Dead by Daylight Tier List Lecture Notes

Jul 7, 2024

Lecture on Dead by Daylight Killers Tier List

Introduction

  • Presenter: OD Spinky Promise
  • Topic: Discussing 34 killers in Dead by Daylight and placing them in a tier list based on their strengths
  • Criteria: Defined for consistency and objective placement
  • Context: Recent updates and changes in the game affecting tier list
  • Note: Full list available in comments for early dissenting opinions

Preliminary Talk on Patches

PTB (Public Test Build) Changes

  • Killers with significant reworks: Billy, Blight, Sadako

Blight

  • Placement: 2nd spot
  • Reason: Despite some add-on reworks and bugs, still exceptionally strong
  • Community View: Blight more consistent in 2nd spot compared to Nurse

Billy

  • Big Improvement: Climbed significantly due to reworks
  • Key Changes: Integrated better base kit attributes from his add-ons, improved chainsaw mobility and cool down
  • Challenges: Indoor maps with many structures
  • Consultation: Add-ons streamlined; some strong ones could become crucial

Sadako

  • Huge Dip: Dropped significantly in effectiveness
  • Issue: Loss of map-wide Condemn power
  • Focus: More on stealth and manifestation mechanics

Core Game Tier List Update

Nurse

  • Placement: 1st spot
  • Strengths: Power to ignore common chase elements, excellent add-ons, new perks to mitigate any weaknesses
  • Community Consensus: Overwhelming agreement on her being top tier
  • Changes Over Time: Various nerfs, but still top

Blight

  • Placement: 2nd spot
  • Add-ons: Best in game, fuel multi-purpose power
  • Strategy: Mix of bump logic and hug tech enhances anti-loop

Additional Killers

Spirit

  • Placement: 3rd spot
  • Strengths: Stealth and mind games with phasing, excellent for controlling Survivor movement
  • Weaknesses: Indoor maps, good reflexes and headset necessary

Chucky (Good Guy)

  • New Addition: Very strong stealth and chase power
  • Strengths: Third person view, effective in indoor and outdoor maps, dash attack

Plague

  • Strengths: Anti-healing, powerful with add-ons, strong on maps that force Survivor movement

Oni

  • Strengths: Massive power spike with his rage, amazing chase potential
  • Weaknesses: Tough first hit, dependent on finding Survivors quickly

Wesker

  • Strengths: Infections reveal Survivor positions, effective in various loops, versatile builds with basic attack perks

Artist

  • Strengths: Control of loops with birds, long-distance harassment
  • Weaknesses: Vulnerable during bird placement cooldowns

Current Sadako (Before Patch)

  • Strengths: Easy stalking and teleport, powerful condemn mechanics
  • Weakness: Weak chase power compared to others

Pyramid Head

  • Strengths: Anti-loop power with punishment, bypassing Survivor perks with cages

Huntress

  • Strengths: Long-range damage, effective camping and preseason
  • Weaknesses: Limited ammo, cooldowns between throws

Xenomorph (New)

  • Strengths: Stealth with power, versatile attacks, map control with portals
  • Weaknesses: Add-on dependent, struggles on certain maps

Singularity (New)

  • Strengths: Area control with cameras, teleport mechanics
  • Weaknesses: High cognitive demand, weak in open maps with good sightlines

Hag

  • Strengths: Strong setup power, effective area control
  • Weakness: Debilitates quickly if Survivors are aware and counter her

Skull Merchant

  • Strengths: Versatile with drones, can be stealthy, various buffs and effects
  • Weakness: Survivors figuring out effective counter strategies

Cenobite (Pinhead)

  • Strengths: Diverse toolset with chains and box mechanic
  • Weakness: Puzzle box management can be inconsistent

Twins

  • Strengths: High potential with good utility from Victor
  • Weakness: Bugs and difficult mechanics

Deathslinger

  • Strengths: Strong 1v1 with harpoon, effective in various maps
  • Weakness: Slow reload, low chase potential if not firing accurately

Lower Tier Killers

Wrath

  • Strengths: Reliable stealth, good with various add-ons, adaptable
  • Weakness: Basic attack killer, struggles with resource-dense maps

Doctor

  • Strengths: Information gathering and anti-loop with shocks, effective against lower-tier players
  • Weakness: Limited potency against high-tier Survivors with strong counterplay

Trickster

  • Strengths: High potential in open maps, effective main event and camping
  • Weakness: Low impact of baseline power without add-ons

Knight

  • Strengths: Guards provide utility in Chase and gens
  • Weakness: Many bugs and inconsistent AI

Demogorgon

  • Strengths: Versatile, average in performance in most aspects
  • Weakness: No outstanding strengths, jack of all trades

Nemesis

  • Strengths: Zombies provide map pressure, tentacle attack
  • Weakness: Inconsistent Zombie AI, slow tier-up process

Bubba (Cannibal)

  • Strengths: Strong camping ability, effective add-ons
  • Weakness: Dependent on add-ons and map; anti-camping measures have reduced his early game power

Dredge

  • Strengths: Stealth and teleportation during Nightfall
  • Weakness: Audible noise reveals his location easily, inconsistent Nightfall application

Ghost Face

  • Strengths: Stealth and mark mechanic for instant downs
  • Weakness: Requires tactical play; struggles against organized groups

Hillbilly (Current Version)

  • Strengths: High burst mobility for map traversal
  • Weakness: Difficult mechanical skill, inefficient cooldown management

Pig

  • Strengths: Built-in slowdown with traps, adaptable with add-ons
  • Weakness: Weak Chase power, very situational

Clown

  • Strengths: Reliable area control with bottles
  • Weakness: Slow mobility, predictable

Legion

  • Strengths: Strong at spreading self-damage, adaptable with perks
  • Weakness: Very predictable at higher levels

Bottom Tier Killers

  • Myers: Inconsistent early game, reliant on situational perks and add-ons
  • Trapper: High setup requirement, easily counterable if Survivors are aware
  • Freddy: Lacks standout strengths, overly reliant on gimmicks