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Motion in One Dimension
Jul 15, 2024
Motion in One Dimension
Subtopics Covered
Motion under gravity
Distance and Displacement
Key Concepts Discussed
Motion in a straight line
Important aspects of motion
Velocity and Acceleration
Acceleration due to gravity
Key Points
Graph Rules
:
Time cannot be negative.
Displacement cannot decrease.
Speed cannot be negative.
Two positions cannot exist at the same time.
Velocity (v)
: Determined from the slope of Distance-Time graph.
Acceleration (a)
: Determined from the slope of the Velocity-Time graph.
Area under the velocity-time graph
: Gives displacement.
Important Formulas:
Conversions
:
From km/hr to m/s: multiply by 5/18.
From m/s to km/hr: multiply by 18/5.
Kinematic Equations
:
v = u + at
s = ut + (1/2)at^2
v² = u² + 2as
For instantaneous values: Specific point in time.
For average values: Over an interval of time.
Distance
vs
Displacement
:
Scalar vs Vector
Total path vs Shortest path
g = 9.8 m/s² (approx 10 m/s²)
For free fall
v = u + gt
s = ut + (1/2)gt^2
v² = u² + 2gs
Practical Applications Covered:
Free fall problems
Concepts of Drop vs Throw
Projectile motion
Galileo’s Law of Odd Numbers
Use of X, 3X, 5X pattern in problems
Graph Analysis
Distance-Time Graph
Slope = speed
Area under the curve = displacement
Velocity-Time Graph
Slope = acceleration
Area under the curve = displacement
Acceleration-Time Graph
Area under the curve = change in velocity
Problem-Solving Strategies:
Conceptual and numerical problems discussed
Important questions and problem patterns likely in exams
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