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Game Strategy and Communication Lecture
Jul 25, 2024
Key Points from the Lecture Transcript
Game Analysis
Participants
Not scared Cuzz
Blabber
Thanos
Situations & Decisions
Initial conflict
: Decisions and movements discussed, no mistakes acknowledged.
Restroom Break
: Thanos was away for 15 minutes - cost time.
Jungle Strategy
: Full clear up - decisions on movements and fights.
Communication
: Frequent call-outs for movement, fighting, and abilities.
Key Events During the Game
Engagements
: Frequent fights, call-outs to focus certain players or areas.
Abilities Used
: Mention of Flash, TP (Teleport), combo abilities.
Strategic Decisions
: Breaking mid, pushing objectives, hiding, flanking, and slow pushes.
Fight Dynamics
: Tankiness, potential to kill, focusing on enemies without Flash.
Post-Fight Plans
: Mention of basing, and shifting focus on resources like Nash and Dr.
Chat Focus
Player Performance
: Discussion about good plays and mistakes among the players.
Flash Usage
: Discussion about preferences for Flash on different keys; mentioning Faker (influential player).
Game Mechanics
: Interaction with game rules and learning from experiences.
Cultural Influence
: Influence of established players like Faker on playstyle.
Miscellaneous
Mention of JoJo cosplay.
Mention of ongoing Korean meta trends.
Emphasis on improving for future fights and strategic setups.
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Full transcript