Transcript for:
Blender Model Creation Guide

all right so today we're gonna go over a very long tutorial on how to do everything you need to know for the basics of making a model in blender this video will be very long um so there will be time stamps in the description and everything that's credit wise will be in the description um so yeah we're just gonna jump into it so first thing I'm going to do when you open up blender is you're going to be met with something like this if you just use blender for the first time you can create a new general project this is what you're always going to be using so you're going to have all of this stuff in your scene and you're going to press a with your mouse somewhere preferably like right here where it's not on top of something and press a which will select everything in the scene you're gonna Press Del or the X key and press delete it just gets rid of everything in our scene me personally I like to set up my scene lighting before I ever touch anything else because the default view for blender stuff does not look very pretty so we're going to come up here to the top where our display scene stuff is and we're gonna click on this circle beside the full one I'm going to press the drop down and we're going to click this um little Cube map and I change it to this one preferably it looks really pretty and you're gonna see anything change it first so you're gonna change World opacity to like 50 percent and so now you kind of have like a little scene background then over here with this little camera icon is we're gonna check mark Bloom and check mark ambient occlusion click the drop down uncheck bent normals and bounces uh approx whatever and then we're set to go for the most part so I use cats to import stuff but I will also show you how to import things without cats if you're just importing an fbx cats will import fbx's um same thing like MMD models but I'm we're not getting into MMD so if you're inputting an fbx whether it's a base ahead whatever this is all the stuff it supports if you don't have cats you can go to file import and then select the one you want most of them are fbx so I'm going to bring in a base and it will be nude but I will probably block it out in the video all right once you find the thing you want to import you're just going to click on it and then click the import button usually whenever you bring stuff in button has a hard time finding textures or importing them correctly so they may look a little busted like this first thing I do is I like to click on the bones sometimes you'll have the whole thing selected so you have to click on a blank spot and then click on the bones and we can click this little uh I icon to hide it so your texture may be a little messed up like this I will be having stuff to block this out because of YouTube's uh policy but if your stuff looks weird or it's pink or it doesn't have the correct texture we're going to click on that mesh and we're going to look at our material sometimes an easy way to fix this is just by pressing um this and you can remove it add a new one I personally like to go to surface and just click remove and go back to surface and put it back now if it Imports transparent like this you go down under settings and you change blend mode to opaque if your texture was already there before you don't have to do the first part that's only if your stuff is pink this just refreshes it completely and then we're going to click on this yellow dot under base color I'm going to do texture image texture I'm going to click open and then you're going to find the texture uh for the body all right and once you import that it should look how it's supposed to this looks a little silly because of my boxes but is what it is so the next step we're going to do is we're going to import our head so now we're going to go find our head and we're going to import that as well all right so when we import our head sometimes you'll notice that um the rotation and the move point is down here what I like to do is I like to right click uh set origin to center a mass surface uh this just makes it a little easier to move it around so if your camera is like off and it's not where it needs to rotate when you middle Mouse click and drag if you have the head or the bone selected either or and you press the period key on your numpad it will go to this and I will be doing that a lot so we're going to go up here and we're going to press the negative X to get into this view this little side view and while we have the bones and the head mesh selected we're going to click on this white circle which will allow us to move up on the axis um regardless and we're just going to put this on here you want to make sure that the neck line is somewhat inside the head so it doesn't look funky and if you want to scale something you can press the S key and to get out of scaling and just right click and to confirm your scale it's left click all right so the next thing we're going to do is we're going to merge these two together most people uh will use cats for this um this is how I do it and make sure you follow this exactly how I'm doing it because if you do not it will not work out I'm doing it so a lot of times people use cats they don't uncheck any of the stuff which you absolutely need to do because this is the number one reason why people's things seem to break the only time you'll ever have merge all Bones on is if something is specifically made for a base like if a shirt has an entire Armature that's the exact same as your base you're using when you click merge all bones it'll merge the same bones with the same names most of the time things don't have the same name so you will never use any of