if you want to learn granite 3 programming you are in the right place we're going to start today with a new show and start to build it up in this granite 3 on pc tutorial granite 3 programming is a cool thing if you know the granite 2 it's not that hard to learn granite 3 but there's a few changes around the software and there's a lot of new things as well but let's just start with going through the uh the interface if you don't have the the grain ma3 software you can download it on grain ma grain ma lighting.com and it's free so you can just download it and you can follow along if you want to so let's start with the just going through the the interface up here you have the ability to shut down and restart and and lock the screen you can do that oops here we have the command section this is basically a graphical representation of the command section you would have on a real granum a3 console so in the beginning you're going to go in here to do store and update and edit and and all the use the numeric keypad but when you progress in your programming you will turn on the shortcut menu here and then you can actually see what shortcut on your keyboard you can use to do different things i find myself using the update sorry the store command all the time i find myself using the delete command the align command and some of the other ones i can never remember where they are so i have to go in and have a look and you can still just open it up and and just push a button in here so that's the command section let's go into this one the master controls this is a little bit more advanced you can control your grandmaster your world master your highlight low light solo um a lot of these things you're not going to use in the beginning so let's just leave it at that for now you have some speed masters as well this is for when you use your faces or your effects on the granum a2 it was called effects now it's called faces to to get the moving lights to to move in circles and and stuff like that you have some time options as well we're not going to use that in in this granum a3 tutorial so this is the master controls if you go below that you can see the playback controls this is if you are on a graname 3 lite you would have 15 faders i believe and this is the 15 faders you can see on the on the real console so if you store something on fader number one here that's gonna be fader number one on the real console so that's the playback controls then we can go into this one the custom master section again you can set some programming times you can set some executed times if you have some executors saved and you you need to you need some special time on them you can actually set it in here and it's a it's a long story we'll we'll get to it at a later point there we go down here we have our screens or our displays right now we are on display one if you are on a granite 3 full-size desk or console you will have three uh windows on it and here you can turn on window number two you can turn them on window number three uh like this um i i'm gonna try to stay on the same window most of the time in this tutorial uh here you have some external screens you can connect to the real consoles consoles as well and here you have on the on the real uh granum a3 lite and the granum a3 full size you'll you'll have two small screens in the command section between the buttons and you can turn them on here both of them if you want to and we're not going to use them here i'm going to try to keep as i said everything on one screen it's a little bit difficult because you can actually you can zoom in and out on this one let me show you real quick if we go into our groups for instance now i opened our groups window i'm going to get into this later but if we here you can see groups one through to 118 but if i go into the small icon up here and i go to my display configuration here then i can actually set the scale for what we are looking at here so if i right click on this one i can go down to 0.75 and that's going to give me a lot more room to work with uh I'm still gonna try to to keep it on the other resolution because it's going to be very hard for you to see on if you're watching on mobile or smaller screens so I'm going to keep it on scale number one just beware that if you set this one to 0.75 you will have a lot more room to have the different gobos and groups and stuff like that on the on the display so let's shut this one down that is basically just a quick run around of the the different options you have here over here you will have some predefined views you can select i think we're going to delete them because part of this learning curve of the grainma3 is to define your own views and to know where to find the different views. So if we just use these ones and don't try to do the other ones ourselves, it is going to be very difficult for you to navigate this. I better put this resolution back, by the way, to one so you can follow along.
There we go. So let's start with patching a show file. We have no fixtures in the show right now. So we need to go into the icon up here.
and here you'll have a lot of different options we will touch some of them in this tutorial first of all the patch we're going to go in and patch some moving lights in a minute the live patch is what you do when you are in a show when you exit a patch if you are in a network it's going to send the show data the show file to the other consoles connected to the network and maybe if you have some processing units on the network as well so it's going to stop the show for about a second if you do changes in the live patch it's not going to stop the show when you exit the the patch again so that's the patch we're going to go in it in a minute we have an output configuration if you have a real console i don't have a real console connected here or any ma hardware but here you can actually set you can set the outputs the physical outputs and the the different output forms on the real consoles we go back into our network configuration there we go in here if you have multiple consoles connected you can see i have a computer connected right here if i connect a granite 3 lite or another computer another on pc software it's going to show up here and i can connect these two consoles together or these two computers together which can be really cool if you're programming on one computer and you have maybe a 3d window open on another computer you're not going to stress the first computer with calculating all the the 3d rendering so that's another option we're going to get into that maybe not in this tutorial but definitely in other tutorials if you check out my channel i have a tutorial series on granum a3 programming multiple different episodes where we touch different subjects in each episode so you can check that out it's on the channel here but basically this is uh this is a network we have in and out this is also where you can define where stuff comes out of the disk where stuff comes in that can be dmx in this can be added in this can be all different things it's a little uh a little too advanced to uh to a beginner uh DMX protocols here as well if you want to transmit artnet or streaming acn or if you want to receive artnet or streaming acn this is where that happens you have your backup menu here if you want to save your show if you want to load a an old show or if you want to create a new show this this is in here we can go back again and say quick save if you just press this one it's going to save your show it's very easy you have import export you can import different you can import macros you can import positions you can import if you're building a show on another console and and someone sends you some exports of of that can be positions that can be as i said macros or whatever so this is where you you do that you have some different options in your desk slide desk lights and your backgrounds and everything we're not going to touch that in here but you can basically change the you can see right now we have like this gray black kind of thing going on if you go into daylight here it's going to change the interface completely so that depends on if you are outside maybe in the sun on a festival you might load this one it makes it a little bit easier to see but let's just go back to the default one here import there we go then we have some other settings in here you can set up your date and time and some usb configuration you can update your software you can configure your touch screens you can do all kinds of different things in here on pc settings if you have some midi midi going on i mean a lot of this is highly advanced and a lot of this you will never use so that all depends on what kind of job you have i come from a rental company i work in a rental company and i do a lot of festivals so my basic understanding of the grain ma2 which is the one i've been working on for the last few years is servicing other people and not myself so So if some artist comes along and they have their lighting crew with them, I help them as much as I can and integrate their consoles into our network and so on. This is what I do. Over here, if we just try to touch this one again, you can see we open this one and this display option opens over here. You can delete a screen. You can delete all screens.
You can configure the display as I just showed you. And you can, if you have a screen full of stuff, you can go in a window like this and you can say delete window. It's not going to be deleted, deleted. You can still touch these presets over here and it's going to show up again. But if you want to build something from scratch, you can go into this icon here and say delete this screen or delete all screens.
