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Blender Model Creation Guide
Aug 3, 2024
Blender Model Creation Tutorial
Introduction
Overview of the tutorial on making a model in Blender.
Video will be long; timestamps and credits available in the description.
Starting Blender
Open Blender: default view will show various elements in the scene.
Select and Delete Default Objects:
Press
A
to select all.
Press
Del
or
X
to delete all objects.
Setting Up Scene Lighting:
Change display settings for better visuals:
Click on the circle next to full view and select Cube map.
Set World opacity to 50%.
Enable
Bloom
and
Ambient Occlusion
in the camera icon settings.
Importing Models
Using Cats Add-on:
Supports importing FBX and MMD models.
Without Cats:
Go to
File
>
Import
> Select the desired format (usually FBX).
Once imported, textures may initially appear incorrect.
Fixing Textures
Click on the mesh object and review the material settings.
If texture is pink or missing, refresh the material:
Remove and then re-add the surface material.
For transparent textures:
Change blend mode to
Opaque
.
Set base color through Image Texture.
Importing and Positioning Head
Import the head model and adjust origin:
Right-click and select
Set Origin
to
Center of Mass
.
To align with body:
Use middle mouse to rotate and position the head correctly.
Merging Head and Body:
Ensure merge settings are unchecked for bones unless they share the same names.
Hair Model Setup
Import hair and adjust origin as before.
Change bone display to wire for visibility.
Position hair using the same methods as for the head.
Adjust hair materials for transparency using earlier methods.
Weight Painting and Bone Relationships
Ensure hair and head are parented correctly.
Adjust parents in edit mode if necessary.
Fixing Neck Weight Issues:
In weight paint mode, select the head bone and paint weights as needed.
Clothing and Merging
Import clothing models and position them properly.
Create necessary weight paints before merging with the body.
Ensure clothing items don't clip through the model.
Merging Clothing with Body:
Use the same methods as before, ensuring correct vertex groups.
Testing and Adjusting Weights
Test weights by posing the model in extreme positions to check for clipping and deformation.
Use weight paint tools to fix any problematic areas.
Sculpting and Finalizing Model
Use sculpting tools to adjust facial features and clothing as needed.
Create blend shapes for clothing that overlaps.
Texture Application:
Use external software like Fire Alpaca for detailed textures.
Import textures back into Blender accordingly.
Exporting Model
Final steps for exporting the model:
Use Cats addon or go to
File
>
Export
> FBX.
Conclusion
General tutorial on model creation; specifics available in future videos or Discord for further questions.
📄
Full transcript