Purpose: Playing as a god sim, creating havoc, and exploring the game mechanics.
Initial Setup
World Setup: Big blank slate, various tools at disposal.
**Initial Experiment: Single Human: Spawned in the center of the map. Added multiple humans quickly.
Tool: Holding shift allows rapid population increase.
Goal: See how high the world population can go.
Time Spent: 12 hours in real life to reach around 96,000 population.
Empires and Puzzles Advertisement
About Empires and Puzzles:
Game Type: Match 3 puzzle RPG
Features: Over 400 heroes, base building, PVP, alliance battles, summer event from June 12th to July 16th.
Rewards: Gems, VIP passes for inviting friends.
Platforms: Free on Android and iOS.
High Population Challenges
Achievements:
Population reached: 156,000 people.
Performance Issues: Game slows down significantly.
**Observations: 150,000 people sound like flies buzzing.
**Civilizations: Beginnings of 2 offshoot civilizations.
**Time Progression: 19 years in-game time.
Disasters and Interventions
Game Mechanics: Disasters strike (meteors, etc.) without player intervention.
Effects: Heavy population reduction, starvation issues observed.
**Player Actions: Attempted to help with rain and animals to stop the fire; human population drops to 6,000; second attempt with new humans scattered across the map.
Lemon Island Experiment
Unique Island: Lemon-shaped, surrounded by mountains.
Population: Lemon people – isolated to protect.
Multiple Civilizations Approach
**New Experiment: Spread the humans gradually around the map.
Year 28: World has a higher sustained population with different emerging civilizations.
Founding: Divided existing population into small kingdoms with mountains.
Civilization Management
Inspiration Tool: Encourages villages to form their own kingdoms. Used to create multiple small kingdoms.
**Current Result: 13 kingdoms into ~35 kingdoms, isolating parts using mountains.
Division and Expansion
Further Division: Additional mountains to create smaller regions, forced separations for new races (Orcs, dwarves, elves).
**Kingdom Formation: Monitor and assist new civilizations to establish.
Final Observations
Total Kingdoms: Created a high number of isolated kingdoms (88 kingdoms total).
Eldritch Influence: Introduced rage clouds and madness, leading to wars.
Final Chaos: Added demons and moved to the age of dark; resulted in demon domination.
Lemon Island: Remained untouched and intact.
Conclusion
Result: Successful simulation, though chaotic.
Sponsor Reminder: Empires and Puzzles game link for interested players.
Sign Off: Josh enjoyed the process and concludes the session.