Notes on Cross Product of Vectors

Jul 28, 2024

Cross Product of Vectors

Introduction

  • Topic: Cross Product of Vectors (Vector Product)
  • Previous topic studied: Dot Product

Greeting

  • "Very good evening, good morning, good afternoon, or good night" depending on the time of day.

Concept of Cross Product

  • When multiplying two vectors A and B with a cross sign (A × B), the result is also a vector.
  • This is known as the cross product, distinct from the dot product where the result is a scalar.

Coordinate System & Torque

  • Cross products are essential in understanding phenomena such as torque and moment of force.
  • Torque formula: Torque = Force × Displacement

Formula for Cross Product

  • The magnitude of the cross product can be calculated as:

    |A × B| = |A| |B| sin(θ)

    where θ is the angle between vectors A and B.

  • Direction of cross product (C = A × B) is given by a unit vector (n̂):

    n̂ = perpendicular to both A and B

  • The unit vector can point either upward or downward relative to the plane formed by A and B.

Example Calculation

  • Given:

    • Magnitude of A = 5
    • Magnitude of B = 2
    • Angle θ = 30°
  • Calculate A × B:

    |A × B| = |A| |B| sin(30°) = 5 * 2 * 1/2 = 5

  • Calculating B × A gives the same magnitude but different direction due to properties of cross product.

Properties of Cross Product

  • Non-commutativity: A × B ≠ B × A
    • A × B may produce a vector pointing upwards, whereas B × A points downwards.
  • Right Hand Rule:
    • For direction, use the right hand. Curl fingers from A to B, the thumb points in the direction of A × B.

Orthogonal Unit Vectors

  • î, ĵ, k̂ are the standard unit vectors.
  • Examples of cross products:
    • î × ĵ = k̂
    • ĵ × k̂ = î
    • k̂ × î = ĵ
  • Self cross products:
    • î × î = 0, ĵ × ĵ = 0, k̂ × k̂ = 0

Cross Product Calculation Using Determinants

  • Use the determinant method to calculate cross products:
    • Matrix setup:
      | î ĵ k̂ |
      | a₁ a₂ a₃ |
      | b₁ b₂ b₃ |
  • Calculate as shown previously:
    • A × B will yield a new vector based on established unit vectors.

Key Point Summary

  • A × B = 0 if:
    • A and B are parallel (0° or 180°)
  • A ⋅ B = 0 means A and B are perpendicular (90°)

Sample Problems

  • Determining angles based on conditions provided (dot and cross products)
  • Magnitude checks and problem-solving with given vectors.

Advanced Concepts

  • Understanding torque in vector forms: R × F where R is the position vector.
  • R is determined by the coordinates of the points involved.

Conclusion

  • Practice determining angles, magnitudes, and direction with additional examples in upcoming sessions.
  • The next lessons will focus on further advanced vector topics and kinematics.