this stuff so make sure all of this is unchecked and our Armature is our body base so we have then we have this one now because this is a head and a body sometimes they may merge correctly and other times they won't and so I'm going to show you what happens if it doesn't merge automatically to the neck bone so we're just going to click merge armatures and this will take a few seconds and it did merge correctly this time so it ends up happening if it doesn't merge is the head bone will end up right here under the hip bone and I'll actually show it to you so this head if for some reason your head bone let me show this click on it if for some reason your head bone doesn't have a parent you don't want to parent at all it'll look like this it'll be under your hips to fix it um all you have to do is click on the bones go into edit mode click on ahead under this bone under relations you want to change the parent to the neck and that is how you fix that and from there we can hide our bones again so now we're going to bring in the next thing which is going to be hair alright so you'll notice the same thing with the head usually hair the origin point will be at the bottom while everything is selected for the hair only I'm going to right click set the origin into Center Mass all right so you'll notice there's a lot of Bones and it's very hard to see um what you're looking at so what I personally have to do is come here to this little running man icon and go to viewport display I'm going to change the display as wire which will turn all the bones in these little wires so it's a little easier to see you can also uncheck in front um meaning that the bones will not be seen uh on top of the mesh which you want to make sure you have in the future if you need to weight paint anything but from here we're going to use the same method as before we're going to go to our side view and we're just going to slap this on the head as best as possible [Music] and you'll see right here I kind of Clips in the face and I'm going to show you to fix that so once you have it where you want to you see your hair is kind of messed up it's like a silver um it's definitely not supposed to be silver so we're going to click on our hair go to our materials tab and you'll see it just has metallics turned on but it doesn't have a texture in it usually if you buy a hair it'll come with a texture if not it'll usually tell you what texture pack to use um and I'm gonna go to mine and I'm going to show you how to do the transparent hair because I believe this uses the transparent hair it's mint alright so if your hair uses transparency you'll notice that the tips will have the black texture on them um and to fix this first off before we get into the shading tab we're going to scroll all the way back down to settings again under blend mode we're going to change it to either hash or blend I think blend messes up but I think hash yeah hash is the one to go some of them use blend and you'll see it's still black so the next thing you're going to do is you're going to come up here to the shading tab and before you do anything you're going to just click a random spot let's just unselect everything so you don't move it right here under this this is our actual texture and right here this green one is the material we have an alpha button a little gray gray Circle if you click on it and drag it down to the alpha right here under the material and you come back up to layout it is now transparent all right so we want to fix it so that this isn't like in the face of our model here um a lot of people try to sculpt it but I highly recommend against sculpting because of the bones on the hair so actually we're going to go into pose mode and we're gonna look for the hair bone so which is this right here we go into a front view and we press R which is the rotation we can actually just rotate it out of the head like that um some bones you may not be able to move because they're ritzy only but these ones allow me to move them so that's what we're gonna do I'm just gonna move them out of the head as best as possible here we go you can't sculpt something like here at the top of the head which we'll do in a second but anything else especially if it's rigged to a bone I highly recommend moving them in pose mode rather than sculpting them because you will mess up the bones and it's gonna look really funky all right so once you've got it in the pose that you would like you're going to apply as rest pose and then we can hide our bones again now we're going to fix this up here so we're gonna click on our mesh we're gonna go into scope mode and I use the snake hook um if you press f this will be the scale to get out of it you right click and to confirm what scale you want you left click so we're going to zoom in slightly to move your camera around you're going to hold down shift and it's middle Mouse click and move your mouse and we're gonna be very careful when we do this but we're just gonna zoom in and only move the section that needs to come up as best as possible like that and that way it doesn't mess with anything and then we can go back into object mode so I'm going to show you how to merge the hair and I'm also going to show you how to keep your hairs organized I cannot stand when people create models and when you look under the head bone there's like a million hair strands so I'm going to show you how to keep that for patterning to you so you're gonna go under the Armature for your hair and usually there's like just a head bone and then all of the hairs luckily this person they are amazing Creator love them so much in the description by the way um they actually give their stuff a hair root and you can just call