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Understanding Shader Programming Fundamentals

May 21, 2025

Shader Programming Lecture Notes

Introduction

  • Practical and visual approach to understanding shaders.
  • Encouraging questions throughout the lesson.

What is a Shader?

  • Shaders are code run on the GPU to render graphics.
  • Essential for rendering graphics in modern games.
  • Shaders define how graphics appear and sometimes how they move.

Basics of Shaders

  • Shaders take parameters such as object position, mesh data, and surface appearance.
  • They process these inputs to render visuals on the screen.
  • Shaders are everywhere in games, performing a variety of functions.

Types of Shaders

  • Vertex Shader: Processes each vertex's position in space. Transforms vertices from local space to clip space.
  • Fragment Shader: Determines the color of each pixel. Outputs the final color to display on the screen.

Shader Structure

  • Shader File: Contains properties and sub-shaders.
  • Properties: Input data like colors, textures, and numbers.
  • Sub-Shader: Can contain multiple passes; each defines rendering behavior.
  • Pass: Contains the actual shader code to process vertex and fragment shaders.

Shader Code Basics

  • Vertex Shader: Alters vertex positions and communicates data to the fragment shader.
  • Fragment Shader: Outputs color, can blend textures, and apply effects.

Shader Development in Unity

  • Unity uses HLSL (High-Level Shading Language) for writing shaders.
  • ShaderLab: Unity's syntax for defining shader properties and organizing shader code.

Practical Examples

  • Normal Maps: Adds surface detail without additional geometry.
  • UV Coordinates: Maps 2D textures onto 3D surfaces.
  • Transformations: Adjust color and texture mapping based on UV transformations.

Rendering Techniques

  • Blending: Combines the source and destination colors. Examples: additive, multiplicative blending.
  • Depth Buffer: Manages which surfaces are visible based on depth.

Advanced Shader Effects

  • Refraction: Distorts background based on surface properties.
  • Fresnel Effect: Highlights edges of surfaces based on viewing angle.
  • Lighting Effects: Simulate realistic lighting and surface interaction.

Using Textures in Shaders

  • Texture Sampling: Extracts color data from textures using UV coordinates.
  • Mipmaps: Pre-computed texture levels for efficient rendering at various distances.
  • Filtering: Blends texture data for smoother visuals.

Practical Assignments

  • Create Shaders: Experiment with vertex and fragment shaders to create dynamic visual effects.
  • Texture Mapping: Apply and manipulate textures on 3D models.
  • Advanced Effects: Combine shaders and textures for effects like ripples, distortion, and patterns.

Conclusion

  • Shaders are a powerful tool for creating visually compelling and optimized graphics in games.
  • Understanding shaders enhances control over game visuals and can lead to innovative artistic effects.

Note: For further study, experiment with shader code provided during the lecture and explore Unity’s documentation on shaders.