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Comparing Final Fantasy 7 Remake and Original
Aug 22, 2024
Final Fantasy 7 Remake vs. Original
Introduction
Focus on comparing Final Fantasy 7 Remake to the original 1997 game.
Analysis includes presentation, story, gameplay, and sound.
The remake only covers the Midgar section of the original game.
Presentation
Character Models
Complete reimagining with advanced technology.
Characters have high-resolution textures, details, and animations.
Improvements include:
Cloud Strife
: Looks more like a normal person; darker outfit.
Barret
: Expanded with new details like straps and dog tags.
Tifa
: Almost identical; red eyes emphasized; slightly shorter hair.
Enemies also retain iconic features, with some new enemy types added.
Environmental Design
Original used pre-rendered backgrounds; remake features fully 3D environments.
Example:
Collapse Expressway
is longer and more detailed.
Wall Market
: Transformed from makeshift structures to a detailed area with tall buildings and neon signs, retaining original inspired design.
Lighting improvements include advanced methods like volumetric lighting, enhancing gameplay experience.
Story Changes
Major Changes
Mako Reactor Bombing Mission
: Similar setup, but Cloud's mental breakdowns are more vivid.
The bomb fails; Shinra destroys the reactor themselves, creating a clearer moral alignment.
Introduction of
Whispers
: Mysterious entities that were not in the original game, playing a significant role.
Players build reputation in the slums through quests, deepening connections with characters.
New missions and character interactions enhance story depth.
Final events diverge significantly from the original, hinting at more surprises in future installments.
Gameplay Design
Combat System
Original was turn-based RPG; remake incorporates real-time combat with strategic elements.
Key features:
Players fill an
ATP gauge
for commands.
New
stagger system
encourages aggressive play for bonuses.
Character abilities reworked, e.g., Cloud's limit break is now an ATP move.
Difficulty may increase due to the longer battles without checkpoints.
Players can rest at benches and use vending machines for items.
Exploration includes new mini-games and quests, adding depth to gameplay.
Sound Design
Sound comparisons between original and remake; highlight improved audio.
Conclusion
Overall, the remake is a successful reimagining of a classic with significant improvements.
Midgar section in the original took about 6 hours; in the remake, it takes nearly 40 hours, showcasing depth and detail.
The remake balances nostalgia with modern gaming advancements, aiming to please both new players and fans of the original.
Encouraged audience engagement for opinions on the remake.
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