Transcript for:
Karate Timing of Attacks Explained

hi guys i'm musca nagano from karate this week's topic is the timing of your attack when we think about when we should attack what we should focus on isn't ourselves it's what the opponent's movements are so we'll be taking four situations number one is before the opponent's attack happens so he's staying there in in the same place two is when he starts moving for his attack three is when he finishes his attack and four is after his attack happens so we'll be taking those four timings and telling you what you should consider in each situation [Music] okay so the first situation is before the opponent's attack when he's freezing in one spot so let's say during the match we're moving and right now he's not even shifting his center of gravity he's just staying in place so this situation we'll be thinking about and number one for your attack to land in this situation there are four conditions that you must think of condition number one is that you're faster than the opponent if your punches are faster than his counter attacks then you're obviously going to win focus on these three points for speed number one is whether you're relaxed or not when you attack always stay relaxed so go from this zero position to a hundred point number two is the four of your punches or your attacks you want your you want all of your body to be moving effectively without any extra movement so let's say if i take an example about kizamizuki if my punches are going from below i'm losing time so i should go straight if i take example of a mouse yeti if my legs are going up like this they should go straight for judah the third point is whether you this is a simple one whether your practice a lot or not if you want to be confident with your speed you have to be practicing a lot this is not something that you get overnight so practice a lot and get used to the motion so the second conditions that your punches land before his counter in this situation where he is standing still is the complexity of your attacks meaning you have to disperse his attention in a lot of places in order for you to attack the technique we use here is called benzokuwaza legend zakwaza means a combination of attacks so i'll take some examples number one is called it's just a one-two so compare simply move your lead hand first and go number two is called gaku so akakuzuki you do the get music first and you jump with the for the front leg to land your leading so i'll do it slowly from here step in and punch the third one is so to the face and then to the stomach and the last one is one two three so a little bit forward from here start here and land with this thing so those are the four examples that you can use for a lin benzogoza or a mixture of attacks to make this more complicated there are three i would say three spices that you can add on to this movement first is adding ashibara before that into gaza so not just doing this you can touch his lower his leg first so that his attention goes below and then go for the top so i'll do it slowly so that you can use that or add a kick before your attack or you don't have to kick fully you can show a kicking motion so from here you can do a two dimension and then go for one two the third one is adding a kick after your enterprise so maybe you do kept so let's make your attacks complicated for you to land your attack while your opponent isn't moving so your third condition is the timing of when you step in i think there are four types of the timing when you attack or when you step forward the most common one is to step in fully and then attack so i'll show you example in a match this is common to see so you're around here before you attack you step in and then you punch this most common types of timing that you see but the opponent won't get used to that timing so what you try to do is you try to add three more timing onto this the first one is to stop so from here stop and then punch this this was different from the first example where i went like this the second one is to not to eliminate this so from here you go in a bit closer and from here you punch so you didn't have this the last example is from here you don't go this you do so you step in just halfway not together with both your foot you step in halfway with your back leg and punch so you can practice this first have a partner just sit in the same spot and allow your body to manipulate those four types so type one make sure you do it slowly first type two type three and type four yup that's it the last condition is that your movements are very simple without any initial movement so what i mean by this is let's say you're doing a music and you flinch before your attack so this by having this motion you'll sense that i'm gonna be moving forward and this concept is called no motion which is pretty simple and there are mainly two things that you should think about number one your fist moves first so let's say i take an example of a chuganzuki try not to do this try to move your hand before so this way the movement will be simple from here on if i take example of a kizomizuki make sure your fist moves first to punch this way your movements will be a lot simpler the second point is the position of your shoulder and your hips make sure these stay in a horizontal line parallel to the ground so don't do this or this try to have these two points move in a straight line like so you can practice this first in front of a mirror looking at yourself and when you feel confident enough practice it on a friend and get some feedback from him or her so let's review what we've learned so far we first started by introducing you conditions that you sh that you must have for your attack to land when the opponent isn't moving so during a match he's just staying in the same spot so from here we'll be moving on to three more timings first is when the opponent starts moving for the attack and the second is when the opponent finishes his attack and the last one is after the opponent finishes the attack so i'll be taking those three types of timings and introducing you what you should consider for your attack to land so let's talk about the timing of when your opponent starts moving for his attack this timing that you attack is called sen no sen in japanese sen means beforehand and no means of in english so if i do a direct translation it'll be beforehand of the beforehand which doesn't make that much sense so that means the first beforehand is for his attack so he moves first however my attack lands faster than his attack and the techniques that we use here there are i believe only two choices here the kizamizuki or the katuzuki so i'll first show you here because i think that's easier for you to understand [Music] first he'll be standing in the same spot and i'll be moving forward in the same rhythm and i attack looking at my movement he's going to be landing his attack first so watch carefully try slowly first now he'll be stepping too [Music] make sure you're not going too fast and that each of you are trying it at the same speed level because we want to focus on timing here now i'll be moving not in the same rhythm so i'll be mixing up a little movement and he'll try to counter it but just stay in the zodan kizam so the only thing that changes is just a little faints here oh [Music] now spread your area into a square now i'll be able to pick whatever attack i want to do and he'll be looking at my movements and countering his motion so focus on when he's moving according to my movement try it out slowly first and then speed it up when you get used oh now i'll be aiming for the same timing as well so when he moves and attacks i'll be looking at the sentence and timing and attacking so both of you are doing the same thing so it's closer to actual game situation and when you do this if you attack if you're the one attacking first and you score that's three points but if you're waiting for the opponent and you score that's one point so if you want to aim for a higher point maybe you should go first but that means there's a risk of being countered by the practice that we just did so to make it fun let's do it like that so now we'll be talking about the timing of your attack land when the opponent finishes his attack so i'll show you example first we'll be practicing this timing i think you can see that his counter timing is a little bit late than the sentencing timing we did last time so the technique that you use in this situation is always related to the trigger so it can be a chew down zuki or it can be a shoot on my game so timing of my attack and this kick is simultaneous so let's take an example about she done first so first as as last time he's going to be the one countering first i'll be moving back and forth same thing this is a bad timing where he's too late it's dead try to do it same time yep just like this step two i'll be moving the same rhythm and doing it and he'll be countering here with a child make sure the timing is a bit late in the sentence video we did earlier sorry slow and once you get used to it he can be stepping as well now i'll be adding little things here and there uh [Music] now instead of a line open up your space into a square and do the same thing so here's going to be still going to be at only countering and i'll be the one that's only attacking hmm now each of us will be doing it like an actual game so if you attack first and you get the point that's three points for you if you counter the attack that's one point so decide when you decide by yourself whether you want to stick with the chew down timing that we just practiced or maybe you can be eager and going for the journal at last let's learn how to land your attack after your opponent finishes his attack so the techniques that we'll be using here is usually there are a lot of types but if i were to divide them i think there are three types type one attack or wow so snap it out of your way and attack with the jonah or sway to the side and get it and the last one is to the jordan to the head with the kick that can be a mouse getting or whatever amongst either one is fun so pick one technique that you'll be doing and let's follow this exercise so step one the opponent will be moving same rhythm and attack just like the one we did when you get used to it loosen it loosen up and just step in a comfortable position now i'll be adding small tricks here and there now i'll be mixing different attacks and make your space square just like last time [Music] um now we both aim for your attack to land first and counter at the same time so a game situation uh so we cover the important points of four situations situation number one is when your opponent isn't moving point two is when he starts moving three is when he the moment the attack finishes and the last one is after the attack finishes and we introduce the points that you should think about in each situation and the exact practice menu let me know how it went if you want to dm me on instagram please do so see you next week you