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Insights from ASML's Four Decades Journey
Sep 1, 2024
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Four Decades of ASML Podcast Notes
Introduction
Host:
Marc
Guests:
Jos Vreeker, Ale Sytsma, Anne Bras
Focus:
ASML's history and gaming
Jos Vreeker's Journey
Background
Started in Industry:
January 1, 1980, with Perkin-Elmer
Joined ASML:
November 1, 1984
Role:
Field service engineer turned technical support engineer
Early Years at ASML
Small Team:
60-65 people in 1984
Team Spirit:
Strong camaraderie, everyone worked extra hours
Initial Technology:
Had only PAS 2000 machine, not what customers wanted
Development and Challenges
Customer Feedback:
Gjalt Smit's customer tour for feedback
New Machine:
Development of PAS 2500 within 2 years
Challenges:
Lack of money, skeptical suppliers, reliance on Philips parts
Industry Context
Market Leader:
GCA with ZEISS lenses
Tech Differences:
Projection aligners vs. steppers
ASML Innovations:
Modularity, unique alignment systems
Strategic Growth
Early Customers:
TSMC, Micron, imec
Lack of Single Customer:
No reliance on a single large customer like competitors
ASML's Success Factors
Technology and Quality:
Constant push for advancements led by figures like Martin van den Brink
Customer Collaboration:
Co-development with startups
Personal Reflections
Career:
Involved in various roles from technical support to community programs
Proud Moments:
Establishing initiatives now standard within ASML
Advice to New Employees:
Develop yourself, be curious, and embrace opportunities
Ale Sytsma's Experience
Background
Education:
HTS in Leeuwarden, electronics
Philips Role:
Service engineer for electron beam pattern generator
Transition to ASML
First Batch Employee:
Badge number 27
Reason for Joining:
Small company size, innovative environment, freedom to explore
Early System Installations
First Installation:
PAS 2000A at IBM in Burlington, Vermont
Installation Details:
Shipped as crates, assembly took weeks
Challenges in Early Days
Part Supply Issues:
Long wait times for parts, reliance on personal delivery
Reflections
Pride:
Being part of ASML’s journey, contributing to significant technological advancements
Anne Bras - Gaming Enthusiast
Introduction
Occupation:
Game collector with the largest collection of boxed PC games
Background:
Inspired by early exposure to computers and games
Game Collection
Start of Collection:
NES games, later shifted to PC games
World Record Holder:
2200 boxed PC games displayed in the Home Computer Museum, Helmond
Gaming Passion
Favorite Game/Box:
Monkey Island for gameplay, "Laura Bow and The Dagger of Amon Ra" for cover art
Educational Engagement
Lectures on Gaming:
Discuss history and evolution of games with students
Future of Gaming
Predictions:
AI and VR playing significant roles, blending of realities
Personal Projects
Game Development:
Creates fan games, including a mini ASCII style level of Prince of Persia
Final Thoughts
Role as Custodian:
Feels responsible for preserving Dutch gaming history
Conclusion
ASML and Gaming:
Both fields show significant evolution over decades
Takeaway:
Continued innovation and preservation in both technological and cultural heritage
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Full transcript