Guide to Creating Roblox Studio Plugins

Aug 23, 2024

Notes on Creating Plugins in Roblox Studio

Introduction

  • Overview of how to create plugins in Roblox Studio.

Setting Up the Plugin

  • Create a script in Server Script Service or Server Storage.
  • Example: Create a simple plugin that prints "Hello World".
  • Save the plugin locally by right-clicking and selecting Save as Local Plugin.

Adding a Button to the Plugin

  • The plugin needs a button to be functional.
  • Example project: Scripts Adder Plugin.

Creating a Toolbar

  • Create a new toolbar using the plugin object:
    local toolBar = plugin:CreateToolbar("Custom Script Tools")  
    
  • Ignore the warning for "unknown global".

Adding a Button

  • Create a button for the toolbar:
    local newScriptButton = toolBar:CreateButton("Add Script", "Creates an empty script", "")  
    
  • The button will use a unique button ID and tooltip.
  • Add an icon using an asset ID or leave it blank if not available.

Making the Button Functional

  • Connect a function to the button's click event:
    newScriptButton.Click:Connect(function()  
        local newScript = Instance.new("Script")  
        newScript.Source = ""  
        newScript.Parent = game:GetService("ServerScriptService")  
    end)  
    
  • This will create a new script in Server Script Service when the button is clicked.

Handling Undo Functionality

  • Use ChangeHistoryService to manage undoing operations.
  • Create a waypoint for each addition:
    game:GetService("ChangeHistoryService"):SetWaypoint("Added a new empty script")  
    

Publishing the Plugin

  • To publish the plugin, right-click on the plugin and select Publish as Plugin.
  • You can publish it to a group or individually, setting sales options if desired.
  • Recent updates allow selling plugins on Roblox.

Conclusion

  • Recap and encouragement to experiment with plugin creation.
  • Mention of the possibility of creating GUI-based plugins in the future.