McDonald's Self-Order Terminals Influence

Aug 2, 2024

Lecture Notes on McDonald's Self-Order Terminals and User Interface Design

Introduction

  • Personal experience at McDonald's with self-order terminals (SOTs) and impulsive buying behavior.
  • Discussion on how SOTs influence purchasing decisions and increase average order size.

McDonald's Overview

  • Most valuable fast food chain in the world.
  • Stock price has quadrupled over the past 10 years.
  • Over 40,000 restaurants worldwide.
  • SOTs are a key factor in the success of McDonald's concept.
  • Tested first in Europe in 2008; now found in almost all locations.

Impact of Self-Order Terminals

  • Increased profits in Germany by about 15% due to SOTs.
  • Former CEO Steve Easterbrook confirmed the positive impact on profits.
  • SOTs lead customers to spend more due to longer ordering times.

Design Influences on Consumer Choices

  • User interfaces designed to influence behavior.
  • Example: choosing products based on visual presentation and placement.

Example from McDonald's

  • Desired order: Double Cheeseburger.
  • Presented with visually appealing, more expensive menu items.
  • Higher-priced items create a reference value that influences choices.
  • Menus designed to highlight expensive options while cheaper options are less noticeable.

Nudging and Dark Patterns

  • Nudging: subtle design choices that influence behavior.
    • Example: larger icons for expensive items versus smaller icons for cheaper items.
    • Product placement: expensive items at eye level, cheaper ones lower down.
  • Dark Patterns: design tricks that lead customers to make choices that aren't in their best interest.
    • Example: hidden total price of the order in a small corner of the screen.

Upselling Techniques

  • Interface designed to upsell by presenting options appealingly.
  • Encouragement to bundle items (e.g., drinks and sides) increases profitability.

Emotional and Psychological Triggers

  • Colorful animations reward purchases, making customers feel good about spending.
  • Interface encourages card payments, fostering impulse purchases.
  • Most customers are likely to make larger purchases due to the ease of use.

Customer Behavior

  • Average order size higher at SOTs compared to the counter.
  • Customers often don’t realize how much they’re spending until it’s too late.
  • Comparison pressure created through design leads to larger orders than intended.

Data Collection and Optimization

  • McDonald's could collect data from SOTs for testing and optimizing UI elements.
  • Potential to tailor recommendations based on customer interactions.

Conclusions

  • SOTs enhance customer experience by saving time and reducing social pressures.
  • However, they are designed to maximize poor choices and overspending.
  • Design techniques are effective, despite customers believing they are not influenced.
  • Understanding these influences can help consumers make more mindful choices.