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Blender Interface and Basic Tools

Jun 10, 2025

Overview

This lecture introduces Blender's interface, key panels, navigation, basic object manipulation, and foundational tools, guiding students through creating and rendering a simple 3D scene.

Getting Started with Blender

  • Download Blender from blender.org and install it for your operating system.
  • On first launch, you see a splash screen and the default interface colors and theme.
  • The main area is the 3D Viewport, where your scene is constructed and viewed.

Blender Interface Overview

  • Top left: standard menus (File, Edit, etc.).
  • Left sidebar: tool panel (move, rotate, scale); tools change based on active mode.
  • Top right: Outliner lists all scene objects; organize with Collections (folders).
  • Bottom right: Properties panel contains tabs for tool, render, output, scene, world, object, modifiers, particles, constraints, materials, and textures.
  • Bottom: Animation timeline and playback controls.
  • Editors (3D Viewport, Outliner, Properties) can be rearranged, split, or joined for custom layouts.

Basic Preferences & Shortcuts

  • Edit > Preferences to change selection method (right or left click) and set Spacebar for search.
  • Essential shortcuts: G = move, S = scale, R = rotate; combine with X/Y/Z to constrain to axis (e.g., G+Z).
  • Use numpad: 1 = front view, 3 = right view, 7 = top view, 5 = toggle perspective/orthographic.
  • Dot on numpad focuses on the selected object; forward slash isolates selected.

Object Manipulation

  • Add objects with Shift+A; new objects appear at the 3D Cursor's location.
  • Move 3D Cursor by clicking or Shift+S for precise placement.
  • Select multiple objects with Shift+click; last selected is the active object.
  • Box select with B; A selects all, double A deselects all.
  • Duplicate objects with Shift+D.
  • Reset location/rotation/scale with Alt+G/Alt+R/Alt+S; Apply transforms with Ctrl+A.

Transform Orientation & Pivot Points

  • Global coordinates affect all objects by scene axes; Local coordinates act relative to object rotation.
  • Transform pivot points: Bounding Box Center, 3D Cursor, Individual Origins, Active Element.
  • Change transform orientation quickly: double-tap axis key (e.g., G+Y+Y for local Y).

Snapping & Alignment

  • Enable snapping to grid, vertex, edge, or face for precise movement (toggle with icon or hold Ctrl while transforming).
  • Align objects using face/vertex snapping and transformation pivot adjustments.

Display and Viewport Settings

  • Toggle visibility of object types, overlays, gizmos, and grid for clarity.
  • Press Z to switch viewport shading: wireframe, solid, material preview, or render preview.

Object Origin and Joining

  • Object origin (yellow dot) is the pivot for transformations; set origin via Object > Set Origin to 3D Cursor.
  • Join objects into one mesh with Ctrl+J.

Practical Exercise: Creating and Rendering a Simple Scene

  • Create a building, ground, road, windows, doors, trees, and lamps using primitives and transformation tools.
  • Assign simple materials/colors to objects for visual clarity.
  • Set up camera: create, align to view (Ctrl+Alt+0), and adjust viewport as needed.
  • Add lighting/environment HDRI for rendering.
  • Render image and save output.

Key Terms & Definitions

  • 3D Viewport — Main area to view and manipulate your 3D scene.
  • Outliner — Panel listing all objects in the scene.
  • Properties Panel — Area to adjust properties for scene, render, objects, and materials.
  • 3D Cursor — Point used to place new objects and set pivot/origin.
  • Active Object — Last selected object, highlighted, used for operations like parenting.
  • Global/Local Coordinates — World vs. object-relative axes for transformations.
  • Pivot Point — Reference for rotation/scaling of selected objects.
  • Snapping — Feature to align objects to grid, vertices, edges, or faces.
  • Material — Color or texture assigned to an object’s surface.
  • Origin — The pivot or reference point of an object.

Action Items / Next Steps

  • Practice basic navigation, object creation, and transformation shortcuts in Blender.
  • Complete the scene-building assignment and experiment with arranging objects, colors, and camera.
  • Review and memorize essential shortcut keys for efficient workflow.
  • Prepare for the next chapter on editing objects and creating custom shapes.