Making Indie Games Solo: Challenges and Solutions
Personal Experience
- Initial Struggles: Felt isolated and unhappy with desk job; dream was to make indie games.
- Lengthy Development: 3 years working on 'Pinstripe' without significant progress. Key challenge: solo development felt like a pipe dream.
Challenges of Solo Development
- Self-Care and Decision Making: Easy to be careless and make decisions that delay the project.
- Constant Changes: Frequently changing story, character design, logo, art style, mechanics, etc.
- Psychological Toll: Self-induced psychological warfare due to being the sole developer.
- Multiple Roles: Took on ~20 different roles (coder, artist, musician, designer, QA, marketer, etc.).
- Time Management: Balancing development with personal life led to burnout.
- Failed Milestones: Example – 'Pinstripe' rejected by IGF, leading to severe disappointment.
Solutions and Strategies
- Milestone Documents: Created a milestone document and had it co-signed by an accountability partner to stay on track.
- Leveraging External Resources:
- Using Unity Asset Store for templates.
- Websites like Turbo Squid for assets.
- Platforms like Fiverr for contract work.
- Epidemic Sound and Pond5 for music.
- Utilizing publishers for marketing and funding.
Successful Moments
- Small Festivals: Submitted 'Pinstripe' to smaller festivals, leading to fruitful connections.
- Kickstarter Campaign: Successfully raised $100,000, allowing him to become a full-time developer.
- Publisher Partnerships: Partnered with Armor Games and Serenity Forge.
Recommendations for Aspiring Developers
- Use Assets and Templates: Don't feel guilty about using external resources to speed up development.
- Stick to a Schedule: Follow a structured schedule or milestone checklist.
- Secure Funding: Use crowdfunding platforms like Kickstarter or pitch to publishers.
- Maintain Balance: Avoid burnout by managing time effectively.
Additional Resources
- Free Courses and Kits:
- Free 3D course for quick game development.
- Free 2D game kit used to make a game for PewDiePie in 14 days.
- Webinar on securing six figures in funding with just a demo.
All resources are free and aimed at helping solo developers succeed.
Conclusion
- Key Takeaway: It's possible to make a game solo without it being a miserable experience.
- Final Advice: Don't take yourself too seriously, use available resources, and stick to a plan for the best outcomes.
Call to Action
- Encourages liking, subscribing, and hitting the notification bell to see more indie game development videos.
- Reminds viewers about the free resources available for indie game development.