Understanding Holographic Technology in 2024

Sep 13, 2024

Holographic Tech Overview for 2024

Introduction

  • Presenter: Tracy Evans
  • Target Audiences:
    • AR developers, VR designers, technologists
    • Potential end users (museums, architects, business professionals)
  • Company: Exhibitry
    • Focus on interactive experiences for 25 years
    • Projects include corporate activations, museums, holograms, AR, VR, AI, etc.

Purpose of the Talk

  • Demystify holographic technologies
  • Provide practical insights for application in different environments

Brief History of Holograms

  • Star Wars (1977) set the standard for holograms in popular culture.
  • First Holograms:
    • Related to stage illusions (e.g., Pepper's Ghost)
    • Used in Victorian theaters with gas-lit effects
  • Dennis Gabor (1947):
    • Developed the theory of holography, coined the term "hologram"
    • Nobel Prize in Physics (1971)
  • Present day: Holograms blend modern technology with historical illusion techniques

What is Not a Hologram?

  • Examples include:
    • Transparent video screens
    • Pixel mesh window displays
  • Key points:
    • These may create illusions but do not fit the conventional definition of a hologram
    • Importance of distinguishing effective holograms from mere visual tricks

Defining Holograms

  • Digital magic tricks creating floating imagery
  • Key features:
    • No apparent physical medium
    • Imply volume or depth
    • Maintain illusion by not revealing methods

Technologies Overview

Projection

  • Utilizes video projectors and mesh materials
  • Techniques include variations of Pepper's Ghost
  • Strengths:
    • High illusion factor (when well-hidden)
    • Large image sizes
    • Potential for interactivity with remote telepresence

Augmented Reality (AR)

  • Examples: HoloLens, Meta, Apple Vision Pro
  • Strengths:
    • High 3D depth and resolution
    • Interactivity built-in
  • Limitations:
    • Less magical due to visible devices (phones, headsets)

Transparent Displays

  • Examples: HoloBox, Hype Box
  • Strengths:
    • Combine physical and digital content
    • High resolution and interactive capabilities
  • Limitations:
    • Modest holographic effect (less convincing in person)

Reflective Holograms

  • Techniques similar to Pepper's Ghost
  • Example: Glass pyramids and holographic tables
  • Strengths:
    • Strong depth illusion with physical objects
    • Interactive
  • Limitations:
    • Reveals method upon close inspection

LED Fans

  • Use high-speed spinning blades and LEDs
  • Strengths:
    • Strong floating image illusion
    • Size scalability
  • Limitations:
    • Visibility of motors can detract from illusion
    • Difficulties in capturing images

Direct View Technologies

  • Examples: HoloTube, Looking Glass
  • Strengths:
    • High resolution, hidden displays
    • Strong depth illusion
  • Limitations:
    • May require powerful computers for interactivity

Conclusion

  • Summary of technologies discussed
  • Key takeaway: Importance of understanding holography to create effective and engaging experiences
  • Open for questions after the session

Thank you for your attention!