressed regret after participating, commenting on exploitation of personal data.
Potential and Legal Concerns
Ideas for improving engagement and fear factor in horror apps.
Suggestion for a game synthesizing all social media data for an immersive experience.
Reflections on legality and ethical implications of such an app.
Inspiration and Legacy
Possible influences on 'Take This Lollipop' from
Hotel 626
, an earlier horror game incorporating webcam usage.
Discussion of evolving digital horror experiences through direct user engagement.
Conclusion
Final thoughts on the nature of social media interactions and privacy awareness campaigns encapsulated in horror format.
Encouragement for audience engagement through liking and subscribing to related content.
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Full transcript