like hair long or something like that if you only have a head bone and all of the hair strands if you double click on it and you name it like hair long or hair whatever hair using which is this is Serena's hair when you merge it it will not merge with the head bone and you'll have a million hair strands under your head bone it'll be organized I promise you saves your life but luckily this one already has one so I don't have to rename it so we're going to go right back under model creation I'm going to make sure we have our Armature selected and to merge is our Serena hair so we're going to merge armatures this will take a second all right once that is merged we're gonna go ahead and check it and as you can see it's right here under a head bone so now whenever you're in unity and you need to look at other stuff that's under the head bone you're not bombarded with 15 million hair strands and it's all organized under where it needs to be it's it's amazing so next thing we're going to do is we're going to add in our clothing everything so far is already where it's supposed to be the hair is under the head bone um the head is under the neck bone so everything here is way painted pretty well I did forget one more thing sorry about that but if you have like something you imported and it looks like super shiny like this from before um to fix it my absolute to like to go to settings turn down metallics to zero turn roughness up to a hundred and I usually turn specular all the way down and it looks a lot finer and more than likely what it's going to look like in unity as well before we get close I'm gonna go over one little issue that people sometimes have and that is whenever they merge ahead in a body sometimes the um neck like the top of the neck won't be white painted to the head bones so when you rotate your head this one does but when they rotate their head um the neck is still here it's not like bent like this like it's supposed to so I'm going to quickly show you how to fix that and you may want to make sure you don't have that issue but what you're going to do is you're going to click on your body and you're going to go to bait paint mode and you go in a front view actually a side view is better sorry side view under this green tab right here I'm going to click this little drop down under vertex group and you're going to search up the head bone for you you may not have some here if there is no head here you can click this plus sign and rename it to the exact same bone that your head for your actual head uses sometimes it may be a capital H and sometimes it may be a lowercase H you can check by going under your hierarchy and seeing how it's named but it needs to be named the exact same now if once you have this set up you're going to come over here and you're going to press the gradient tool and then you're going to change it to radial and as a test I'm just going to create a new group so I can delete it you're going to go to a random spot and you want to only do this top part you don't want to go down here or down here only here and you're going to click and drag and make sure all of this is red and the reason we're using the gradient tool is because it goes all the way through and you don't have to continuously draw it everywhere and from here you're going to click this which is the blur and you're going to press F to make it bigger and you're just going to blur it out and that I'm clicking and you can also click drag but I think clicking does a better job and this is a little too much if you need to reduce it you can go back to your gradient tool and turn down the weight and again just click and drag and you want it to be about like there now I don't need this so I'm going to delete it but that's how you fix the neck nut matching with your head so now we're going to move on to our uh clothing I imported like a little outfit for us to try it's like cool offense so again first thing I do is I cannot stand looking at bones so I always make them wire mode um and we're just going to select make sure everything is selected for our clothing and we're gonna do our best ability to move them uh where our model is so sometimes we need to go to a top view and don't worry if they're like a little off because well we'll address them and that seems pretty close so I'm going to start post mode I'm going to go to a top view and I'm going to make sure that symmetry is turned on and I'm going to press R to rotate to kind of get a better um better fit for this all right I'm gonna apply his wrist pose and we can hide our bones so um here you can see we have our purple again um usually I don't even try to attempt to mess with it so I just reset it I'm gonna go find the texture for it and turn that off all right so if something's a blocky sometimes it's turning off auto smooth will fix it um so from here we're going to do this in like sections because there's there's a lot going on here so we're going to do this little vest first um the vest is above the shirt so actually we're gonna do the shirt first since this is the bottom piece we're gonna hide our hair and we're going to select the mesh uh on my shirt the way I hid the hair by the way is pressing H it's just a quicker way to hide stuff um we're going to get this out of the way we want to go into sculpt mode you want to make sure up here at the top you have symmetry turned on um some things may be asymmetrical if that's the case you'll have to do asymmetrically one at a time but any big pieces that have symmetry you want to do first so I'm going to start from a top view and I'm going to vary make sure your radius is huge by the way you never want to do this with like a radius like this because then you end