Let's just say delete this screen and it all goes black. As I said, you can still just... push a button over here and it comes back but right now let's just delete all screens and let's do something really crazy and that is to delete all these over here i am pressing ctrl d for delete as when you can see i do that ctrl d delete comes up in the command line down here because i have my shortcuts turned on so i just delete all these views here and now we have a blank disk so now it's up to us to build a show from this so let's go into the patch and say what do we need to do i would like to patch some let's say let's go into the shares library the shares library is an online library where you can search for different fixtures these ones are local they are what what's saved on your your hard drive there's loads of fixtures in here in the graname 2 library and you can use the graname 2 fixture profiles on the granum a3 software without any problems but i'd love to use the gdtf which is the new file format here so let's just search for let's say mac viper we have a mac viper performance we don't have any normal wipers okay so let's go back into granimate 2 and say viper in here and we have a viper profile and let's just check out which one we need i need the 16-bit version i selected and then it's going to ask me a name i don't have to name it but i i'd like to do that every time if i say viper one or viper and then a number in the end it's gonna go with that number and if i patch 12 vipers it's gonna name them viper one two three four five up to twelve so let's do that let's say we have a quantity of 12 vipers and we want their fixture id to be 701 fixture id is the instead of physical faders on a large console which you had back in the day today you are working with fixture ids so a fixture id is a unique number for this fixture on your console so every time you press 701 on your numeric keypad and then please 701 please or 701 enter on your on pc keyboard it's going to select that specific fixture and right now i'm asking the desk to patch 12 of them starting at 701 and then the patch down here is going to say i'm going to patch it at universe number one and starting at dmx address number one on that universe so let's just say apply to this and you as you can see here it patched all of them so let's patch some some more fixtures a new fixture here we can say see if the aura is in the gdtf library there's an rxb in here and let's see what we have here yeah let's just choose that one there we go we have an rxb and it's already named it number one which is fine let's just patch 12 of them again and we call them 601 and we want to change the patch to universe number two starting at number one so there we go now we patch some auras and we patch some vipers So we need to group these.
Back on the Gran Am A2, you would have like two windows where one would be... this is my this would be like a line or a layer with all your fixture fixtures for with all your vipers for instance in it and we can do that here as well but it's it's changed up a little bit you would have layers on the granite 2 right now in the granite 3 you can group things together and it's kind of weird to do that that way but but it works so if we go into we go all the way down to new fixture and we say insert new fixture we can go into the grainma3 library up here and we can search for group like this and we can select it and say this is group number one how many groups do we want i think we're going to patch about four different fixture types so let's just say we need four groups and the fixture id it doesn't matter right now because we're going to change it in a minute so let's just leave it at the 713 like this now i have group one two three four and group number 713 up through to 716. I want to put something in my group there's nothing in the group right now so let's just take in group one take all the Vipers if we select them like this you just press down on the mouse and then drag all the way down now they're all selected and we can say cut and we can go into group number once new fixture if you can't see it just click the small arrow down here new fixture and we say paste now we pasted it into group number one so let's rename group number one and we do that by pushing it like this and then right clicking and we can say all vibers all viper there we go and we can say all our vipers are our group sorry our fixture number 701 and up so let's just rename this one right click on it and say this is group number 700 so in group number 700 you will have 701 two three going all the way up you can select a group now on your numeric keypad if you press 700 please instead of 701 or two or whatever if you say 700 please it's going to select all of them which is new you couldn't do that on granite 2. but let's put something into group number two let's do that with all our auras here let's select them all the way down like this or we do it again Yeah, and we say cut, and we go into group number two and into new fixture, and we paste it in here like this. We rename this one as well, Aura.
Maybe we need to call it all Aura like this. There we go. And we set the number to 600 for the group. There we go.
We'll just leave group three and four for now, and let's just try to leave the patch and see what's... been happening in here right now we have nothing in here so be able to see what we're doing we need to set up our 3d window we might do that first so let's go in if you have the blank black canvas as you have here no matter where you push your mouse button if your mouse is here it's going to build a window from here and downwards so if you delete this one and go up here and say now i did it all the way up in the corner it's going to fill the entire screen you can still resize it the way you want it with simply touching this small triangle down here so let's delete that one again and let's just build a 3d window over here where our 3d there we go that's our 3d window and then we have some extra room here to maybe make it a small window then i think we need the extra room here for our groups and our the color pools and and all that stuff so let's just make this rather actually we can make it big in the beginning and then we can simply just see if we can find our fixture somewhere right now we have a 3d window but there's nothing in it and that's because all our fixtures are on beneath the floor right here but if we say we go into the command section and we say 7 0 1 through 7 12 please now we selected all our mac wipers and as you can see it's a there's a little yellow selection down here if you go into the 3d window here and you go into setup if you see the difference down here right now you can control the dimmer and the position and the gobo and so on we'll get back to that in a minute but if i press setup it's going to change down here you have your position position x y and c and some rotation stuff down here so right now we selected 12 wipers and if we hover over this round icon here and you roll your mouse button you can actually roll it up you can also grab it with your left click on your mouse and then do it like this scroll around but i find it a little bit easier just to use the the scroller on the mouse right now it's telling us that it put it at six meters height or 6.9 meters you can push this one and then you can simply say okay i want it in seven meters please and now it's seven meters above the floor uh this only looks like one fixture but it's actually 12 fixtures grouped into one they are on top of each other that's why you can only see one you need to move it on your x-axis like this but you're still moving all 12 of them so it still appears to be only one so if you push this one and set it back to zero and you go down to this align menu down here or this align button down here and you push it once or you right click it you can see all the options you have here on granum a2 if you wanted to space something out you would use these bottom ones here this one spaces it one way this one spaces it another way this one towards center this one away from center this changed a little bit on the granum a3 i don't know why but right now you use this dash here some somebody can can give me an explanation maybe if you know why then please leave a comment down below this video here but now we selected this dash here and then if i hover over this one again and i start scrolling then it spaces the the moving lights out and i would like to place them at six meters like this so it's minus six meters so this one if you have center here this one is six meters away from center and this one is also six meters away from center now we space them out but we don't know uh if this is number one or this is number 12. but this is a cool thing on granma 3. you can show labels on body so if you push this one it it's going to tell you which moving light you have where i think this is a really cool feature and i really like this you can turn this one on as well if you turn on the moving lights if you exit setup and you turn them on it's going to tell you exactly which cone is hitting where which is also pretty cool but we don't need this we'll just leave this label on on body turned on so now we positioned all our vipers let's do the same for all our auras so we press this small at button down here this one is the more the commands you need all the time you can you can clear your programmer like this you can set them to full you can turn them off set them to zero you can set them to the default you can cut them out you can turn them on turn them off all kinds of stuff basically i mostly only use this one down here i use clear all the time i use full i use zero that's basically where it starts but as you progress as you get better as a grand ma3 programmer you can start using these ones down here so now we have positioned all our vipers let's do the same with all our auras so we go back into the command section we just uh clear just to be sure that we don't have anything in the programmer and we choose 601 through 612 like this so that's basically the same thing you can see it pops up down here we set these ones to seven meters i think we should set these ones to maybe six and a half meters like this in