Jul 16, 2024
build.cs, ModuleName.h, ModuleName.cpp.content and source folder, unlike modules which only contain code.RTS entities may depend on Core, while RTS AI should have minimal dependencies so it can be reused in other projects.Core plugin manages base classes (GameMode, GameState, PlayerController, etc.) and interaction interfaces/components for other plugins.RTS core, then adds its specific functionalities.build.cs in project’s source directory.