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Granite 3 Programming Overview

Jan 20, 2025

Granite 3 Programming Lecture Notes

Introduction

  • Focus on programming with Granite 3.
  • Familiarity with Granite 2 helps transition to Granite 3.
  • New features and changes in the interface.

Software Setup

  • Download Granite MA3 software for free from grain ma lighting.com.
  • Follow along by downloading and installing on a PC.

Interface Overview

  • Command Section:

    • Graphical representation of the command on a real console.
    • Use for storing, updating, editing, and using numeric keypad.
    • Shortcut menu available for keyboard commands.
    • Commonly used commands: store, delete, align.
  • Master Controls:

    • Advanced controls for grandmaster, world master, highlight, lowlight, solo.
    • Speed masters for effects (formerly faces in Granite 2).
  • Playback Controls:

    • Simulates 15 faders from real console.
    • Custom master section for programming and execution times.
  • Screen & Display Options:

    • Multiple screens similar to a full-size console.
    • External screens can be connected.
    • Zoom and scale options for better view management.

Patching a Show File

  • Patch Options:

    • Patch, live patch, output configuration.
    • Network configuration for connecting multiple consoles.
    • DMX protocols and backup menu for show saving/loading.
  • Fixture Patching:

    • Use local library or GDTF for fixture profiles.
    • Example: Patching 12 Mac Vipers and 12 Auras.
  • Grouping Fixtures:

    • Grouping replaces layers from Granite 2.
    • Create groups for easy selection.

Building Views

  • Setting Up Layout:

    • Use layout view for fixture arrangement.
    • Assign groups and fixtures to layout.
  • Customization:

    • Color coding for dimmers, positions, etc.
    • Set appearances for easy identification.

Creating Presets

  • Color Presets:

    • Open White, Cyan, Magenta, Yellow, Blue.
    • Using presets allows easy updates across shows.
  • Intensity Presets:

    • Off, 50%, 75%, 100%.
  • Position Presets:

    • Define positions like Audience, Roof, Downstage Center.

Sequences and Cues

  • Creating Sequences:

    • Store sequences in fader or sequence pool.
    • Label and organize cues.
  • Cue Timings:

    • Edit fade and delay times for creative transitions.

Effects and Phasers

  • Building Effects:

    • Simple effects using step transitions.
    • Example: Dimmer effect using phase settings.
  • Speed Masters:

    • Assign speed controls to faders for live adjustment.

Timecode Programming

  • Internal Timecode:
    • Simple setup and recording process.
    • Layered recording for complex shows.

Conclusion

  • Practical session on Granite 3 from setup to advanced features.
  • Use of timecode and phaser effects briefly showcased.
  • Encouragement to explore more detailed tutorials and series on specific topics.