up having like really crappy like little poles you wanna make sure they're really big so when you pull it out it looks more to the shape it's supposed to be and we're just gonna barely like click and drag I'm gonna come here at the back so and how sculpting kind of works is if you look at something dead on and you try to move it it's going to move up up down left right so if you want something to go this way you need to look at it from a side angle and you need to pull it to the right or the left wherever you're looking and just gently click and pull it out this does take practice to master um it took me a while to get good at it so if it's not perfect the first time just keep trying but you want to make sure keep your movement little and your radius big that way it doesn't look weird when you move it the only one you know what you want to do all right so now that we got this fit we can continue on to the other pieces [Music] thank you in the meantime are you sure that this is right now now this this bow is not rigged if your bow is rigged you can do the same thing we did with the hair um where you pose it and you can actually uh make bones like bigger or like resize them Etc et cetera but since this is not a rigged or anything I'm just going to manually do this myself foreign let me all of myself [Music] [Music] [Music] all right so now that we have the fit on I'm going to show you how to merge everything I'm also going to show you how to rig a few things um you notice some of this stuff doesn't have bones and some things may come with bones that you're using I'm going to show you two ways to merge them so if whatever you're using is made specifically for your base you probably won't even have to sculpt at all or if not maybe just a little whatever it may be if it's made for a specific base you will do merge all bones and you'll merge as normal and it'll complete it should theoretically it should go on there as it's supposed to if whatever you just put in here is not made for your model we're going to do it my way um where we don't even use cats at all so we're going to show the bones and we delete this it will move all of our stuff but that's fine um I'm just gonna press the Del key and I forgot about my safety but that's fine turn that on real quick okay so all of our stuff moved up as you can see but it's a pretty easy fix because we're just gonna move it back in place with it just a little bit of moving as such okay so now that we have it like this um we're going to rename everything properly before you merge it so this is going to be called heart belt um a shirt I'm gonna call it undershirt or skirt it'll just keep being called skirt for this thing I made I'm gonna call it a bow uh reverse will be best why don't you care about that so we're going to show our Armature for our little base we made here we're going to click on the mesh first so we're going to do the shirt first so I'm gonna hide everything else really quickly and once you have this clicked you're going to hold down shift and click on the bones of your Armature and from here you're going to do control and P and I'm going to do with empty groups and you will see that it should be in here if for some reason that your skirt is still stuck down here um while it's also in here you can press it hold shift and drop it in here and if that doesn't work you can just delete the collections right here and it'll go in there like it's supposed to um as you can see it went under here we're going to click on it again and we're going to go to our green tab I'm going to press this drop down and we're going to delete all groups we're going to go to our modifier tab which is a wrench tool and you may have doubles like this that's fine just delete one of them and make sure that this is set to your body's Armature all right and from here we're going to add a modifier and we're going to data transfer we're going to take the eyedropper tool and we're going to do our body check mark vertex data for text groups change it to nearest face interpolated and I like the acrylic generate data layers like a few times and press apply and you will notice that if you put it into pose mode it should for the most part not have bad weight paints sometimes it might and you have to blur it out and I'll show you how to do that really quickly um so we're gonna hide our bones we're gonna click on our mesh we're gonna go into weight paint mode and for some reason you have really bad weights um like in the armpit area the elbow or maybe here um you're just going to use this blur tool you're going to come over here and you're going to find what you're looking for as you can see um let's see I'm gonna do a shoulder I should not do a chest um it might look a little crusty Dusty if you click on it it'll smooth it out also you want to always make sure anything you have that's relatively close to the Head bone that's not supposed to be on the head bone you're just gonna go find it and delete it uh you do not want what if it's not supposed to be on the head bone you don't want that rectus group to be on the mesh because when you move your head it'll move with the head and it's gonna look really s like stupid and silly and goofy um so you can use a blur tool to fix all of that so now we're going to do this for everything else I just wanna [ __ ] with you [Music] I just wanna know all right now that we have all of these on here I'm going to hide that and here's how I test for all my wave paints and this is gonna look really silly but I promise you it works so I want you to imagine the most unhumanly possible pose possible and so what I usually do is I like to make the arm bone preferably in symmetry mode mirror mode or whatever