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MUGEN Character Setup Guide

Sep 17, 2025

Overview

This tutorial covers the process of setting up a MUGEN character using Fighter Factory Classic, from configuring character files to preparing palettes and importing sprite groups. It serves as part two in a series aimed at helping users create custom fighting game characters.

Required Tools and Preparation

  • Ensure you have Fighter Factory Classic and MUGEN 1.0 installed.
  • Prepare sprite images extracted from your spreadsheet as shown in the previous tutorial.

Setting Up the Character Template

  • Open Fighter Factory Classic and select the "bite" player template from File > Open Templates.
  • Update the definition file: enter your character name, creation date, author name, and standard palette order (e.g., 1,2,3,4,5).
  • Name all required files consistently using your character's name (e.g., charactername.sff, charactername.snd, etc.).
  • Keep CNS file name "common1.cns" unchanged.
  • Update palette file references to use your character's name.

Saving and Organizing Files

  • Click "Save All" and create a new folder on your desktop for your character files.
  • Continue to paste your character name and save for each prompt, ensuring all files are correctly named and organized.

Reviewing Key Files

  • The CNS file controls character logic; animation files manage required animations and sprites.
  • The CMD file dictates character moves and triggers.
  • The SND file is created by clicking New and saving with your character's name.

Palette and Sprite Management

  • Delete all blank sprites using the red X tool.
  • Assign a new palette by selecting a reference sprite and transferring colors using selection and color transfer tools.
  • If necessary, select additional reference images to capture all colors needed.
  • Save the palette to your character folder using your character's name.

Importing Sprites

  • Click the "Add" button and select all sprites to apply the palette and save as instructed.
  • Update the definition file's palette entry to match your character's name and save all changes.

Grouping and Aligning Sprites

  • Import sprite groups (e.g., standing and crouching sprites) using the PCX button.
  • Assign correct group numbers and check for duplicates.
  • Use "Center bottom" alignment and "autocrop" to ensure sprites are clean and properly positioned.
  • Adjust sprite alignment using arrow keys or drag-and-drop.

Next Steps and Support

  • The next tutorial will cover converting sprites into animations and working with collision boxes.
  • Viewers are encouraged to pause and rewind as needed, and to leave questions or feedback for clarification.