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Game Development Lecture Notes 🕹️
Jun 10, 2024
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Game Development Lecture Notes
Key Themes
Motivation and reward as tools for productivity
Refining game mechanics and power-up interactions
Practical coding adjustments and bug fixes
Power-Up Interactions
Initial Approach
Cancelling power-ups when a new one is picked up.
Certain power-ups should not co-exist (e.g., wide paddle vs. narrow paddle).
Revised Approach
Allowing power-ups to stack for more dynamic gameplay.
Keeping track of power-ups with timers and those that exclude each other.
Specific Power-Up Adjustments
Multi-Ball
Issues with cancelling multi-ball due to existing balls on the screen
Proposal: No timer, increasing mayhem/fun
Potential
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