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Dead by Daylight Tier List Lecture Notes
Jul 7, 2024
Lecture on Dead by Daylight Killers Tier List
Introduction
Presenter:
OD Spinky Promise
Topic:
Discussing 34 killers in Dead by Daylight and placing them in a tier list based on their strengths
Criteria:
Defined for consistency and objective placement
Context:
Recent updates and changes in the game affecting tier list
Note:
Full list available in comments for early dissenting opinions
Preliminary Talk on Patches
PTB (Public Test Build) Changes
Killers with significant reworks:
Billy, Blight, Sadako
Blight
Placement:
2nd spot
Reason:
Despite some add-on reworks and bugs, still exceptionally strong
Community View:
Blight more consistent in 2nd spot compared to Nurse
Billy
Big Improvement:
Climbed significantly due to reworks
Key Changes:
Integrated better base kit attributes from his add-ons, improved chainsaw mobility and cool down
Challenges:
Indoor maps with many structures
Consultation:
Add-ons streamlined; some strong ones could become crucial
Sadako
Huge Dip:
Dropped significantly in effectiveness
Issue:
Loss of map-wide Condemn power
Focus:
More on stealth and manifestation mechanics
Core Game Tier List Update
Nurse
Placement:
1st spot
Strengths:
Power to ignore common chase elements, excellent add-ons, new perks to mitigate any weaknesses
Community Consensus:
Overwhelming agreement on her being top tier
Changes Over Time:
Various nerfs, but still top
Blight
Placement:
2nd spot
Add-ons:
Best in game, fuel multi-purpose power
Strategy:
Mix of bump logic and hug tech enhances anti-loop
Additional Killers
Spirit
Placement:
3rd spot
Strengths:
Stealth and mind games with phasing, excellent for controlling Survivor movement
Weaknesses:
Indoor maps, good reflexes and headset necessary
Chucky (Good Guy)
New Addition:
Very strong stealth and chase power
Strengths:
Third person view, effective in indoor and outdoor maps, dash attack
Plague
Strengths:
Anti-healing, powerful with add-ons, strong on maps that force Survivor movement
Oni
Strengths:
Massive power spike with his rage, amazing chase potential
Weaknesses:
Tough first hit, dependent on finding Survivors quickly
Wesker
Strengths:
Infections reveal Survivor positions, effective in various loops, versatile builds with basic attack perks
Artist
Strengths:
Control of loops with birds, long-distance harassment
Weaknesses:
Vulnerable during bird placement cooldowns
Current Sadako (Before Patch)
Strengths:
Easy stalking and teleport, powerful condemn mechanics
Weakness:
Weak chase power compared to others
Pyramid Head
Strengths:
Anti-loop power with punishment, bypassing Survivor perks with cages
Huntress
Strengths:
Long-range damage, effective camping and preseason
Weaknesses:
Limited ammo, cooldowns between throws
Xenomorph (New)
Strengths:
Stealth with power, versatile attacks, map control with portals
Weaknesses:
Add-on dependent, struggles on certain maps
Singularity (New)
Strengths:
Area control with cameras, teleport mechanics
Weaknesses:
High cognitive demand, weak in open maps with good sightlines
Hag
Strengths:
Strong setup power, effective area control
Weakness:
Debilitates quickly if Survivors are aware and counter her
Skull Merchant
Strengths:
Versatile with drones, can be stealthy, various buffs and effects
Weakness:
Survivors figuring out effective counter strategies
Cenobite (Pinhead)
Strengths:
Diverse toolset with chains and box mechanic
Weakness:
Puzzle box management can be inconsistent
Twins
Strengths:
High potential with good utility from Victor
Weakness:
Bugs and difficult mechanics
Deathslinger
Strengths:
Strong 1v1 with harpoon, effective in various maps
Weakness:
Slow reload, low chase potential if not firing accurately
Lower Tier Killers
Wrath
Strengths:
Reliable stealth, good with various add-ons, adaptable
Weakness:
Basic attack killer, struggles with resource-dense maps
Doctor
Strengths:
Information gathering and anti-loop with shocks, effective against lower-tier players
Weakness:
Limited potency against high-tier Survivors with strong counterplay
Trickster
Strengths:
High potential in open maps, effective main event and camping
Weakness:
Low impact of baseline power without add-ons
Knight
Strengths:
Guards provide utility in Chase and gens
Weakness:
Many bugs and inconsistent AI
Demogorgon
Strengths:
Versatile, average in performance in most aspects
Weakness:
No outstanding strengths, jack of all trades
Nemesis
Strengths:
Zombies provide map pressure, tentacle attack
Weakness:
Inconsistent Zombie AI, slow tier-up process
Bubba (Cannibal)
Strengths:
Strong camping ability, effective add-ons
Weakness:
Dependent on add-ons and map; anti-camping measures have reduced his early game power
Dredge
Strengths:
Stealth and teleportation during Nightfall
Weakness:
Audible noise reveals his location easily, inconsistent Nightfall application
Ghost Face
Strengths:
Stealth and mark mechanic for instant downs
Weakness:
Requires tactical play; struggles against organized groups
Hillbilly (Current Version)
Strengths:
High burst mobility for map traversal
Weakness:
Difficult mechanical skill, inefficient cooldown management
Pig
Strengths:
Built-in slowdown with traps, adaptable with add-ons
Weakness:
Weak Chase power, very situational
Clown
Strengths:
Reliable area control with bottles
Weakness:
Slow mobility, predictable
Legion
Strengths:
Strong at spreading self-damage, adaptable with perks
Weakness:
Very predictable at higher levels
Bottom Tier Killers
Myers:
Inconsistent early game, reliant on situational perks and add-ons
Trapper:
High setup requirement, easily counterable if Survivors are aware
Freddy:
Lacks standout strengths, overly reliant on gimmicks
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