you want up and for the elbow that's not the elbow bend them here and try to select the wrist and make it go like up or down um I usually do up because there's the issues there and for the rest of the body um for the head twist it click on the neck twist it again a little bit it's gonna look very scary I promise you but it is all worth it so we're gonna bend the chest and the spine I'm gonna reset the chest and make it go forward same thing with the spine we're gonna select both our one of the legs I'm gonna bring It Forward see like the knees and if you have shoes on right now Bend this one as well all right so don't click stop pose mode or click rest pose if you go up here to object mode while you were in pose mode it'll actually keep this pose until you're done with it when you go back into pose mode it'll reset as normal so from here you can actually use this to see your weights and where you may need to put blend shapes if you plan on using any so we have some like really weird weights right here so we're going to click on that go into weight paint mode maybe a weight payment to something else so we're just gonna go down the line like this the upper belly I'm going to delete that it's a lot better right here on this side you can see where the breast bones are um we go through here let me just smooth out the edges a bit you don't look too crazy same thing for the other side all right foreign [Music] it looks looks fine um or the leg area I hide this really quickly we got like a little a little freaky here so we're gonna come in and we're gonna figure out what that is it's either gonna be the hips as soon as the legs look like Okay so for our legs I'm gonna give it a little more and bring up the weight and I'm gonna do this for each side give it a little more than it normally would take and then we're gonna use the blur tool to uh blur it out it's not gonna be perfect um lower our weights and brought on as well like that the other side I'm gonna lower the weights a bit so it looks a little more natural it's gonna take a lot of practice um getting used to see the things okay um for pants you will notice like that really bad like dip right here that usually happens for pants and legs I will usually take the blur tool and go in between the crease here for each leg should we kind of have it here can't really see it normally um I'll just blur it out a little bit you want the leg to have more weight than the hip in this section and the creases um I come in here and lower the weight even more just smooth it out and then lower the weight smooth it out and then for right here in this little crease if you're using pants I'll add some hip weight paint right here and then I'll blur it out and then I'll go in between the right leg and blur out the middle and do the same thing for the left and it should look a lot better right here I don't have pants on this model so you can't really see what I'm talking about but you'll see when you when you do it um fortunately that's just kind of how skirts look and not really much I can do about that so when you're done you can just click Start pose mode and then stop if you need to create any blend shapes for clipping we're going to click on our body mesh and we're gonna go back to our green circle circle triangle and instead of vertex troops we're gonna go to blend shapes we're going to create a new blend shape and it just depends on how you're gonna make your outfits so you can either make a blend shape per clothing item or make a blend shape for like an overall so I'm gonna do it per like item so this is going to be uh undershirt so we're gonna go into sculpt mode and to get into wireframe mode we're going to do uh shift and z and we're gonna turn on um mirror mode symmetry I'm going to turn the value up to 100 or 1. and make sure you don't have any like slits or anywhere you can see body um you want to go over a little bit and start like right here so you're gonna hold down so you can move this like this and you can hold down shift while you click and drag and this will kind of like uh smooth out the plane which in our case will just make it smaller which is good same thing for the chest area um let's see they're like the chest you may have to drag it back some and then smooth it out same thing for this back area and then our stomach is right here you can kind of see the outline you're going to make sure you don't go down there so that they cannot see this really funky looking mess we got going on where's the man all right once you have your scary little contraption hmm a vet um you can just go back into object mode and turn it off for now or keep it on if you want to and then you will use this inside of unity you can do the same thing for every single piece but you have to think about it logically so if you make one blend shape and you make another one they will overlap each other so if you wanted to make a blend shape where let's say for the shirt it only affects our arms which in my case I did it for the chest as well but if you wanted to keep this piece on like the vest um you can make the blend shape only do the arms and so whenever the shirt's turned off and the vest is still on if you create a blend shape for the vest that makes the chest go away when the undershirt and the chest are turned on they don't overlap onto each other and make it look even worse this one will just affect the shirt and so when the shirt's turned off and you still have your chest when turned on which I think this model does have a little fimboy um the arms will go back to normal but the chest will still be anti-clip and that's what I usually do um so now we're gonna do like some shoes because I haven't done shoes yet so let's