height and then we we can space them out here like this and do the same thing we just space them out to six meters in each direction like this there we go so now we have all our wipers and all our auras maybe we need to push them back just maybe half a meter like this so now if we go into the camera up here and we right click and we I have actually never used this one I have actually never used this one so basically you can change cameras up here but you need a different view for it the one we just deleted over here but you have all kinds of camera angles you can you can change but we're not going to do that now but basically this is all your your moving lights so let's add some other stuff let's go into the patch and see in our group number this one number 715 let's just patch them directly in here right now so new fixture you can just right click it's going to open up the the the window for this and we can patch some let's just do some dimmers maybe a generic generic dimmer let's do an 8-bit dimmer like this one there we go demo number one that's fine that's a cool name let's set the quantity to 12 again Let's call the units 101 and let's patch it to universe number 3.1. if you don't if you don't if you want to use if you want to fill up your dmx universes a little bit better you can go into the sheet view over here like this and it's going to tell you where stuff are patched and where you have room for patching some more if you want to right now you can see we are on universe number one you can see the small one here if you scroll down you will find universe number two and so on but let's say we want to patch something on universe number one maybe we are on a granime 3 on pc wing the command wing you can you can purchase it has i think it's two dmx outputs maybe it's four i don't remember but sometimes you need to cram stuff a little bit better together so now you can see we are using dmx channel 312 as the highest number so basically we have room to patch on 313 if we want to but i like to to keep it a little bit different so let's just patch them at 501 so now we know we have a lot of room in between if we need to patch some extra moving lights without it being weird so let's just say 501 and now we know it's going to be on universe 1 501 we have 12 of them so it it fits on one universe because we have 512 channels so let's apply to this one and we have all our dimmers so let's exit the patch and when you exit the patch is going to ask you do you want to save an exit or you want to discard or do you want to stay in the patch the patch is not completed before you save and exit so it's it's not working before you save it's not stored into the database in the in the desk before you save right here so let's just save this one and clear the programmer and then select you can also write it down here 101 through oh now I had my shortcuts on beware of that one if your shortcuts are on here it's gonna of course not be able to write the way you want to so let's just say 101 through 1 1 12 and once again it selects it down here so let's just uh set this one up it only selected a few of them that's kind of weird let's just set it back to zero let's clear this one and let's try it again 101 through 1 1 12. there we go maybe it works now there's something on the floor here i don't know what it is oh that's the groups ah that's weird the groups are down here and the groups are represented as well i've never seen that before never mind let's just set these ones to maybe seven and a half meters maybe move them towards us a little bit so we say minus half a meter oh that's wrong let's do it again uh minus 0.5 there we go now it's half a meter space between the other ones and let's align it down here as we did with the last ones just align it all the way out like this six meters again like like the other ones so now we patched our auras we patched our vipers and we patched some uh some dimmers so let's just start with this and build some views right now we have our 3d view let's just close this one down again and let's say okay what do we need to work with this i think we need some presets we have the option of dimmer presets position gobo color beam focus control shapers and video and you have some all presets as well if you store into a dimmer preset like this it will only take your dimmer parameters here so if you have a position in the programmer and a gobo and a color it doesn't matter if you store it into a dimmer preset it will only take into regard what's in your dimmer preset and that goes for everything in the dimmer preset so let's just do this like this maybe this size here come on there we go so if we have our all preset they will take any parameter in here so depending on you can store all kinds of stuff in here in the all presets. I used to use the all presets a lot on the Granime 2. I think I should stop doing it because it's sometimes it's really annoying if you're doing a festival and you need to update only the position but not the demo information.
But let's see if we can build this here in another way. We have our positions here. We can put them right here.
I think I'm going to move this one a little bit down and this one a little bit down because I want to make room for my groups here. my groups are basically my selections of fixtures i'm going to show you this in a second i need room for all these groups here and then we have a demo we have position we definitely need some color as well so we go into preset and we choose color there we go and maybe we should do a gobo as well if you are watching this channel once in a while you will see that this is very similar to what we've been doing in in our on pc tutorials in on the channel So this is basically just one where we go through all of it and we start a show from scratch and then don't go from subject to subject. And this also means that the explanation of the different things is going to be a little bit different and of course a little bit shorter in these tutorials. So now we have our gobo, color, position and dimmer. And we have our groups up here but we have nothing in it yet.
So let's put something in it. Or maybe we should store the view first. so if we turn on the shortcuts again and i know that if i press s that's store and i push this one up here i can say groups and presets so if we accidentally delete something like we deleted this window you can push this one up here and everything comes back to normal but let's keep on programming here what else do we need we need our 3d window again so we go into common we open 3d and we scale it all the way down like this i'd like to have the 3d window open i mean if you're on a tour or something you'll have your lighting rig in front of you and you don't need the window the 3d window but since we are programming on the console or sorry on the grand ma3 on pc here we need to see what we're doing so next to it i would like to have my my playback where is my playback there we go playback is a representation of your faders this is the first five faders on your console if you want to change that and see i want to see maybe all 15 faders you can push the ma logo up here and you can say sections and you can set it to three now you have a lot of faders but then we can't really see what we're doing so let's just set with this one back to one like this now we have five faders that should be enough in the beginning ah just had some coffee now we need our sequence sequence sheet as well our sequence programming thing let's see where we can find that one there we go that's the sequence pool this is where we're going to store our sequences in a minute let's just take this one down here and then we can open our sequence window here there we go this is where you can see if you store a queue somewhere you can see it pop up here and you can change the times and and everything so let's just take this one and set the font size to 10 that gives us a little more room to see what we're doing just extend this one and maybe it's going to pop up with some some things we're missing basically we can let's just work with a few sequences and then we can open a macro pool which we are probably going to need in a minute over here so this is our view for now so let's just store this one as well we can just store it on top of this one and it's going to replace what we had before so again if you delete this window and you want to go back to where we came from you just push this one and it save everything just remember to save otherwise it's going to disappear so what do we need to do we need to start building some groups we need to have quick access to all our moving lights so once again let's say 701 through and I did it again turn off the shortcuts 701 through I can't spell 712 and that selected everything that's not the point we clear that again and we go back into this uh sorry into the command section 701 through 712 please that should be all our Vipers and we store this one in group number one let's do the same we just clear here again and we say there we go 601 through 612 that's all our for us and we store that one next to it and then we clear again and then we say 101 through 1112 that's all our dimmers and we store that next to it Graname 3 has a new functionality or a new function called Swipees, Swipees with a W.
Swipees is where you can quickly do stuff in the console. Sometimes if you want to change something, you would have to edit it. You have to push a button and say edit and then say edit group one or store group one or do different commands. But now on the Graname 3, you have the Swipees.
and you can simply if you take your your left mouse button and you push it and you drag it outside of the box this one is going to open and it's going to stay open as long as you keep the the the mouse pressed down so here we can label or we can delete or we can move or we can copy and we can assign and we can go into the settings and we can store on top of it it's actually quite cool and i find myself using it a lot so swipes is pretty brilliant so let's label this one I think it was all our vipers. All vipers. Like this.
Yeah, it is. We clear that one. We do the same here. And we label it all auras.
Like that. And we do the same thing over here. All dimmer.
