Transcript for:
Boss Strategies for Season Two

season two has gone live and I've noticed there's a lot of problems in par with certain bosses let's talk about the hardest bosses and how to beat them starting with swamp face which I think everyone thinks is the hardest boss this season and I definitely agree a lot of healing damage but a few tips that's important here before you pull the boss agree which direction to go we always go left facing the boss so there's no confusion like oh left my left your left left facing the boss the idea is that because you're paired you must move in the same direction if you don't move the same direction you move in opposite direction it snaps you to the same so agree on directions the other thing that kills people is when the boss swamp face does this thing where he summons those puddles so watch on screen as he does awaken the swamp Okay so you will see when he does awaken the swamp there's very faint Rubble spawning on the water you want to be very careful of these puddles that's near you and I know it's hard to see as you see on screen but you need to move together as a group away from this puddles so you can see puddles are here we all move left we find a safe spot and the moment we find a safe spot this is where your supposed to use party wide cooldowns it can be Darkness your healer cooldown personals whatever the case is every single puddle you want to dodge and you want to use as little movements to dodge as possible and then send healing cool Downs at this point due to the raw damage a very important PSA to tanks every time you dodge the waves after the waves end the boss will always tank Buster you so in this case you want to make sure you pop big mitigations for this sludge claw this hurts a lot and from then on you just rinse and repeat the core reason why people fail this this boss I think it's this one where the boss spawns awaken the swamp the paddle is on the party or on the boss and it's hard to see and so you need to be very alert and move as a party you can see that you don't really need a lot of space to dodge you just need to move to a safe spot like that and you just watch the waves transverse towards you and just dodge uh in between them and that really is then we have a tip for Big Mama which is the first boss of floodgates now here's a tip that has helped us in terms of working on the ads so you'll notice that the ads will always charge out towards people right the whole idea here is that you want to try and move the boss along this wall and have people try and bait the meca drones towards the wall so for example a good bait would be what this uh drone is currently doing right it flies to the wall and because you always baited to the wall the air doesn't charge off into nania so you can get some cleave damage going on both uh the ad on the wall but also all the other ads because you definitely need to kill the ads in order to face the boss into that AOE phase then whoever is targeted with this just simply runs out like that so party Stacks towards the wall whoever is targeted by Sonic Boom just moves out like that and basically you can kind of side step it right the moment it fires out so the idea is that this ensures that you get maximum cleave if all right the last boss a lot of people don't know this but the Giga Z visuals on whoever is being targeted is larger than it seem so for example you can see this AOE Circle right you might think that oh this circular water clear puddle is in the center here so as long as my circle doesn't clip the center it won't Electrify the puddles but you can see see what happens here it actually does zap the person and as long as your circle Clips the water it electrifies the water and by now you should know this leaping Sparks mechanic you need to cut your puddle into a non-electrified water puddle that's why you need to be very careful so that's the first thing I've seen in pucks that kind of ruins the fight another thing that's meant to mess up tanks in pucks is this mechanic right so let's say you kite the Sparks to the edge now a lot of Tanks don't adjust at this point because the tank Buster is arriving in 7 Seconds as you can see so the moment your Spar is done as a tank you need to faster find and align your back such that you will be knocked back into a safe space so in my case I move to the console CU I know I'll be knocked back and given a tank Buster against this console wall which then makes it you know very safe that's kind of the whole idea of this fight right so if you can do that um as a tank you won't either get knocked off the platform or you won't get knocked into a puddle both of which are dangerous it happens after Every Spark so just take note then you have this overlap the boss will queue a giga zap you can see it going out here and it puts a NY dot on someone on top of The Upfront damage your healer needs to top these two people ASAP because right after that the boss immediately goes into a turbocharge Channel which pulses AE damage if the healer is unable to top those two people being targeted by gigap when a turbocharge happens this is a very dangerous overlap so why am I telling you this well if you know you're being targeted by Giga zap and then you know that the boss is going to do Turbo Charge in this case you can see my boss mod bars to the top right is in 3 seconds I immediately know when I'm being targeted by this I need to pop a defensive help my healer out here pop a health pot pop a defensive pop a health stone this is a dangerous overlap then we have dark flame CLA wax beard the first boss I think a lot of people are starting to realize that this boss is not as easy as it sounds and so let me talk about like what we learned about this boss so wax beard he will do a fixate Loring candle flame puts a fixate