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Projectile Motion Notes

Sep 15, 2025

Overview

This lecture covers Lab 3 on projectile motion, focusing on calculating initial velocity and predicting the horizontal distance of a projectile using a spring-loaded cannon.

Projectile Motion Basics

  • Projectile motion involves an object launched with initial velocity (v_0) at an angle (\theta), moving under gravity.
  • The launch point is chosen as the origin for calculations ((x_0 = 0), (y_0 = 0)).
  • The velocity components are: (v_{0x} = v_0 \cos \theta), (v_{0y} = v_0 \sin \theta).
  • Acceleration in the x-direction ((a_x)) is zero; in the y-direction ((a_y)) is (-9.8, \mathrm{m/s^2}).

Key Equations

  • Horizontal position: (x = v_0 \cos \theta \cdot t)
  • Vertical position: (y = v_0 \sin \theta \cdot t - 4.9t^2)
  • For horizontal launch ((\theta = 0)), (y) equation simplifies as (v_0 \sin 0 = 0).

Step 1: Finding Initial Velocity (Horizontal Launch)

  • Set cannon angle to (0^\circ) (horizontal).
  • Measure vertical drop ((y = -1.163, \mathrm{m})) and horizontal range ((x = 3.294, \mathrm{m})).
  • Use the vertical position equation to solve for time ((t)), then the horizontal equation to solve for initial velocity ((v_0)).
  • Remember to use negative (y) value for falling below the origin.

Step 2: Predicting Range at an Angle

  • Set cannon to fire at (59^\circ).
  • Vertical drop stays (y = -1.163, \mathrm{m}); initial velocity (v_0) is assumed the same as step 1.
  • Use the vertical equation to solve for time ((t)); select the positive root from the quadratic equation.
  • Substitute (t) into the horizontal equation to predict range ((x)).
  • Actual measured range may be slightly shorter due to speed differences at different angles.

Key Terms & Definitions

  • Projectile — An object moving under the influence of gravity only after initial launch.
  • Initial velocity ((v_0)) — The speed at which the projectile leaves the cannon.
  • Angle ((\theta)) — The direction above horizontal at which the projectile is launched.
  • Origin — The reference starting point for measurements ((x_0 = 0), (y_0 = 0)).
  • Quadratic equation — An equation involving (t^2), which may yield two solutions for time; use the positive one.

Action Items / Next Steps

  • Calculate time and initial velocity from the horizontal launch data.
  • Calculate the predicted horizontal distance using the angle and found initial velocity.
  • Submit calculations for both initial speed and predicted range at (59^\circ).
  • Review solving quadratic equations for projectile motion scenarios.