Dimmer. There we go. So now we have all our vipers, all our auras, and all our dimmers in groups.
a part of the um grand ame 3 is appearances appearances is where you can color label everything the way you want it so right now you see the dimmer has the same color as the position and as the color and as the gobo this this this greenish blue greenish kind of color if you want to change that you can do that you can go into the demo like this and you can go into appearance and you can say there's a lot of appearances here i want a new appearance and then you can simply make it for instance let's make it magenta or magenta is here and we can call it magenta so now we have a magenta appearance and it put it on all of the the fields here so everything you store something in your dimmer it's going to have this background if you want to change it to this color over here you can set this one to none and then you can go into the pool color and you can do the same thing you can set that to magenta and okay there we go now we change the color of this one this is going to make it easier for you to quickly find something if you know that your dimmers are always this color and you know your positions is always another color then it's going to be a lot easier to to navigate around the desk so let's just give them some different colors here and we do the same over here and it doesn't matter what color it's all up to you what you want to do so let's take this one as well and give it a weird color like this and the sequences are fine maybe the groups are fine as well so now we have our demos position color and gobo and we could add a lot of other stuff because as you can see it's only dimmer position color and gobo down here then you have beam focus and control as well we don't have room for it here but on a if you're doing a real show you would probably want to to have those views open as well but we're just going to keep it simple so you can follow along on a on a small screen that's basically why we are we are on this uh this resolution here but let's uh clear again and say what do we need to do let's start with the making some colors for instance let's say all our wipers and all our auras Let's go into color. And here we can mix some colors if we want to. You can press it right here and then you can type in your different values.
Or you can turn this one up and down as well. But it's not the easiest way to do it. You can also open a color preset.
So if we take the 3D or maybe the playback window and we just remove this for a second. And we push the empty space here. then we can go into where is it the color picker right here here's a color picker and the color picker has some different options this one i mean everywhere you push it you can you can adjust the color on this one you can adjust the color on this one you can use your faders you can work with cyan magenta and yellow or rgb that's all up to you you can go into the book here and you can say okay i'm used to working with lee colors and then you will have all your lee colors in here and sometimes they will match a le color and sometimes they won't so it's not like it's not calibrated to the moving lights but if you go into this one the color picker and you can say my vipers and my auras let's just turn them on they are white right now simply move around here and then you can easily make your colors so let's start with making an open white color because you always need to be able to get into a color but it's just as important to get out of it as well so let's store this color right here and as you can see it already recognizes it it to be open white so let's just move down here and we can label it to open white then let's make a cyan we store this one here and we label it cyan like this we do a magenta maybe and we store it right here and we label it magenta and we can say yellow or green oh i'm moving the window here let's just do a yellow and start here and we call it yellow and let's have a dark blue here as well there we go and we store it here as blue the reason why we do color preset like this is then you don't have to mix a color every time you need it and if you take all your moving lights into a color let's just turn it on and put it into blue If you at some point want to change this blue color, but you have done a complete show and you use this blue color multiple times in your show, if you change this one, you're going to change the entire programming, which is good because it's a reference.
So if you want to change something here, and that goes for everything in the color presets, if you use it when you program, which is the wise thing to do, then you can always come back to it as well, and then you can always change it. say if you clone your fixtures to to another fixture type and the colors are all weird then you can just change these one these these colors in here and it's going to change your entire show which is really essential let's do all our Vipers and our auras and our demos as well and then let's turn them off and we can store this in our demo preset let's turn them on and we can store this in a demo preset as well and we can label this uh off we can label this 100 percent and then if you if you need maybe a 75 let's do that uh a 75 there we go we say command section and we say 75 percent please and we store that right here that didn't work that didn't work let's do this again go into the demo and we set it to 75 like this and we store it on top of this one and we merge there we go when you need to store something let's say we need it at 50 as well let's change it to 50 like this instead of pressing store like i did before you can simply use your swipey here and you can hold it down go outside the box and say store so now we did a 75 right here and we did a 50 right here there we go 50 percent now it's in a weird order so we need to change this up a little bit we need to move it around so if we clear the disk we can use the swipes again and we can say i want to move this one over here i want to move this one over here i want to move this one over here and then we can move it into order like this this is pretty brilliant about the the swipes i really like this because when i saw it for the first time i was like i'm probably not going to use that what that's new i i don't need new but it's pretty pretty brilliant and it's going to save you a lot of time especially if you're working on the on pc version like this because otherwise you have to go in and out of this window all the time if you have two windows you can keep this one open on one window and you can program on the other one that's all up to you and the setup you have at home so right now we can say all our wipers at 100 that's pretty cool and you can even use these ones to save effects if you have any effects running we'll do that later right now we have all our demo presets we have a lot of colors down here and now we need to do some positions so let's just say we need to turn them on We need to see what's going on. And we need our position here and we need to tilt them a little bit forward like this.
Maybe we need to zoom this one out a little bit so we can see what we're doing. So basically this is our straightforward position. So we can basically just store this one right here and say position number one.
Then we can select all our wipers and we can go in like we did before when we set up the 3D view. we can align and we can pan and we can fan it out like this and we can select our auras and we can do the same and that could be our position number two and again we can just push this one down and say store position two hello what did i do there we go position number two all right so let's clear this one again and now we have all our wipers in position number one we turn it on we can move it to position number two back to one and then we can say we need it to go into the audience like this and we can store this here and say label audience and we can do the same with our auras we turn it on and we tilt it forward and we basically start from this one and then we can tilt it forward like this and we can store it on top of this one we merge it there we go and once again we go into this one we turn it on and we can move it a little bit further up into the air and that is going to be our i always call it a roof position but you can call it air or whatever people have all different names to use here so we call it roof position there we go so now we have four positions maybe we need to do a downstate center position as well for a lead singer so we clear here we take all our wipers we turn them on we put them in position number one and we go down to our align tool we make it active and we pan it in towards center like this that's not enough and maybe we need to turn this one off and we tilt it a little bit let's just call this one downstate sensor so we store this one here and we label it ds center like this so now we have for our lead singer downstate sensor with all our wipers we could do the same with all our auras should we do that yeah and we turn it on and we move it a little bit up and we align it with our pan like this i know it's not very precise but uh that's the way we could we could do it quickly we could do it uh basically uh fixture by fixture with going to to the next one and adjusting the position that's what you would do if you're doing a real show but this is just basically to show you how it works so that's all our auras we store this one on top of the other one and we merge it in so now we have a few positions there as well make We could make a few gobos with our Vipers. Once again, we turn it on, we put it in a position, and we go into Gobo, and we choose Gobo Wheel number 1. And here, which is really cool, you can see all the different gobos you have on this Gobo Wheel.
