Understanding Python Object-Oriented Programming

Sep 16, 2024

Notes on Object-Oriented Programming in Python

Introduction

  • Topic: Object-Oriented Programming (OOP) in Python
  • Presentation by: Brill
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Key Concepts

  • Object: An instance of a class, representing real-world entities.
  • Class: A blueprint for creating objects, defining their attributes and methods.

Creating Objects in Python

  1. Class Definition

    • Syntax: class ClassName:
    • Example: class Car: (note the capitalization)
    • Use pass as a placeholder initially if no content is provided.
  2. Attributes and Methods

    • Attributes: Characteristics of the object (e.g., make, model, year, color).
    • Methods: Actions the object can perform (e.g., drive, stop).

    Example Attributes for Car:

    • Make
    • Model
    • Year
    • Color

    Example Methods for Car:

    • drive(self) - prints "This car is driving."
    • stop(self) - prints "This car has stopped."

The __init__ Method

  • Purpose: Initializes objects (constructor in other languages).
  • Syntax:
    def __init__(self, make, model, year, color):
        self.make = make
        self.model = model
        self.year = year
        self.color = color
    
  • Self: Refers to the current object; no need to pass it when creating an object (Python does this automatically).

Creating Instances of a Class

  • Object Creation:
    car1 = Car("Chevy", "Corvette", 2021, "blue")
    
  • Accessing Attributes:
    print(car1.make)  # Output: Chevy
    
  • Using Methods:
    car1.drive()  # Output: This Corvette is driving.
    car1.stop()   # Output: This Corvette has stopped.
    

Creating Multiple Objects

  • Reuse the class to create additional instances:
    car2 = Car("Ford", "Mustang", 2022, "red")
    
  • Test attributes and methods:
    print(car2.make)  # Output: Ford
    car2.drive()      # Output: This Mustang is driving.
    car2.stop()       # Output: This Mustang has stopped.
    

Conclusion

  • Class as Blueprint: A class defines how objects are created and what they can do.
  • Attributes & Methods: Help define the properties and behaviors of objects.
  • Reusability: Classes can be reused to create multiple objects with varying attributes.

Additional Information

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