Shader Programming Lecture Notes
Introduction
- Practical and visual approach to understanding shaders.
- Encouraging questions throughout the lesson.
What is a Shader?
- Shaders are code run on the GPU to render graphics.
- Essential for rendering graphics in modern games.
- Shaders define how graphics appear and sometimes how they move.
Basics of Shaders
- Shaders take parameters such as object position, mesh data, and surface appearance.
- They process these inputs to render visuals on the screen.
- Shaders are everywhere in games, performing a variety of functions.
Types of Shaders
- Vertex Shader: Processes each vertex's position in space. Transforms vertices from local space to clip space.
- Fragment Shader: Determines the color of each pixel. Outputs the final color to display on the screen.
Shader Structure
- Shader File: Contains properties and sub-shaders.
- Properties: Input data like colors, textures, and numbers.
- Sub-Shader: Can contain multiple passes; each defines rendering behavior.
- Pass: Contains the actual shader code to process vertex and fragment shaders.
Shader Code Basics
- Vertex Shader: Alters vertex positions and communicates data to the fragment shader.
- Fragment Shader: Outputs color, can blend textures, and apply effects.
Shader Development in Unity
- Unity uses HLSL (High-Level Shading Language) for writing shaders.
- ShaderLab: Unity's syntax for defining shader properties and organizing shader code.
Practical Examples
- Normal Maps: Adds surface detail without additional geometry.
- UV Coordinates: Maps 2D textures onto 3D surfaces.
- Transformations: Adjust color and texture mapping based on UV transformations.
Rendering Techniques
- Blending: Combines the source and destination colors. Examples: additive, multiplicative blending.
- Depth Buffer: Manages which surfaces are visible based on depth.
Advanced Shader Effects
- Refraction: Distorts background based on surface properties.
- Fresnel Effect: Highlights edges of surfaces based on viewing angle.
- Lighting Effects: Simulate realistic lighting and surface interaction.
Using Textures in Shaders
- Texture Sampling: Extracts color data from textures using UV coordinates.
- Mipmaps: Pre-computed texture levels for efficient rendering at various distances.
- Filtering: Blends texture data for smoother visuals.
Practical Assignments
- Create Shaders: Experiment with vertex and fragment shaders to create dynamic visual effects.
- Texture Mapping: Apply and manipulate textures on 3D models.
- Advanced Effects: Combine shaders and textures for effects like ripples, distortion, and patterns.
Conclusion
- Shaders are a powerful tool for creating visually compelling and optimized graphics in games.
- Understanding shaders enhances control over game visuals and can lead to innovative artistic effects.
Note: For further study, experiment with shader code provided during the lecture and explore Unity’s documentation on shaders.