Blender Model Creation Guide

Aug 3, 2024

Blender Model Creation Tutorial

Introduction

  • Overview of the tutorial on making a model in Blender.
  • Video will be long; timestamps and credits available in the description.

Starting Blender

  • Open Blender: default view will show various elements in the scene.
  • Select and Delete Default Objects:
    • Press A to select all.
    • Press Del or X to delete all objects.
  • Setting Up Scene Lighting:
    • Change display settings for better visuals:
      • Click on the circle next to full view and select Cube map.
      • Set World opacity to 50%.
    • Enable Bloom and Ambient Occlusion in the camera icon settings.

Importing Models

  • Using Cats Add-on:
    • Supports importing FBX and MMD models.
  • Without Cats:
    • Go to File > Import > Select the desired format (usually FBX).
    • Once imported, textures may initially appear incorrect.

Fixing Textures

  • Click on the mesh object and review the material settings.
    • If texture is pink or missing, refresh the material:
      • Remove and then re-add the surface material.
    • For transparent textures:
      • Change blend mode to Opaque.
      • Set base color through Image Texture.

Importing and Positioning Head

  • Import the head model and adjust origin:
    • Right-click and select Set Origin to Center of Mass.
  • To align with body:
    • Use middle mouse to rotate and position the head correctly.
  • Merging Head and Body:
    • Ensure merge settings are unchecked for bones unless they share the same names.

Hair Model Setup

  • Import hair and adjust origin as before.
  • Change bone display to wire for visibility.
  • Position hair using the same methods as for the head.
    • Adjust hair materials for transparency using earlier methods.

Weight Painting and Bone Relationships

  • Ensure hair and head are parented correctly.
    • Adjust parents in edit mode if necessary.
  • Fixing Neck Weight Issues:
    • In weight paint mode, select the head bone and paint weights as needed.

Clothing and Merging

  • Import clothing models and position them properly.
  • Create necessary weight paints before merging with the body.
    • Ensure clothing items don't clip through the model.
  • Merging Clothing with Body:
    • Use the same methods as before, ensuring correct vertex groups.

Testing and Adjusting Weights

  • Test weights by posing the model in extreme positions to check for clipping and deformation.
  • Use weight paint tools to fix any problematic areas.

Sculpting and Finalizing Model

  • Use sculpting tools to adjust facial features and clothing as needed.
    • Create blend shapes for clothing that overlaps.
  • Texture Application:
    • Use external software like Fire Alpaca for detailed textures.
    • Import textures back into Blender accordingly.

Exporting Model

  • Final steps for exporting the model:
    • Use Cats addon or go to File > Export > FBX.

Conclusion

  • General tutorial on model creation; specifics available in future videos or Discord for further questions.