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Creating Custom Mazes in Scratch
Feb 9, 2025
How to Generate Mazes in Scratch
Introduction
Presented by Griffpatch
Focus on generating your own mazes
Mazes consist of corridors and dead ends
Setting Up
Step 1: Prepare Stage
Delete existing sprite
Switch to backdrop editor
Set background color to pure black (walls of the maze)
Step 2: Create Bounds Sprite
Name: Bounds
Draw a non-filled rectangle with a pen width of 40, positioned inside the canvas border
Set x and y position to 0
Step 3: Create Maze Sprite
Name: Maze
Create costumes:
Tile
: Draw an 8x8 pixel square (2x2 grid squares), pastel yellow with transparent pen color
Corridor
: Duplicate Tile, stretch it to 5 grid squares long
Add a thin red border and arrow to the corridor costume for visibility
Coding the Maze
Step 4: Pen Extension
Add Pen extension
Use "Erase All" block to clear previous drawings
Step 5: Maze Size
Create a variable:
Tile Size
(set to 40)
Adjust sprite size to correspond to tile size
Calculate size for 12 pixels
Step 6: Start Drawing
Position sprite at start of maze
Randomly determine initial direction (90, 0, 90, or 180 degrees)
Step 7: Drawing the Maze
Create custom block:
Draw Maze
Use pen stamp block with corridor costume
Move forward by tile size
Implement turns to create bends
Handling Maze Boundaries
Step 8: Avoiding Boundaries
Use an IF condition to check if touching the bounds
Extend with an OR to check for collision with corridor color
Step 9: Dead Ends
Add a
Detector
costume to prevent overlapping
Use a repeat loop for trying different directions when hitting walls
Recursive Maze Drawing
Step 10: Custom Block for Direction
Create a custom block:
Try Directions From
with input for start direction
Use a method to backtrack when dead ends are encountered
Step 11: Completing the Maze
Ensure maze fills the entire screen
Switch corridor costume to an X at the end of the maze completion
Customizing the Maze
Step 12: Resizing and Tweaking
Experiment with tile sizes for more complexity
Adjust turning probability to influence maze shape
Step 13: Adding Start Point
Track distances to find the longest corridor
Create variables for furthest x, y, and distance
Record distance as maze is drawn
Player Control
Step 14: Setting Up Player Sprite
Create a new sprite named Player
Control player using keyboard input
Implement collision detection with maze walls
Step 15: Move Functionality
Create custom move block to handle movement smoothly
Use small increments for detailed control
Step 16: Resetting Maze
Broadcast a reset event to regenerate the maze
Conclusion
Encourage customization and experimentation with maze designs
Suggest adding features like timers to enhance gameplay
Final thoughts on creativity within Scratch
Call to Action
Invite viewers to like and subscribe for more tutorials
End with "Scratch on!"
📄
Full transcript