on someone and then all the ads will start going onto that person right so you can see that the Warlock has been fixated here when the person is being fixated you try not to tank all the melee hits from the laborers because they will stack up this kind of dot on you and the best way to deal with it is really to either stun kite CC the mobs or have a paladin used blasing of protection on you it immunes all the dots so in a hectic fight like that do not face tank yet on top of that you must be very careful about this add spawns so what you need to pay attention to is basically an add spawning right this ad that does underhanded traxs you need to destroy the cut ASAP and he has quite a bit of Health the moment you see it spawn just bring your entire group there and kind of DPS but here's where you know things go wrong because I've noticed that as you kind of kill the card people don't Stack Up you always want to Stack up so that regardless of who the ads are being fixated on they would move in close and then you can kind of cleave and DPS and just AOE them so if you're being targeted you don't want to come in contact with the ads but you want to try and kite them towards where the boss is so the other people in your party can cleave them down the other big thing on this boss is line onight the charges you can see the charge is going out in one second here is currently then tank bustering me and then you'll pick someone to charge right in this case the the Sham you can see the Sham then goes around the pillar over here and if you line or sight like that the boss will not charge out and cancels his C what's the benefit of this well the boss remains in the same spot you get maximum DPS up time alongside cleaving the Eds so this makes it way faster so you always want to be panning your camera at maximum Zoom distance in this fight watching out for this underhanded tactics to spawn the moment you see it you got to swap ASAP do not try to beat the timer by dpsing the boss with actually feel key because of that the the cart spawns even the boss is 10% leave the boss go work on the card cuz the cast is actually quite short if you look at the cast here I think it's a total of 14 seconds if you can't kill the boss in 14 seconds blow up the card don't be complacent and then you have blazon which is the other boss that terrorizing PS right now let me explain what the core mechanic is so a lot of people don't really understand that you want to light as many candles as you can on this Weg like the barrage because the more candles you light the less stacks of the dot you will take when does his next mechanic so as all the candles are lit over here you can see this Candle is lit this Candle is lit this Candle is lit he then does enkindling inferno right you can see we got most of the room so this enkindling Inferno would basically then put a dot on everyone and you can see we only have three stacks of the dot on my unit frames and that's because it corresponds to the three candles that are not lit so you want to light as many as you can as a DPS and a Healer you can actually get at least two candles if you pop a movement speed ability so that's important so conversely let's say we lit only four candles right you can see he lights up the four remaining candles in the room and he puts four stacks on us so this dot kind of scales depending on how much candles you have actually managed to light now another dangerous run is this dowsing breath this dowsing breath is a crazy overlap because after enkindling Inferno there's a queue where he basically put thoughts on everyone and then he hes directly into a dowsing breath so imagine your healer is unable to top everyone up from let's say four or five stacks of the dot dowsing breath then does a AOE unavoidable like damage here that's a one shot kind of mechanic so you need to help your healer out by lighting as many candles as you can else it's hard for them to recover from this dowsing breath pop a personal if you're low going to dowsing breath that's super important to give you another example right worst case scenario in a park is this you do the boss you do the boss and then the boss does and kindling Inferno and to your horror you realize you only lit two candles what does this mean it means the boss going to light up all the other candles is going to place five no actually six stacks of the debuff on us and we're lucky in this case because it doesn't queue into dowsing breath but there is a combination where it KES into dowsing breath and that will onot the party so just be very careful about it then you have the third boss the kendle king so the reason why people fail this in pucks is they get overwhelmed by these candles so if you don't know for every handle of wax that is spawn as a clone of you whenever it's up it does ping additional ping damage in the fight right so you want to control the spawn of these statues two tips number one when you're targeted by this pickaxe you want to be pointing your pickaxe at the isolated candles why because the boss eventually will give everyone a debuff circle that you can run onto these qux statues and a single Circle can get multiple of these statues so you always want to get the isolated candle because it will be a ways to use your AOE debuff to blow up just one candle so see what happens here right the boss would then shortly after place this debuff circles on people they can run out to get these debuffs a single person can get multiple of this kind of candles so that's why you always want to use the pickax to destroy the isolated one use the AOE circles to get multiple candles then immediately after destroying the candles you want to make it as a point for a group to basically lose stack you can see everyone then moves in close to stack near the middle of the