Game of Thrones Board Game Overview

Aug 13, 2024

Game of Thrones: The Board Game (Second Edition)

Overview

  • Based on the book series and TV show of the same name
  • Genre: Area control game
  • Players represent great houses competing for control of Westeros
  • Objective: First player to control 7 castles/strongholds wins, or player with most control at the end of 10 rounds wins

Key Components

  • Players: Each represents a great house
  • Map: Features areas with castles and strongholds
  • Power Tokens:
    • Show control over areas
    • Can be spent and must be earned back

Gameplay Phases

  1. Westeros Phase
    • Reveal top card of three decks
    • Skip this phase in the first round
  2. Planning Phase
    • Players assign order tokens to areas with their units
    • Orders are placed facedown and revealed simultaneously
  3. Action Phase
    • Execute assigned orders in player order
    • Most gameplay occurs here

Order Types

  • Raid Orders:
    • Cancel adjacent enemy orders
  • March Orders:
    • Move units to adjacent areas
    • Only initiate one combat per march
  • Consolidate Power Orders:
    • Gain power tokens from the pool
    • No effect if placed in sea areas
  • Defense Orders:
    • Provide combat bonus during attacks
  • Support Orders:
    • Lend strength to combat in adjacent areas

Influence Tracks

  • Iron Throne Track:
    • Determines turn order
    • Player in first position gets Iron Throne token, breaking ties
  • Fiefdom Track:
    • Used to break ties in combat
    • First position gets Valyrian Steel Blade token (+1 combat modifier)
  • Kings Court Track:
    • Determines number of special orders players can use
    • First position gets Messenger Raven token (can change orders or peek at wildling deck)

Westeros Phase Details

  • Advance round marker and reveal cards
  • Wildling icons determine movement on the Wildling track
  • Events from cards can include adjusting supply track, mustering units, and starting bidding for influence tracks

Bidding for Influence Tracks

  • All players secretly bid using power tokens
  • Highest bidders gain positions on tracks, ties resolved by Iron Throne token holder
  • Bid power is spent and must be earned back later

Wildling Attacks

  • Occur when Wildling track reaches the final space or specified by cards
  • Players must collectively bid power to defend against attacks
  • Successful defense resets Wildling track; failure moves it back

Action Phase Details

  • Resolve orders in player order
  • Raid Resolution: Cancel enemy tokens, target adjacent areas
  • March Resolution: Determine combat, calculate strengths, and resolve outcomes
  • Combat:
    • Players choose house cards to add strength
    • Calculate combat strength and resolve casualties
    • Retreat rules apply based on outcomes

Combat Mechanics

  • Total strengths are announced
  • Winning player destroys units based on swords icons; losing player retreats
  • Routed units cannot fight or retreat again; siege engines are destroyed if involved in combat

Post-Combat and Cleanup

  • Clean up remaining tokens
  • Reset Valyrian Steel Blade and Messenger Raven tokens

Alliances and Information

  • Alliances are off the board and non-binding
  • Players cannot trade items or reveal secret information
  • Public information includes available power tokens and house cards

End of Game

  • After 10 rounds, if no player has 7 strongholds, the player with the most wins
  • Ties resolved by: strongholds, supply track, available power tokens, and Iron Throne track

Conclusion

  • Game involves strategic planning, alliances, and combat
  • Encourage consulting the rules for clarifications during play
  • Enjoy the gameplay!