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Sonic 3 Prototype Development Insights

Nov 19, 2024

Lecture Summary: Sonic 3 Prototype and Sonic & Knuckles Development

Introduction

  • Discussed a Sonic 3 prototype from November 3rd, 1993, close to North American release.
  • Exploration of changes from prototype to final release.

Title Screen Differences

  • Prototype title screen differs significantly from the final version.
    • Sonic's model and ring viewed from different angles.
    • Banner and title text are blue instead of red and yellow.
    • No menu, copyright date, or background.
  • Game starts at level select screen due to no menu.

General Gameplay and Graphical Differences

  • Uses Sonic 2 sprites for Sonic and Tails, despite a new color palette.
  • Missing features: star sprites for invincibility, game-over graphic, victory poses.
  • Gameplay differences include:
    • Non-implemented special stages and giant rings.
    • Infinite flight power for Tails.
    • Elemental shields lack effects.
    • Different speed and heavy shoe icons in competition mode.
  • Super Sonic can be accessed via debug mode.

Unused Graphics and Features

  • Unused graphics believed to be for Knuckles-related actions.
  • Sonic can perform a drop dash-like move.
  • Bizarre leftover data from Star Trek game.

Audio Differences

  • Numerous audio bugs in the prototype.
  • Stages' music used in the later PC re-release.
  • Discussion on Michael Jackson's involvement with the soundtrack.

Stage Differences

Angel Island Zone

  • Intro sequence differs; Sonic rides a surfboard, not the tornado.
  • Knuckles' sprite causes HUD glitch.

Hydro City Zone

  • Different intro and background.
  • Sound effect issues.

Other Zones

  • Marble Garden: Different start position.
  • Carnival Night: Boss area lacks walls, softlock after boss.
  • Ice Cap: Sonic runs instead of snowboarding.
  • Launch Base: Background and end cutscenes differ; multiple softlocks.

Unplayable Sonic & Knuckles Zones

  • Remnants of Flying Battery, Mushroom Valley, Sandopolis, Lava Reef, Sky Sanctuary, Death Egg, and Doomsday Zone.

Bonus and Special Stages

  • Unimplemented Gumball and Glowing Spheres stages.
  • Blue Sphere stages serve as tech demos.

Reasons for Split Development

  • Sonic 3 and Sonic & Knuckles were originally one game.
  • Split due to storage limitations and deadlines.

Sonic & Knuckles Prototype

  • Knuckles playable in single-player mode.
  • Changes in levels and bonus games.

Conclusion

  • The lecture covers the differences between the Sonic 3 prototype and the final release, along with its connection to Sonic & Knuckles. It highlights unused graphics, gameplay features, and the involvement of external influences like Michael Jackson and Star Trek in the development process.