room this is to try and for cuse the candles to spawn as close as possible to one another so remember after you blow up the candles always try to lose stack and congregate on a single point it helps a lot with dealing with the damage going out in this fight then you have the last boss which is the darkness so this fight there's only a few things that really matters number one you can actually minmax DPS on this debuff you can see it places a shadow blast debuff right and it's a very long cast it's like something like 5 Seconds you can technically run out at the last second like what the red p is doing here and you can still kind of maximize up time on the boss the second thing is very important the boss will always do a frontal on the candle so so what you should do as the designated candle carrier be it usually the tank or the healer is to either bind your extra action button or have it in the middle of screen like me and so when the boss does umro slash I can just click on the button and then move the candle to a very important part of this is to move the candle to where there are candles nearby so you can see I moved it close to this candle and I dropped it there the rationale is it makes it easier for people to run out to that um candle in the corner to refill the candle but that's not the most important the most important is this eternal Darkness so the way Eternal Darkness works is the boss pules AOE damage right on top of that he would start draining the candle at a crazy rate you can see the candle is currently at 90% 86% something that I've done is I've run out to grab the nearest candle because I know that I need to replenish this candle resource boss is sapping the candle almost turning it to zero but I returned with the candle just to make sure that the candle is still relatively healthy because if you don't the boss AE fears you so the idea is that every time Eternal Darkness happens you must be ready to run in with a candle like that see run out grab a candle halfway through Eternal Darkness drop the candle in and then we have ruker so this boss Goan you probably understand the mechanic now but you don't know the intricacies of who to pass the debuffs to so if you don't know how this boss Works Goran puts a chaotic corruption debuff on someone you can see it goes out now on on the red P this debuff has four stacks and it will time out after a certain short period of time when it times out the dot will jump to the nearest person and secondly it leaves a vulnerability debuff on the player who previously had a debuff the idea is that you cannot pass the dot onto someone who has the vulnerability debuff meaning you can't take the debuff twice if not you'll die unless you are the tank and therefore the way we have set up in the average Park is this where you have two range let's say I have a shadow priest and a lck our agreement and you can type it out right this is the agreement is that if a range person gets the thought someone in melee needs to run out to the person to grab the Hot Potato debuff then run into melee and then you spread it amongst the melee and usually there's a tank a tank can take two of the debuffs so let's just play out a few scenarios here right and we'll walk through it so red p is here red P interest to me I stand on the red P because I want to receive the debuff from him I have the debuff so guess what I'm going to do I'm going to pass it over to my healer who is in melee range so I pass it to my healer and look at what my healer is doing my healer is standing near me because we have agreed that a tank can always take the fourth stack of the debuff even though I have the vulnerability debuff as a tank you can see I'm popping a trinket here as long as you pop some for mitigation you can actually tank two stacks of the debuff so however what people don't think about is that if the tank is to take two stacks the tank cannot be the third person taking the stack because the third person inevitably has has to pass it on to someone other than himself so if the tank gets the third debuff the third stack of the debuff he can pass it to himself so if the tank is to take two stacks the tank must have the debuff from either the first or the second debuff and so that's the reason why if someone in range gets the debuff in this case the shadow piece as a tank my job is to make sure I run over and pick up the debuff well we all had the same idea but I run out to pick up the debuff from range because I as a tank know if I get the second debuff I can pass it to someone in melee range and the person can pass it back to me as a tank so it kind of simplifies everything right I would say a tank can technically carry this fight if you know what you're doing then you have this monstrosity boss the quickest solve is actually to have one person on this ledge one person on this ledge and then two person in the middle usually the tank can stand over to one side the tank only really takes damage on Oblivion wave so they don't need that much healing so a tank can technically stand all the way in the corner here the Healer can stand in the middle here to be able to heal over here and over here and then the DPS just spread themselves between this side this side and this side because they need to break the crystals right so the idea is that your healer can then reach everyone and as a tank I make sure that I always point the tank frontal to the corner so let's say the shadow priest is over here he or she has the entire space here to do mechanics and also I see this imp pars a lot the boss does now AO everyone starts panicking about these swes as well as their debuff always resolve the AOE sis First Once you resolve it then you run your debuff onto the crystals like you can see on the top right here because there is always time for