Holographic Tech Overview for 2024
Introduction
- Presenter: Tracy Evans
- Target Audiences:
- AR developers, VR designers, technologists
- Potential end users (museums, architects, business professionals)
- Company: Exhibitry
- Focus on interactive experiences for 25 years
- Projects include corporate activations, museums, holograms, AR, VR, AI, etc.
Purpose of the Talk
- Demystify holographic technologies
- Provide practical insights for application in different environments
Brief History of Holograms
- Star Wars (1977) set the standard for holograms in popular culture.
- First Holograms:
- Related to stage illusions (e.g., Pepper's Ghost)
- Used in Victorian theaters with gas-lit effects
- Dennis Gabor (1947):
- Developed the theory of holography, coined the term "hologram"
- Nobel Prize in Physics (1971)
- Present day: Holograms blend modern technology with historical illusion techniques
What is Not a Hologram?
- Examples include:
- Transparent video screens
- Pixel mesh window displays
- Key points:
- These may create illusions but do not fit the conventional definition of a hologram
- Importance of distinguishing effective holograms from mere visual tricks
Defining Holograms
- Digital magic tricks creating floating imagery
- Key features:
- No apparent physical medium
- Imply volume or depth
- Maintain illusion by not revealing methods
Technologies Overview
Projection
- Utilizes video projectors and mesh materials
- Techniques include variations of Pepper's Ghost
- Strengths:
- High illusion factor (when well-hidden)
- Large image sizes
- Potential for interactivity with remote telepresence
Augmented Reality (AR)
- Examples: HoloLens, Meta, Apple Vision Pro
- Strengths:
- High 3D depth and resolution
- Interactivity built-in
- Limitations:
- Less magical due to visible devices (phones, headsets)
Transparent Displays
- Examples: HoloBox, Hype Box
- Strengths:
- Combine physical and digital content
- High resolution and interactive capabilities
- Limitations:
- Modest holographic effect (less convincing in person)
Reflective Holograms
- Techniques similar to Pepper's Ghost
- Example: Glass pyramids and holographic tables
- Strengths:
- Strong depth illusion with physical objects
- Interactive
- Limitations:
- Reveals method upon close inspection
LED Fans
- Use high-speed spinning blades and LEDs
- Strengths:
- Strong floating image illusion
- Size scalability
- Limitations:
- Visibility of motors can detract from illusion
- Difficulties in capturing images
Direct View Technologies
- Examples: HoloTube, Looking Glass
- Strengths:
- High resolution, hidden displays
- Strong depth illusion
- Limitations:
- May require powerful computers for interactivity
Conclusion
- Summary of technologies discussed
- Key takeaway: Importance of understanding holography to create effective and engaging experiences
- Open for questions after the session
Thank you for your attention!