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Lecture on Hollow Knight
Jul 15, 2024
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Lecture on Hollow Knight
Introduction
Favorite game: Cory in the House (Nintendo DS)
Hollow Knight: close second
Released: Feb 24, 2017 by Team Cherry (Adelaide, South Australia)
Achievements:
Sold 3.5+ million copies
Opening game at AGDQ 2019
Merchandise: books, plushies, T-shirts, etc.
Game Design
Goal: create an immersive world for exploration
Elements:
Massive levels with secrets (charms, abilities, etc.)
Navigational challenge: players must work for their map
Atmosphere: Christopher Larkinâs score, Ari Gibsonâs artwork
World Building
Inspiration: Super Metroidâs immersion and depth
Detail-oriented design: every element has a reason
Hidden narrative: NPC dialogue, item descriptions, lore tablets, additional content (comics, journals)
Community research: deciphering in-game signs, extensive lore examination
History and Lore
Ancient Civilization
Controlled land predating Hallownest
Worshiped the Void
Pale King
Hatched from a Wyrmâs carcass
A higher being responsible for Hallownestâs creation
Created a kingdom seeking worship
Introduced higher thought to bugs
Specific Tribes and Areas
Fungal Wastes
Mushrooms: hive mind, initially resisted infection
Mantis Tribe: territorial, culturally rich, truce with Pale King
Deepnest
Isolated, spider monarchy, Weavers' cultural contribution
Greenpath
Created by Unn (Higher Being)
Mosskin: worship Unn, Greenpath once larger
The Hive
Bees: isolationist, unaffected by Pale King
Resting Grounds
Moth Tribe: worshipped Radiance initially
Radiance: dream and Essence related, sidelined by Pale King
Hallownestâs Fall
Infection Origins
Relates to the Radiance
Infection: broke minds, linked hosts to Radianceâs hive mind
Defensive Efforts
City sealed gates, stagways shut
Soul Sanctumâs failed experiments
Mantis Tribeâs resilience
Pale King's Last Resort
Void experiments: Kingsmoulds, Wingmoulds
White Lady's breeding for Vessels
Vessels: part Void, meant to contain the Radiance
Key Locations and Characters
White Palace
Home to Pale King, guarded heavily
Besieged by Void later
City of Tears
Capital city, rain in remembrance
Five Great Knights
Notable members: Ogrim, Hegemol, Zeâmer, Dryya, Isma
Key Events and Lore
Championâs Call, Knotted Grove, Battle of the Blackwyrm
Game Endings
Main Endings
Hollow Knight (containment failed, prolonging stasis)
Sealed Siblings (Knight and Hornet contained, vague future)
Good Ending
Dream No More (defeat the Radiance, ending infection)
Godmaster Endings
Introduces Godseekers, complicated lore implications
Embrace the Void (new powerful entity emerging, ominous future)
Secret Ending
Involving a pale flower, hinting at greater cosmic lore
Speculations and Future Content
Bigger world beyond Hallownest
Lingering questions about Pale Beings and Voidâs origin
Setup for potential sequels or related narratives (e.g., Hollow Knight: Silksong)
Conclusions
Hollow Knight explores bugs in a dark, immersive world
Complex lore with moral ambiguities (e.g., infanticide for greater good)
Offers various endings, each adding depth to the narrative
Encourages personal exploration and interpretation of its lore
Creates lasting engagement through detailed, mysterious world-building
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