🎮

Comparing Final Fantasy 7 Remake and Original

Aug 22, 2024

Final Fantasy 7 Remake vs. Original

Introduction

  • Focus on comparing Final Fantasy 7 Remake to the original 1997 game.
  • Analysis includes presentation, story, gameplay, and sound.
  • The remake only covers the Midgar section of the original game.

Presentation

Character Models

  • Complete reimagining with advanced technology.
  • Characters have high-resolution textures, details, and animations.
  • Improvements include:
    • Cloud Strife: Looks more like a normal person; darker outfit.
    • Barret: Expanded with new details like straps and dog tags.
    • Tifa: Almost identical; red eyes emphasized; slightly shorter hair.
  • Enemies also retain iconic features, with some new enemy types added.

Environmental Design

  • Original used pre-rendered backgrounds; remake features fully 3D environments.
  • Example: Collapse Expressway is longer and more detailed.
  • Wall Market: Transformed from makeshift structures to a detailed area with tall buildings and neon signs, retaining original inspired design.
  • Lighting improvements include advanced methods like volumetric lighting, enhancing gameplay experience.

Story Changes

Major Changes

  • Mako Reactor Bombing Mission: Similar setup, but Cloud's mental breakdowns are more vivid.
  • The bomb fails; Shinra destroys the reactor themselves, creating a clearer moral alignment.
  • Introduction of Whispers: Mysterious entities that were not in the original game, playing a significant role.
  • Players build reputation in the slums through quests, deepening connections with characters.
  • New missions and character interactions enhance story depth.
  • Final events diverge significantly from the original, hinting at more surprises in future installments.

Gameplay Design

Combat System

  • Original was turn-based RPG; remake incorporates real-time combat with strategic elements.
  • Key features:
    • Players fill an ATP gauge for commands.
    • New stagger system encourages aggressive play for bonuses.
    • Character abilities reworked, e.g., Cloud's limit break is now an ATP move.
  • Difficulty may increase due to the longer battles without checkpoints.
  • Players can rest at benches and use vending machines for items.
  • Exploration includes new mini-games and quests, adding depth to gameplay.

Sound Design

  • Sound comparisons between original and remake; highlight improved audio.

Conclusion

  • Overall, the remake is a successful reimagining of a classic with significant improvements.
  • Midgar section in the original took about 6 hours; in the remake, it takes nearly 40 hours, showcasing depth and detail.
  • The remake balances nostalgia with modern gaming advancements, aiming to please both new players and fans of the original.
  • Encouraged audience engagement for opinions on the remake.