go get some shoes all right I just grabbed some random shoes so we're gonna go ahead and delete the Armature because we don't need it um this method also goes for socks as well um and this is not just specifically for shoes I'm going to separate our mesh here and we're only going to work on the shoes first so if there's some magical shoes personally what I like to do is I like to go into edit mode go into wireframe with shift C select the entirety of one side and delete it do vertices and then we're going to add a um a mirror modifier so basically it'll mirror it like it's called um I want to go back to edit mode I'm going to press a so when we fit one side if it's magical like it's supposed to be it'll fit on the other side as well or it should at least so we can just use our tools over here to scale it and move it as necessary now if your shoe doesn't fit exactly which may not happen you can just use the sculpt too to kind of to kind of move it try not to do too much because it'll look a little funky a little weird but you just overall want to get like the general shape if it doesn't fit like right here we can just make a blend shape to fix this which I'll do in a second all right now we're gonna go back to our uh our little warmers that we got here I'm going to do the same thing because again it's symmetrical um if it's not you can just move them and sculpt them like you normally would like shoes all right so this doesn't match your outfit at all but I'm not trying to make it look good I'm just trying to teach you how to do it so uh we're gonna do the exact same thing uh make sure when you're done with your little mirrors that you apply them for both of them before you merge and then reset your origin for both of these and then we're gonna do the exact same thing we did for our clothing all right so for shoes it's a little different uh it's the same process but I like to make sure there are absolutely no issues with our shoes um so you want to make sure that we don't have any um groups in it and we're going to data transfer as normal except this time when we go into our vertex group layers we're going to search up our knees and you don't want the twists only the knees we went to press the lock icon I don't know why there's like four of them but we'll take it turn into the knees and you're gonna do the ankle and if you do have a toe not a bunch of toes like a singular toe for the left and right like these you'll lock those as well this this model has like individual toes we don't we don't want it to be weight painted to that so once you lock those you're going to click this drop down again but you're gonna do delete all unlocked groups and this will keep all the ones that you do want because I promise you you don't want them to be weight painted to um the other ones so we're gonna do the same thing but with uh the shoes [Music] all right so now the things to look for for socks and shoes is um that so because we deleted some stuff like our toes uh we're going to be fixing up some of the white paint so you want to make sure you also bend the ankle to be straight along with the knee because you want to make sure that if you're ever standing up on your Tippy Toes or if someone's using like go go or play space and their toes stretch out you want to make sure it also looks good so for this case um our warmers are fine but our shoes are not if you have like tennis shoes that go right here you may need to use the blur tool to fix it so in this case we just have an issue because I have toe bones and I don't need toe Bones on shoes so we're just going to add weight paint onto our ankles and go to left ankle and face it from the front maybe not doing left ankles see toe or is that the other one they're like multiple here I'm not sure area just gonna white paint that on there and then we're gonna get to the right one and repeat that so if you have like multiples like I do and you look at them and they don't have any weight paint later um because you don't need them I just kept them the first time to make sure I didn't need them all right we're gonna go ahead and mix any weight paint this uh to my ankle because I got rid of my toe bones um but if you have a toe you won't need to do this part okay so I'm gonna name this one ankle I can smell like the warmers go back to postman all right so in a pose mode we have shoes we have hair all right so I'm gonna set this up really quickly and I'll be right back when I'm done with this one Wanna Know [Music] all right so uh this is what I was talking about earlier um in this area you will have a really weird uh white paint and usually coming down here it's usually the left and the right leg usually just um using using the blur tool on this is the fix if not um it takes a lot of playing around with but for the most part um that usually is my fix right there um probably should make this a color that doesn't look like the skin um here we go you can see um looks a lot better now and for the um back area you will have issues with clipping if you don't like Smooth out your way paint so we're just gonna go in and smooth out our way paint so I'm gonna have to make this a little brighter to see [Music] foreign [Music] all right and you want to make sure you blur that out with your breasts as well that nothing looks stinky or weird you will have a little clipping in some areas um most of the time I don't even use these nipple bones um but the ones we do care about are like the main ones uh but you have to think about it how it's going to move overall it's so it'd move like this first and then these ones would move so these places with clipping um for bras and stuff that are tiny like this the best best method is just