Summary of Design Thinking Workshop

Jul 30, 2024

Design Thinking Workshop Summary

Overview

  • Facilitators: AJ and Smart team
  • Duration: Almost 2-hour live training
  • Location: Berlin office
  • Participants: Nine participants unfamiliar with design thinking
  • Resources: Free slide deck and exercise guide (link in comments)
  • Goal: Teach design thinking process step by step and provide a glimpse into real-life workshop dynamics

Introduction

  • Kickoff: Strong start with introductions, agenda review, and expectation setting
  • Icebreaker: "My First Job" exercise, useful for both familiar and unfamiliar teams
    • Materials Needed: Sticky notes
    • Procedure: Write name, first job, and lesson learned from it

Creative Confidence and Creativity

  • Engagement: Participants raise hands if they consider themselves creative
  • Insight: Many adults equate creativity with artistic ability due to past experiences
  • Focus: Building creative confidence, taking risks, and trying new things
  • Activity: Draw a portrait of a neighbor in 45 seconds

Design Thinking Process

  • Definition: Human-centered, collaborative, creative, iterative, and practical approach to problem solving
  • Phases: Empathize, Define, Ideate, Prototype, Test
    • Empathize: Understand users' needs and frame of mind
    • Define: Clarify problem and user needs
    • Ideate: Generate a wide range of ideas
    • Prototype: Build tangible versions of ideas
    • Test: Evaluate prototypes with users
  • Divergent and Convergent Thinking: Generate multiple ideas, then narrow down and refine

Empathy Mapping Exercise

  • Purpose: Gain deeper understanding of users (e.g., Kathy, a 67-year-old with arthritis)
  • Materials: Empathy map template with quadrants for 'Do, Think, Say, Feel' and additional fields 'Jobs, Pains, Gains'
  • Execution: Individual brainstorming followed by group discussion, post-its used for insights

Point of View and How Might We Statements

  • Point of View Statement: Reframe user needs into a concise problem to solve
  • How Might We Exercise: Transform problems into solvable questions
  • Example: "How might we create a tool that will help Kathy complete delicate tasks in a pain-free way?"

Crazy 8s Exercise

  • Goal: Generate eight ideas in eight minutes, focusing on quantity over quality
  • Procedure: Fold an A4 page to create eight frames, one minute per frame
  • Follow-up: Choose best idea, present to group, and refine sketches

Prototyping

  • Purpose: Create tangible versions of ideas to test and inspire further development
  • Types: Digital prototypes, physical models, ads, sales decks
  • Emphasis: Fail early and often to minimize resource waste

Testing

  • Simulation: Use oven mitts to simulate arthritic hands
  • Procedure: Each group tests another group's prototype
  • Feedback: Discuss what worked, what didn’t, and what could be improved

Final Discussion and Takeaways

  • Group Reflection: Share key learnings and highlights
  • Main Points: Foster creative confidence, detach from ideas, get into creative flow, and importance of introduction

Conclusion

  • Wrap-up: Final thoughts, gratitude, and distribution of goodie bags
  • Resource Reminder: Check linked resources for further learning
  • Invitation: Subscribe to the channel for more content on workshopping and facilitation