So let's start by recording Gobo with nothing in it. So if you put a Gobo in, it's as important to put it in as it is to be able to take it out again. So this one is Open Gobo.
open gobo and then if we put in the next one we can call it dots and we store this one we don't have to label it because it other it it shows a representation of what what gobo is in it we do it with the next one it's called happy and we can do it with the next one it's called i don't like limbo so we go to the big bones here and we store that one as well so now we put in some gobos we did some some colors some positions and a little bit of grouping up here i think we need to do some groups for the odds and evens on this one because we're going to need this later so if we take this one and we move it over here we don't have that much room and because we need to to be able to see what we're doing as we talked about before we move this one over here so right now if we we don't need the color preset anymore because we already built the colors we need so we can just go back to our playback section here we need to do our layout on my channel you can find a long tutorial about how to build a layout view but let's just do it in this episode as well we have saved our view here so let's build a new one we clear the screen like this and we click up here and say to build a layout i need my groups i need to be able to see my groups like this and i need to open my layout right here that is where you select different parts of your layout you need this one over here and then we go in and see if we can find the layout view there we go and the layout view is empty there's nothing in it because we need to assign what we need on our layout view so basically we are working now in the layout view the default layout view which is everything right now or nothing right now basically we I think we could delete this one what would happen nothing so we just delete this one and then we store a new one and we call it we call it all so we need to store our vipers our auras and our dimmers into our layout all view here so the way it works on the grain ma2 was you would select all your fixtures and you would store them into your layout view or into this layout pool here it works a little bit different in Graname 3, you would select your group and then you would say assign and that is Alt A on your shortcut keyboard. And then you would press it right here and it's gonna save your layout or your fixtures into the layout view. And then we can start moving it around and manipulating the sizes and stuff like that. You have this button over here.
This is where you move stuff around. You have this one over here, then you can lasso. around it and select it you can put some extra ones in here you can delete them again if you want to if they are selected you can simply press delete and all kinds of other interesting stuff here so right now we need to align this to the to the view as we have here so we need to move it all the way up like this and then we need to space it out and once again we do it in the same way as we did in the 3d view and when we have panning your fixtures you can simply use the dash here and then you can scroll your mouse and then it's gonna align them evenly so there we go we don't like the width and height of 50 we need to make them bigger so let's make them 100 high and 100 wide like this then you can suddenly see the intensity on the vipers you can see their number and you can choose what kind of information you want in here we're not going to mess around with that in this tutorial but you can basically say okay i only want to see the number or i only want to see the name or i only want to see the percentage of you you can see it in hex code and everything you can you can change all that around let's not do that right now so basically we just saved all our vibers into a layout view maybe we need to assign the group as well so we have quick access to the entire group and not only every single vibra like we have here so let's just move this one back again one thing i need to talk to you about is you need to move it around if you want it completely spaced out correctly this this snaps you can move it around and it snaps to to the grid like this i like to do that because then you know exactly when you position the next one that the spacing is the same and all that so i like to do that so we can just quickly space them out like this we move them over here and we move them again it takes a little bit of time but i think when you do this it's gonna make it a lot easier for you to see where things are and if you space it correctly it's it looks better so basically that's why so there we go they are spaced more or less evenly across the board here and then you can say we clear that and we select all our auras and we once again alt plus a we assign it into the view like this and then we change the width and height again to 100 and a hundred there we go and then we can move it around so if we take one at a time and we can put it directly underneath the aorus like this we do that all the way across here maybe it looks correct when we're done that's not good you can turn snapping on and off and you can also define the spacing between the snap points if you if you want to go really precise on it for me it's enough that they are spaced so far apart that i can select easily select every single one if i want to to use it the layout view is really great if you want to do groups or grouping afterwards if you want to do your odd groups or your even groups or whatever it's gonna it's gonna help you a lot so uh we have all our vipers we have our auras they're saved into the show right here or saved into the layout view here i need the group as well so before we said all our vipers and we said assign into the view now we're going to do it the other way around we're going to say assign all our vipers into the view and then as you can see here the group actually shows up here instead of the single fixture and again we can set the width and height if we want to let's set that to 100 like this and now this is all our vipers if we exit the setup menu over here and we push it it selects all of them which is pretty cool it is exactly the same as pushing this one it's the same item it's just if this one still references this one we just move the button down here but it's the same thing if we delete this one if we change this one it's going to change this one as well let's do the same with the aorus let's just assign all our auras down here let's set the size again we go into setup and we set the size of this one to a hundred and this one to a hundred as well and we move it down here we have our vipers and we have ours but we don't like the icon right here we need to change the appearance of this one so you right click it and you can go into appearance and you can say if you want to choose a one of the other icons in here or you can choose a color or you can build a new one and you can load your own images and and stuff like that we're not going to do that here but you can do that so let's say appearance number 17 let's just call all our wipers let's make them blue and you can see it changes color over here let's do the same with yours go into appearance and make a new one and maybe we just make them red just for the fun of it there we go um I haven't been able to figure out how to do that on the single fixtures. I mean, I can right-click and I can change the appearance, but it only does it on one of them, which is really annoying.
And I hope that's going to change at some point. I think that's the way we used to do it on Grand Ami too, but I'm not really sure. But maybe we can change it in a later software.
I hope so, because it's... it's very nice to be able to customize the look of these ones and you can even put images in as well and and stuff like that if you go into appearances and if you load an image you can you can load an image of a viper if you want to and sometimes if you use the especially if you use the gdtf library the images will be on your fixtures so that's actually pretty cool let's do the the dimmers as the last thing let's uh assign the dimmers down here and let's just uh put them into place as well we need to change the size first we can just space them a little bit and then we change the size as well to 100 and 800 and then we can move them into position like this let's just do that really quick I know it's boring but uh i love to show you all the options here because i think it's really cool that you can customize everything and it's going to help you a lot to have to to build everything from scratch i mean you can always use the predefined views and and everything that you can load on the on the console but the ability of you need the ability of changing stuff around you need the ability to to customize it the way you want it and the only good thing the only easy thing to do is learning by doing i mean if you just do it even though you don't have to it's going to be a lot easier for you to remember how to do it on your own afterwards so there we go that's all our demos and we sue so we built our views and everything let's build a few sequences just for the fun of it maybe just let's just build one uh with a few different cues in it so let's take all our wipers uh it's on right now we need to go back so we can see our 3d view so we just press groups and presets we didn't save the other view here so so we still have this one let's turn it on turn them on and then move them into position number two for instance and let's just zoom out a little bit if you find yourself constantly having to change your view or something that always jumps back to something you don't want then zoom out like this and then you can store it again on top of your preset and it's going to show up here the next time just beware if you store this like we did right now if you store it into the layout view your layout view is gone so just be absolutely sure which view you are in and which view you are going to store things in um we now turned on all our Vipers let's give it a blue color and let's uh give it a well that's basically it we want to store this into a sequence we can do that in two ways we can store it directly into the sequence right here right here like this store here and this is going to build our first sequence and as you can see it pops up right here we can also if we want to store it directly on one of the faders up here it's gonna position it here it's gonna it's gonna store it right here and on 201 for instance or 101 for instance but it's also going to create a sequence down here so if you store something up here it's automatically going to store a sequence here let's just try it for just for the fun of it we have a store and we push here and you can see it opens the sequence right here if we rename it master you can see it renames it up here as well it's sequence number two as you can see on this small number down here and we just named it master let's just delete this one again we still have the swipe piece open so you can simply say delete and it's gone we start the other one here let's call this one master instead master if i could spell there we go and now we have a sequence down here let's clear the programmer and let's say where do we want it i want to assign it to 201 so let's do that say alt plus a which is a sign this one up here and now we have 201 up here and right now it uses the buttons or the button just below the fader if you want to change that you can go in here i have a more in-depth tutorial on that it's called sequences i think of faders and buttons now i think it's called executors faders and buttons actually it's episode number nine as as far as i remember eight or nine in my tutorial series that's a little bit more in-depth tutorial on how to assign stuff to uh to executors uh assign sequences to executors in the granum a3 console because it's a little bit difficult sometimes when you are on the on pc version to get your head around what is actually happening on the real console if you store something right here on 201 where is it going to pop up on the real console but it's actually going to pop up on the first fader on your left side on the real console and if you change that into not the wing sorry if you go into this one and you go into sections on the granite 3 light you have three sections three sets of faders five faders in each section and you can choose which one you're looking at or choose how many you want to look at here right now we have all 15 faders up and you can and you can change that if you want to and you can also change which part of the fit that's a different tutorial definitely but if you are in a grand may 3 full size you have two wings basically you have 30 faders as far as i remember um up on the on physical faders so basically we're just looking at the first first five faders and we just saved um or we just stored a sequence and we assigned it up to fader number one so now we can start moving it around and manipulating it manipulating it or whatever we want but let's just before we do that let's just clear here and say if we press go to this one it's going to turn on what we just saved let's build a few more queues in it let's take the Vipers again and change the color to magenta and we can store that we can start right here or we can start down here it's going to do the same thing let's start here and it's going to ask you create a second queue or do you want to merge it so if you merge it it's going to change the look of queue number one we don't want to change the look of queue number one we want to create cue number two so let's do that and if you override it by the way it's going to replace whatever was in it if you turn on all your auras right now and you override it's going to kick everything else out that besides what's in your programmer and then you have remove if you want to remove some values from the programmer that's also a different tutorial because it's a little bit tricky to remove stuff but it's extremely important to know how to do because this is a tracking disk so being able to store new values into the programmer, sorry, into a sequence is important, but being able to remove some is equally important. Then you can release the cue list or you can release the fixtures or you can create the second cue. We create the second cue on this one.