you to work on the debuffs you see the debuff has like 3 seconds before they expire there's tons of time don't rush the debuffs just take your time and then as a tank just know that during this time there might be someone on your platform so always point the tank Buster away from people and as a Healer don't stress about not healing your tank during this part because as long as they mitigate this Oblivion wave they barely are taking damage from the boss which means that you as a Healer your job is to top everyone keep them alive and as a tank your job is when a boss is not doing tank Busters you want to move in for heeles like that so that you're in range of your healer and that makes the fight go way faster if you're able to assign who stands where who's in charge of blowing up which crystals again I recommend one DPS each along these Ledges and tanks just stand off to one corner then we have the last boss rest down of motherload so what I found as most consistent honestly is to get everyone to play on the lower left grade here this is a attack from BFA still usable T the boss here there will be occasions where the boom bo will fire micro missiles across a platform like that but if you're always close to this quadrant there will always be a safe spot you can see before the missiles go out you can actually Dodge into the safe spot and you can then do the gaffling gun at the same time this corner here there's always a safe spot always I'll give you another example right so tanking the boss here missiles go out you can see this side I know that there's going to be missiles over here going to be missiles coming across like that there's always a spot here to kind of Dodge and you can see everyone standing on the gr to safe spot this entire thing it worked in BFA seems like it's still working you might as well use it what what the tech here the tech is if you're tanking it here and you see a boombot going across like that or boom Going like that or boom Going like that you just know that you need to dodge the micro missiles and a Gatling gun at the same time and it might be hard at such occasions this is where you pop defensives to walk through the Gatling gun to stay in the safe Zone that's kind of the idea if you take two tick of the Gatling gun you definitely die but if you pop a big defensive and walk through the Gatling gun you might actually survive but if the red slly drop on you likely you won't survive then we have flux flame while you're working on this thir boss or motherload it's always very apparent to us that the moment the boss kind of finish doing his propellum blast you want to make sure that you're gating or walking across the platform to the bigger quadrant so over here for example I know that the boss is about to do aite catalyst so he going to spawn all these swires in the middle of the ground you can see at this point in time we are all ready because we know the boss is going to split the room so you want to move across fast we use a Long Gate or you can movement speed ability and just run across but the idea is that these hles they will actually grow in size as you can see so if you stay in the smaller part of the room when he cleaves the room in half like for example right now you can think oh maybe it's safe over here in this quadrant you're wrong because these things they will actually grow in size you can see these paddles actually grow in size you actually run out of spots and eventually the boss will do aite Catalyst and they'll put uh more Sol debuffs on people and by the way you can minimize the am of Puddles being dropped by just moving really slowly like stter stepping like that and that allows you maximum amount of room to kind of play here just know that the puddles will expand and then you just point the propellum blast with your back against the puddles and that will kind of clear it you just rinse a repeat bottom line the boss will always split the room like that move to the open side ASAP next one is a public service announcement on goop I've always seen pucks when they play range they stand in n and the reason why this is bad is because these leftover mobs they randomly jump to like people in the party so imagine let's say we're doing working on a boss right now right and someone is standing let's say in this corner this top left corner of the room The Leftovers are going to jump out to this side and then they're going to slowly walk back in the problem is melee cannot get AOE cleave on the leftovers and over time you have too many leftovers and it just overwhelm the Healer because they constantly jump out and do damage to the party as you can see so if you play NAA is just a very bad idea next tip is on Moda just know this final boss of the of pain at 50% phases echo of con does a big AOE damage as you can see so if you caught unprepared you might just one shot also you want to make sure that you tank the boss not on the extreme side of the room you want to tank the boss relatively close to the side but not exactly on the side why because it does this overlap where it charges like that and then it frontals so during this phase you want to be able to let your party have the flexibility of either dodging these guys charging in either dodging here where my mouse is tracing or here around the boss if you tank the boss here all the way in extreme side you have to deal with this frontal at the same time you need to deal with the Chargers it's impossible so you want to give people some buffer room towards the side by tanking the boss on the inner pentagram that's kind of like the ideal scenario then I want to talk about Cinder brw the easiest way to do the cinder Bru last boss so if you don't know the boss has all these glowy big barrels every time the glowy big barrels explode it puts a stacking dot on the