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Creating Custom Mazes in Scratch

Feb 9, 2025

How to Generate Mazes in Scratch

Introduction

  • Presented by Griffpatch
  • Focus on generating your own mazes
  • Mazes consist of corridors and dead ends

Setting Up

Step 1: Prepare Stage

  • Delete existing sprite
  • Switch to backdrop editor
  • Set background color to pure black (walls of the maze)

Step 2: Create Bounds Sprite

  • Name: Bounds
  • Draw a non-filled rectangle with a pen width of 40, positioned inside the canvas border
  • Set x and y position to 0

Step 3: Create Maze Sprite

  • Name: Maze
  • Create costumes:
    • Tile: Draw an 8x8 pixel square (2x2 grid squares), pastel yellow with transparent pen color
    • Corridor: Duplicate Tile, stretch it to 5 grid squares long
    • Add a thin red border and arrow to the corridor costume for visibility

Coding the Maze

Step 4: Pen Extension

  • Add Pen extension
  • Use "Erase All" block to clear previous drawings

Step 5: Maze Size

  • Create a variable: Tile Size (set to 40)
  • Adjust sprite size to correspond to tile size
    • Calculate size for 12 pixels

Step 6: Start Drawing

  • Position sprite at start of maze
  • Randomly determine initial direction (90, 0, 90, or 180 degrees)

Step 7: Drawing the Maze

  • Create custom block: Draw Maze
  • Use pen stamp block with corridor costume
  • Move forward by tile size
  • Implement turns to create bends

Handling Maze Boundaries

Step 8: Avoiding Boundaries

  • Use an IF condition to check if touching the bounds
  • Extend with an OR to check for collision with corridor color

Step 9: Dead Ends

  • Add a Detector costume to prevent overlapping
  • Use a repeat loop for trying different directions when hitting walls

Recursive Maze Drawing

Step 10: Custom Block for Direction

  • Create a custom block: Try Directions From with input for start direction
  • Use a method to backtrack when dead ends are encountered

Step 11: Completing the Maze

  • Ensure maze fills the entire screen
  • Switch corridor costume to an X at the end of the maze completion

Customizing the Maze

Step 12: Resizing and Tweaking

  • Experiment with tile sizes for more complexity
  • Adjust turning probability to influence maze shape

Step 13: Adding Start Point

  • Track distances to find the longest corridor
  • Create variables for furthest x, y, and distance
  • Record distance as maze is drawn

Player Control

Step 14: Setting Up Player Sprite

  • Create a new sprite named Player
  • Control player using keyboard input
  • Implement collision detection with maze walls

Step 15: Move Functionality

  • Create custom move block to handle movement smoothly
  • Use small increments for detailed control

Step 16: Resetting Maze

  • Broadcast a reset event to regenerate the maze

Conclusion

  • Encourage customization and experimentation with maze designs
  • Suggest adding features like timers to enhance gameplay
  • Final thoughts on creativity within Scratch

Call to Action

  • Invite viewers to like and subscribe for more tutorials
  • End with "Scratch on!"