And as you can see down here, cue number two just popped up. Let's label this one cue one. Let's label this one cue two.
there we go maybe we need to put in a few extra things let's move them to another position and let's store that into this one as number three it only asks you the first time if you want to create a second queue if you say yes to create a second queue as we did before it starts a queue list in in the sequence otherwise you will often use a fader or a button with only one queue in it i'm going to show you this in a minute we're going to do some bump cues uh but uh but but and and then you only need um one cue in in your sequence so you will have a lot of sequences with only one cue in it when you are doing real shows let's label this one Q3 so now we have I didn't do that correctly cue number three there we go now we have Q1 2 and 3. so let's just clear the programmer it goes back to what it was doing before if we press go up here it's going to change color as we ask it to and if we press go again it's going to go into the roof position and change color as well let's say we need to update the queue number three we need our auras to change to yellow and we we need to store that into queue number three basically we need to change queue number three we say store and we push queue number three and it's going to ask you do you want to store do you want to merge or remove release override or cancel let's just merge it in and then when we clear out it's going to stay in yellow because we are in queue number three let's go back to queue number one and let's see what's going to happen change to queue number two change to queue number three it's a little fast so we need to change the timing a little bit right now it's doing everything in zero seconds the duration is zero seconds we want the fade to be let's say two seconds on all of them so i basically just select all of them i just push the left mouse button and i just drag it down and i right click and i said two seconds and now it changed everything to two seconds so if we push the go button this time it's going to fade on the duration of two seconds and it's going to go up in two seconds maybe i wanted to go all the way up but stay in the same color until it reaches the the top up here so i can say edit and that's just pressing e on the keyboard cue number three that's wrong i can say edit enter there we go and then i can select my vipers i can go into my color directory down here and i can go into delay down here and i can say i want to delay the color before it changes color i want to delay that with two seconds so if i go into color here and i delay for two seconds and then I did the change, but now the disk needs to update. You can't store this. Actually, I haven't tried it on Granium A3, but on Granium A2, you needed to update the queue, and I think we need to do that as well here. So if I go into the command section and I press update, it's going to ask us, do you want to update queue number three?
And I say yes. Close this one down, and we clear. Then we can try running the queue list again.
We go back to queue number one. cue number two changes color cue number three moves all the way up and when it reaches its top position then it change color so that's pretty cool there's a lot of uh options in using the the timing in in the grand mma3 desk or in the grand mma2 as well or in any lighting desk basically using split timing is is brilliant and something you which which can help you a lot if you understand how it works we can also do another thing We can choose our wipers again. and we need to change the time again we go into the delay right now it's delayed only on the single we need to choose the feed actually actually made a mistake before the single if you are in color and you are in single in the link timing down here it's only going to do it on that one parameter which is the green we need to tie them all together so that's going to be done here with feature so let's just try it again and say we delayed it for two seconds let's try something funny we delayed two through three seconds so now it delays the first fixture two seconds and the last fixture three seconds and it spaces everything out in between so let's just try and update this one and see what's going to happen we want to update our sequence master queue number three right here we clear and then we start the cue list again from scratch so cue number one cue number two in two seconds and cue number three should move all the way up in two seconds and then change color over two seconds or over one second you see it didn't do it at the same time it split the time between them let's do another change on this one let's edit the queue again we say edit enter because we're in queue number three we choose all our vipers we choose our color and we say fade right now it fades it says it fades on zero seconds which is not correct maybe i need to clear this one again and let's try editing the queue again edit enter we are in queue number three we go into fade and we select our auras now it says it fades in two seconds we need it to fade in zero seconds then you can better see the change once again we update and it asks us again cue number three beware if you update over here that's the preset and i presume that's the way it is on granite 2 anyway if you have effects running if you have the presets if you have cues different cue stacks running it's going to ask you it can present you with multiple options of cues you want to update so beware what you update but we know it's queue number three we need to update you just push it like it just did now let's uh clear again and let's start over we go into queue number one we go into queue number two it change color now it moves up and it changes like this because we set a delay time on the on the change so it delays from two through to three seconds so the first fixture is going to be activated exactly at two seconds and the last picture is going to be done changing at three three seconds sorry so that's that's pretty cool and you can actually do some amazing effects uh only doing using delay times so that's uh that's pretty cool but let's go back into queue number one and say okay now we have our fader here we need to we need to activate some of the buttons because right now If you go into the section here, you can see we have our master section.
You have four buttons on the Granium A3 console on each fader. You have a button in the button called the 100 range. You have the 200 range, which is the first button here. And you can see the fader is indicated by this one. The next one is also a button and a rotary knob.
And the last one, a button and a rotary knob. Right now... this sequence is only tied into the button below the fader and the fader but we need to be able to use the other ones as well and I also have an in-depth tutorial on this part of the of the programming in my Granime 3 tutorial series so you can check that out on the channel if you don't want to see this very very long programming session so right now it opens up right here I need to open up in its own window so i go up here into the small icon and you can actually do that on almost any view in the end of the system views you can choose where it opens so you push this little screen here and you say i want it to open on internal number two which is our second screen it opens up in its own window which means that we can place it over here and then we can see what's happening when we when we do stuff right now i have my go button here or my button below the fader i have the fader up here and then above that i have a button and a rotary knob if i push this one the 300 range it extends my sequence so i can make use of the button and the rotary knob above it if i do it again it extends all the way up so i can make use of two rotary knobs and and two buttons depending on what you need to do sometimes you need the full range and you need a lot of buttons and sometimes you only need a flash button that's all up to you the only problem is i can't extend it down here and that's kind of odd because that would be logical to be able to do that.