party so there's a total of four of these big barrels and you can see as they explode you get a stack of the fire debuff the more that you blow up at one time the more debuffs there are and this takes for quite a bit so the point is you need to stagger them blowing up so what's the optimal sequence I found that the best way to deal with this fight is let the tank blow up two of the barrels in the first frontal so the boss will always frontal the tank first let the tank blow two of these up you can see myself positioning very deliberately I drag the boss over here and then I move across like that to ensure that I point the tank front like that to clip these two barrels and they will always spawn in roughly the same formation so your party can also get used to how you're doing the barrels like that so you spawn two stacks of the debuff then the boss will send out these AOE circles at this point in time where there's two debuffs on people I think you can just chill let people kind of work on uh nothing and then the tank puts the second frontal on one of these barrels blow up the barrel over here and then finally the DPS who gets the next debuff can then run onto the barrels as you can see like that if you're able to do this it really means that there's only two occasions where the Healer needs to pop healing cooldowns and they can rotate it so the first is when the tank frontals into two big barrels and then they just need to pop healing cool out to heal two stacks the next part is no AOE going out here so there's nothing happening Tang then blows up the third barrel with his frontal and then lastly the DPS will then blow up the remaining barrel with the debuff and that way it ensures that the third and the four kind of barrels are very manageable to heal because it's only one stack and after that the boss just kind of goes into this let it heal mechanic and then there's AOE damage on the party and this is where the Healer need to send healing cooldowns or party white cooldowns you can see Darkness works really well here point is if you do this the healers can predict when the spike in damage is and the tank can then control the fight because the tank can tell the party hey I'm always going to blow up two barrels first at the start of every wave then nobody does anything then I'm going to blow the third Barrel up with my second frontal and after that DPS just know that the fourth Barrel is their responsibility if you can do so the healers would then already kind of be ingrained in their head that okay first two waves big damage pop healing Couts then after you blow all four barrels let it heal jumps the middle of room this is when a Healer is a signal to the Healer pop healing cool Downs so they always have just this kind of overlap to deal with we found this to be quite reliable obviously you can also try and tweak whatever is uh good for your group or your comp but this kind of work worked for us then you have Busby Busby honestly is just control fight the tank needs to try and place all these puddles in the sides of the room to try and maximize space around the room once you place it down just know that fluttering Wings big AOE then there'll be ads and the tank needs to grab the ads really quickly in case anyone accidentally butt pulls the Tank's job is to grab argro ASAP now this fight comes with individual responsibility as well you can see when the ads die it's dependent on the Healer the DPS to hop onto those bees control them and then you send them flying to destroy all these barrels you can see you can see the Healer here positioning himself to line the B up to blow up all three barrels like that but destroying the barrels you minimize the amount of mechanical overlap you need to deal with on this boss so PSA is make sure when those ads die they turn into clickable bees you want to be riding on the bees and destroying the barrels your healer will tank you then you have EA which is a fight that requires a tank to be very alert so the tank will always know that on spouting Stout the boss will spawn adds how do you know where the ads will spawn well the ads will always spawn in roughly the same formation there will always be two ads on the bottom left and the bottom right of the boss like that then there will be one in front of the boss in a triangular formation like that you just want to identify the red puddles that is an indication of where the mob will spawn so in this case I know that there's already existing mobs traveling like that I know there's one spawning here one spawning here and another one spawning here so what's the solution the solution is I want to find the distance that moves away from all these mobs like that right so obviously the direction is here so you just need to map it out in terms of where is your Escape Route where you can kite the B Without Really letting the ads get close something you can do is also you try and Tang the ads relatively close to the boss so people can swap between the boss and the ads and don't lose too much melee up time that's another tip to take note of then we have prior a public service announcement suan does a huge slam on the tank if the tank stands on the stairs like that you will never get tank busted you know backwards and fly backwards on shoe tagging other mobs that's a quick Nifty tip that you can use as a tank next up we have Brun P he cast sacrificial P that requires soaks from the party and I've seen people not understand how to soak this properly so there's a couple of tips so firstly The Boss by default will summon soaks that you need to get to three soaks by default so you can see how many number of soaks by the glowy Ops on the circle so there's three glowy Ops so the three soaks so the way it works is if a tank or anyone runs into soak one of the charges over here