Making Indie Games Solo: Challenges and Solutions

Jul 6, 2024

Making Indie Games Solo: Challenges and Solutions

Personal Experience

  • Initial Struggles: Felt isolated and unhappy with desk job; dream was to make indie games.
  • Lengthy Development: 3 years working on 'Pinstripe' without significant progress. Key challenge: solo development felt like a pipe dream.

Challenges of Solo Development

  • Self-Care and Decision Making: Easy to be careless and make decisions that delay the project.
  • Constant Changes: Frequently changing story, character design, logo, art style, mechanics, etc.
  • Psychological Toll: Self-induced psychological warfare due to being the sole developer.
  • Multiple Roles: Took on ~20 different roles (coder, artist, musician, designer, QA, marketer, etc.).
  • Time Management: Balancing development with personal life led to burnout.
  • Failed Milestones: Example – 'Pinstripe' rejected by IGF, leading to severe disappointment.

Solutions and Strategies

  • Milestone Documents: Created a milestone document and had it co-signed by an accountability partner to stay on track.
  • Leveraging External Resources:
    • Using Unity Asset Store for templates.
    • Websites like Turbo Squid for assets.
    • Platforms like Fiverr for contract work.
    • Epidemic Sound and Pond5 for music.
    • Utilizing publishers for marketing and funding.

Successful Moments

  • Small Festivals: Submitted 'Pinstripe' to smaller festivals, leading to fruitful connections.
  • Kickstarter Campaign: Successfully raised $100,000, allowing him to become a full-time developer.
  • Publisher Partnerships: Partnered with Armor Games and Serenity Forge.

Recommendations for Aspiring Developers

  • Use Assets and Templates: Don't feel guilty about using external resources to speed up development.
  • Stick to a Schedule: Follow a structured schedule or milestone checklist.
  • Secure Funding: Use crowdfunding platforms like Kickstarter or pitch to publishers.
  • Maintain Balance: Avoid burnout by managing time effectively.

Additional Resources

  • Free Courses and Kits:
    • Free 3D course for quick game development.
    • Free 2D game kit used to make a game for PewDiePie in 14 days.
    • Webinar on securing six figures in funding with just a demo.

All resources are free and aimed at helping solo developers succeed.

Conclusion

  • Key Takeaway: It's possible to make a game solo without it being a miserable experience.
  • Final Advice: Don't take yourself too seriously, use available resources, and stick to a plan for the best outcomes.

Call to Action

  • Encourages liking, subscribing, and hitting the notification bell to see more indie game development videos.
  • Reminds viewers about the free resources available for indie game development.