But let's just close this one down here and say if I delete this one, now it's gone, but the queue list or the sequence is still down here. So we can basically just assign it. And before we assign it to 201, if we assign it to 101, now I probably hit a button the wrong way. There we go. Assign this one to, I did it wrong.
assign this one to 101 now it's only assigned to the the button in in the in the bottom of the of the desktop below the fader so now I can extend it up to make use of both of them this is the fader this is the button below the fader and this is the bottom all the way in the bottom and I can do that all the way up if I want to if you extended it all the way up and say oh no I don't want to use the 400 range anyway you just push the 300 range and it goes all the way down and the same here you just push it and it's it goes down you can extend it to your right as well and make use of both faders here you can go all the way if you want to and again if you want to go back you simply push the one you want to go back to so it's quite easy so right now i have two buttons below the fader which is a part of my sequence i have the fader up here and i could extend it up to the next one let's just do that This one, these buttons up here is for your encoder or for your rotary knob. If you push this one, you can tell it what to do basically. And the same goes for all the other stuff down here.
So let's say we have a go button down here. Maybe we should just turn off the shortcuts, then it's easier to see. We have a go button and a go button and a master and a go button. Maybe we don't need three buttons that do the same thing. So we can say...
go plus which is go forward in your queue list that's fine this one I wanted to go minus go backwards in my queue list so it's very easy simply just to put it like this or just to select it and up here I could choose a flash button I could do a blackout button I could do whatever whatever somehow you can turn the the fader off if you want to sometimes that's a good thing I If I run with the longer cue lists, I think, especially if you do festival stuff, having a top button is pretty cool, because that always takes the sequence back to the first cue. So let's do that. Maybe if you have all your vipers and you have some intensity fader somewhere, you might have all your colors on another fader. And if you have, say, 15 different colors or 10 different colors, sometimes when you are in a hurry and the song is ending and you need...
to go back to white it's pretty cool just to be able to hit the top button and you know it's going to go to the to the first queue in the queue list so now go plus go minus master and top so we close this one down this is the way we want it uh right now it's a little bit difficult to see because we need some room up here we need to extend the fader the fader can't really go up and down right now so if we go up into the view here and we say i don't want to look at row number 401 you see it disappears i don't want to look at row 301 it also disappears maybe you don't want to look at 201 or maybe you don't want to look at 101 that depends on what you need to do because that gives you room for the fader to move up and down if you turn everything on on the the fader can't move so uh maybe if we do it like this this is the the button we need the only thing we're missing right now is the is the top button but on the real console it's going to be there so don't worry about it now we change the layout here so basically if i press the groups and presets now it's going to go back to let's just try it it's going to go back to where we were so every time you do that you need to save your view and we can store that on top of groups and presets and i for some reason didn't do that close this one down again and we turn this one off and we ah that's because my shortcuts are not active so we say store up into this one and we just say okay and now this is our view so what are we going to do now we just built three sorry we built three cues into a sequence maybe we need to add our add some some some fun stuff to it so let's say we have our vipers in odd our odd viper so half of them we turn them on and we choose the white color so that's every second Viper is in white we can store that into this button down here maybe and we can clear that we can do the same for the events we turn them on and we turn them or we choose the white color and we store that into that one and as you can see the sequences automatically pop up down here so if we want to label this open white Viper art and we do the same here open white Viper even we have them right here open white Viper odd and even it's a go button so it's not really going to help us because if we push a go button it's going to go white but no matter how many times we push it it's going to stay white so let's just say up here instead of a go button we choose a flash button and the same goes over here instead of a go button we choose a flash button right now it's on so we need some way of turning it off we can basically just say off this one and it's gone now if i push this one odd vipers are gonna be white until i and the same with the other one so basically if you're doing a festival show you can start doing some flashing and some stuff like that we are only using the bottom button right here because we only need to flash this once in a while so we still have the fader we can use for something else so maybe we need to put something on the fader and to do that we can go up here to 204 or 205 and say what do we need on it Let's put a Speedmaster on it, for instance. And how is it that we cannot get into that right now? I don't know why we can't do that.
That's kind of odd. Can we go into this one? Yeah, we can. That's really weird.
Usually when you push this one, you go into the settings, even though it's... There we go. I have to right-click it.
to get into it so if you're on 204 that's the the fader on the console you right click it you can define some special masters on it so basically if we go down to the master section down here and say i want a speed master and i'll show you why this is important in a minute i want it to be speed number one you can click it and you can simply just as far as i remember close this one down yeah now we have a speed master and it's set to it was set to 60 beats per minute we can do that again like this so that's speed master number one if you go in here again and you go into the object i forgot how to do it yeah if you go into the settings i'll show you again if you push this one it's going to go into the settings where you can define what is what you can go into edit settings and you can rename it and let's call it move speed and now if we go back it's called move speed let's do something different over here we go into the object object and we go into master and you can see it changed name in here as well let's uh choose speed number two for the other one oh what did I do there we go uh where did we come from maybe the window is open down here I think it is Speed number two, let's call that dimmer speed. We're going to use that in a minute when we start using the GrandMA3 phaser or the new way of creating effects. Now we have our move speed and we have our dimmer speed.
And that can control if you are doing an effect with pan and tilt, then you can make it very large and then you can control the size on a fader and you can control this. the speed that it moves on this one so let's try to build that next to build a phaser effect there's a few different ways you can do that but first of all I'm going to show you I'm going to show you what I tend to do because you could open the phaser window if you close this one down if you close all this down here sequence as well we can open the phaser editor there we go I think it's very complex and I found another way of doing it which I find a lot easier especially for simple effects but you can actually do a lot of things a different way so here we are we have all our Vipers we turn them on in open white we put them into the maybe position two and we say okay we need to play with a dimmer effect of some sort down here you have a step number one and you can extend it to step number two. And if you go into dimmer and we say, I'm in step number one, and we set it to zero, and we go into step number two here, and we set it to 100%, then it's going to start oscillating between those two values. So zero and 100%. That is a simple effect.