as you can see there's three Ops so it means there three charges we need to soak Tang runs in soak the first charge puts a debuff called sacrificial flame on you you can actually quickly running to soak the second charge and now I have two stacks of the sacrificial Flame the most important thing is this you have a lot of time to soak the Third charge so there's no need to run in and soak all three as a tank and get three stacks you can actually let your Stacks fall off naturally like that and then only after your Stacks have fallen off then you run it and you soak the final charge because you still have so much time before it explodes and that's a kind of nifty tip that um I will give for this boss don't rush to soak you can soak two stacks and then let your stack roll off then you soak the third one the worst overlap though however is this when the boss has wings up and he cast castigator Shield this overlap is very dangerous does quite a bit of damage so you need to look out for this moment this moment where the boss does vindicative rough that means that he will buff himself you can see the iconic Paladin Wings appear on the boss he Buffs all his abilities and that's why castigator Shield like that spawn so many circles does so much damage every time the boss have wings up he empowers his own abilities you need to be sending big defensive cooldowns and you can see now because he has wings up right I'm checking the aura here Wings is up he car sacrificial P there actually five soaks of these charges so as a t you should know that soaking all five is kind of suicidal so you probably want your party to help run out and soak one other thing is that if you have classes with immunities it makes this fight super you can see the Paladin popping bubble over here he runs in soaks the first charge that's the first one then he runs out he runs back in tapping it again and then runs the third time to tap that spawn and he has zero debuffs so if you have some form of immunity class this is super good to kind of deal with the sacrificial P but if I were to repeat myself the most important tip is do not rush to soak if there's overlaps like this where the soak is near all these hammers you can actually wait for the Hammers to clear then go and soak because you have Temple time don't rush and everything should be way more manageable and then you have the final boss merp the second phase is obviously the most dangerous he gets at 50% he phases away you need to chase the boss right so we PT upwards with a lock or you can just run up doesn't matter at this point in time you want to send all your cool Downs burn every single thing you see blood L being used here we try to break this Shield ASAP because if you break the shield it stops this embrace the light ping damage test going on and also the moment the ad spawn up the stairs like that you want to make sure you do do not get in melee range on the ads they have no aggo table they melee very hard they will onot you if you're nontank however as a you know tank player you want to make sure you try and control these ads you can see chaos Nova going down and my entire objective here is to try and kill the ads before the ads uh get to my party members if you're able to do that break the shield fast like what we did over here where you break the shield just as the end is running up we break the shield because we pop blood L and everything the moment we can hit the boss break the shield interrupt the channel of embrac the light now deal with the ads and just know that the first wave of ads you normally have cooldowns running so the first wave is easy now the second wave of ads that you see on screen here is the more problematic one because the boss during this overlap where the second ad is running up does blinding light so you got to face away you can't output damage on the ads and by now the ads have made it up to the platform the whole idea here is that you want to try and control the ads as much as possible before they get to kind of run a mock in the platform so any form of binding stuns will go a very long way to help but again objective gaming focus on two things breaking the shield here interrupting that's number one number two the moment the ads run up the stairs they all congregate use AOE cooldowns CC stun blow these ads up ASAP because once you deal with this second phase right all the second wave of s is finally dead then the boss fight is super chill there's nothing to really worry about except phase one mechanics most of which is avoidable damage and then we have workshop and I just wanted to give a public service announcement of Workshop actually this boss it's quite simple if you understand that the hit box of the boss is actually very big you can actually stand all the way here and still hit the boss even though the boss seems like okay it's only near this entrance over here where my mouse is tracing you can actually stand all the way here in the corner even here and still hit the boss which makes it a lot easier as you can see I'm standing in the corner to dodge all these AOE circles so don't stress about not being able to hit the boss is a massive hit box more importantly you want to maximize the space of you know the the kind of platform in front if you enjoyed this video don't thank me thank all the patreon subscribers and all the YouTube members you see on screen these are the MVPs who keeps this channel alive as a special thank you all our patreon subscribers who get exclusive access to four of my personal profiles the first is a Mythic plus dungeon pack I made with clean and instructive text and audio alerts for all mechanics and debuffs the second is a tank Buster alert pack it warns you when to pop defensive cooldowns when a tank 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