That is a sinus effect. And you can... you can do all kinds of different things down here with the transitions and the width and the and the face so if we push the face down here and we go down into demo again and say we want it from zero to 360 it's gonna do like this so that's a very very easy way to do an effect so if we store this into our demo pool here and we clear again we can take our all our wipers again put them in position two turn them on or we can just push the effect and the effect is stored up here we could say we were we want to store this effect on a fader so let's do that we start on this one and we have our master here we clear and we take it all the way down and when you turn it on you can see it starts to do that as we just ask it to if we put on the the other the other cue list here which contains our colors you can see below it the effect starts let's just change this view just a little bit we need to take our ambient light down I have a separate tutorial on how to beam up the quality on the 3D window in our tutorial series on Granum A3 let's just set this one all the way up to full power on the on the rendering here uh there we go 3D priority yes we can say frames per second you can turn frames per second on to see if how your computer is coping with it you shouldn't take the real ma3 console and putting it all the way to Max here because the real console is not designed to do that if you want to use the 3D in a larger show and if you want the perfect quality you should connect a powerful computer to the the session and then install the on PC software there and then you can log in as a 3D user and then then the the computer is going to do all the heavy lifting and the desk can concentrate on only doing what it's supposed to do so now we change the settings it looks a little bit better now we can maybe take up the beam and the spot a little bit more then we can better see what's going on let's store this one on top of our existing view there we go so now we have a dimmer sequence here which is basically just starting to to do a dimmer effect right now we can't control the speed but as I promised you before we need to activate this speed master over here so if we go into sequence before maybe we should label it dimmer Effect.
There we go. So now we have a demo effect here. If we go into the settings up here as we usually do and we go into settings, you will see all kinds of different settings in here. What we can do is assign this sequence to a speed master and we can do it on a rate master or a speed master.
That depends on what you do. Up here you have all our speed masters and we labeled. our dimmer speed previous so if we choose that one and we close this one down we should be able to control the dimmer speed now which we for some reason can't i don't know why maybe we go back in and see what's going on here we chose our demo speed maybe we need to take the speed master down here instead there we go and see if that helped that helped so now we are controlling the speed on the speed master over here so if you're doing a festival again and there's a really slow song you can turn it all the way down to almost nothing and if there's a really powerful fast one going on you can turn it all the way up so this one now always controls the speed down here and then you can turn off the effect if you want to we can do the same if we do a some sort of movement so if we just make sure we clear here take all our wipers and again we go into the faces step number one and we say our position our feature we start at position number two and we take the next step and we set it to maybe our roof now it's going to start oscillating between those two points and again we can set the phase to zero through 360 it's going to do like this and we can store it on a fader again so this one is sequence five if we scroll down here we can label this to move effect like this and we set up our move master or speed master for movement over here so again we can maybe we need to clear this first to be able to see it and then we take the movement up and then we go into the settings and we edit the settings and we choose our move speed here and we close this one down again so now we can simply control the effect down here again if we have a slow song it's gonna look like this if we have a fast song it's gonna look like this so that's speed masters and a very very very brief touch on the faces or the effects let me just show you one little simple thing because i find the effect even in Granime 2 to be a little complex and the same in Granime 3. I haven't used it enough to to be really good at it but there's a lot of different options.
Let's just try to do a color phaser effect. We are in step number one. We are linked in the feature.
If we are in single we are only going to use or only going to touch one parameter but if you are in feature it's going to take all of it. So let's set the first one here on our vipers to maybe white and let's take the next one and set it to blue and again it's going to start oscillating between those two so again we can go into the face and we can set it to 0 360 360 and then it's going to start doing that so basically it's only your imagination that's gonna hold you from from doing some really cool stuff and you have a lot of steps you can add even more steps and i have to be honest i haven't played with it enough to to do any kind of tutorial on it but this is the simplest way to do an effect that i could think of last but not least let's try to do some internal time code which is really really easy on the granum a3 console and it's actually very easy on the granum a2 as well uh we just close these ones down and then we open our time code in here if I can find it time codes there we go that's all our different slots we can use actually that's uh we don't need that one we open this one again and we go into more and then we see you can also go to all and then search for it we need our time code view and we scale it down then we do the same thing and we search for time code again and we need our time code pool as well when we start up a new time code it's gonna start up a a small preset down here as we have it in any other things so right now we can go into setup that's gonna start a small record button right here and as soon as i start recording i need to store a time code right here as soon as i start recording it's going to start some internal time code so let's say we go this one you can see it activates this one let's say i want it to go a little bit up and down you can see it registers that as well down here you can zoom in and see exactly what's going on let's go to the next cue let's do some flashing just for the fun of it and let's turn our dimmer effect on I don't know if the Speedmaster reacts to it. I don't think it does actually. And then maybe even do some movement here as well.
And if we stop the timecode, we rewind it here. And then we can zoom in a little bit. And then we can press play.
And it's going to run. So if we go back into our 3D window. it's going to start with the that one there we can maybe open our time code pool here if there's room for it there we go and it starts running here as you can see i can zoom in and out it's very hard to see maybe if i delete these views as well delete and then we can extend this a little bit further so we can see what's going on so let's just stop it rewind it again and the way time code works if you set it up like i have now it's just going to stay in the queue it's in until it's told otherwise you can change that on granum a3 it was called status call i don't remember what it's called on granum a3 i haven't really used it yet but let's just stop these cue lists let's just off this one let's off that one and let's off everything and let's just start our time code and see what goes what's going on so right now let's see it's going to activate q1 in a second and then it's going to turn up the fader like this yeah and then we played a little bit with the fader as you can see it goes up and down on its own then it's gonna be ready to activate q2 right now and then we're gonna do some flashing here everything is happening on the internal time code right now I'm not doing anything at the moment to to affect anything and we are running our effects as well you can see it down here so it's pretty cool what you can do with timecode and it's that easy if you have an external time code connected to your console let's just rewind this again and let's just off this one And let's off that one as well.
There we go. If you have a real console and you have a timecode signal going into it with music on it, of course, then you can go back and forth and you can record on the cue list. As soon as the console starts listening after timecode all the time, as soon as it starts receiving timecode, this one is going to start running. And then you will simply go into your timecode pool. and create a new time code start start the time code and then simply do your show while you are in in recording here it it functions the exact same way you simply start recording and then it's going to be like that the another cool thing is you don't have to do everything at once right now we are recording and it's going to start activating everything as we as we had before now you can put stuff on top of it if you want to say okay i had my flashing going on but i want to flash again here so you can you can keep on going through your show and then add layer after layer after layer to make it an extremely complex show if you want to so you don't have to do everything the first time you run the time code you can simply stop rewind and then add another layer and that's how it works and it's really really cool so that is uh i don't know how many minutes or how many hours i've been talking right now but this is granime very very simple tutorial to start up from nothing and then record cues and all your presets and your dimmers and we touched granime three phases a little bit and we talked about sequences and time code on granime 3 and this is a a good very very simple show but of course you can do it much more complex we are working on only one screen here and we have a very very bad resolution so you can you can see it on smaller devices but as you can see if i go into the small icon here and i set it to 0.75 there's a lot more room to work with if you're doing it and I will definitely recommend this because we are very very cramped together right now you could extend everything here and have a lot more you can see here it divides the time code up into different sections so now you can really start to see much much better what's going on I hope you enjoyed this tutorial And I hope you're going to leave a comment down below if there's anything you think I missed or if there's anything you think is important that I mentioned or maybe do a separate tutorial on.
Please check out the playlist we have linked right here. It has a lot of episodes where we go much more in-depth on every subject. please give the video a like if you enjoyed it and maybe even subscribe to the channel so you don't miss any other episodes from us so or from me thank you very much for watching thank you bye