to move it out slightly um you don't want to really sculpt when things are posed because then you look a little silly goofy but first on something like this it's better um down here you'll notice that these straps you're going to want to follow the breast we're going to make them not do that I want them to be completely on the chest only so we're gonna go in and remove them from the boob a in general [Music] so that should have mostly fixed it again these ones you won't really use um you can check back here now uh the backside is always going to be really hard to get right but um as long as it looks decent then I wouldn't worry too much about it and from there we can show everything and make sure that our underwear doesn't clip anywhere that we don't want it to what should we do on this shirt so we're just going to sculpt our shirt out slightly but that is such and we'll reshow everything all right so once you fix up all your weights and you're satisfied what you have um I'm gonna go into sculpting and adding the face to make it look all nice and pretty whatever you want to I normally will hide like hair or anything that's in the face that you don't want um and for the most part you can do this on the basis but if you mess up you can't go back so what I like to do is I like to create a brand new blend shape under shape keys and we'll call it like there's some base and we'll just make this up all the way first thing you're going to want to do is we're going to want to go into edit mode and we're going to hover over or select one of the vertices on the eyes and press L and what this says it'll select the entire mesh and we're going to press h on the eyebrows and the eyelids if you have any like hearts or Stars Behind the eyes you want to get those as well we don't want these to be touched during our face re-sculpt process because it'll mess them up and look really bad from here we're gonna go into sculpt mode turn on Symmetry and we can just sculpt our hearts content um again this goes for sculpting clothes have a big brush big or short movements you don't want to have a small little thing and then try to bring it down you see how it it doesn't it doesn't work but if you wanted to move it down you make it bigger and you can zoom in and do small little strokes to bring it in these little eyelash pieces if you want to bring them down you can go into edit mode as well and bring them down um this case uh I'm going to do um I don't know I'm just gonna do something random all right so this is just an example face whenever you're done if you want to see what it looks like as a full you can do all an H to reach everything now we're going to need to go into edit mode because we moved our eyes over slightly make sure you have symmetry on and only select one eye and just make sure you have this unchecked and move it over slightly if it doesn't look too crazy um you can reshape eyebrows as well so if I if I select the rest of the face really quickly and tied it for the most part at least um we can reshape these if we really want to uh let's say I want them to be a little a little thicker we can go to edit mode and select one side and hold down control and we'll do like right here and this will select this whole top piece then we turn this back on and we use the middle scroll to shrink it we can drag this up to make it bigger or we can drag it down and make it thinner I'm gonna make it thinner why not and if we select the eyebrows and uncheck that we can also rotate them as well remember depending on the direction you're facing is how they'll rotate so everyone had to look a little sassy all right so now she has her little custom face um you can do textures so if you want to give her like a little upper lip I personally use fire alpaca I believe it's a lot better than most programs even Photoshop for VR chat specifically um but basically we're gonna click on our head go to our materials go to base color if you can't find it you'll have to just re-put it in um I'll do like a blank one um and once it's here she's Bob you can click this little folder icon and copy this up here and we can bring it up in our files and research it again and we're going to drag it into fire alpaca most hints nowadays should be um symmetrical but if not well good luck but in this case it's mostly symmetrical so we're just going to create a new layer by pressing this little page icon I'm going to turn on Symmetry and make sure it's bilateral you can use space to turn on grab to move and zooming is uh the scroll so we're just gonna come in and do our best to cover this up okay now we have a little top Loop done I'm gonna put little highlights at the top and a few places on the face feel like you're texting me okay so now we got a little bit of highlight on there I'm gonna just turn it down slightly so it's not super crazy [Music] um we can also add uh extra blush if you want to just add a new layer and I do like a really bright red using airbrush turning down the opacity and making it like really big um see I'll do like right here maybe some on the bridge and then we'll just turn the opacity down and then from here you can do Ctrl shift s to save as and I'm just going to call this one custom and press space twice and that'll save and then we go back to blender and then we can open it and slap it on here so that's how you can like uh you can do more in debt like in depth than mine but this is just an example of how you can do that so once you customize that and you customize your outfit and everything else on your model and you like how it is um you can export it there's two ways to export your model when you're finished um you can either export through cats or you can go up to file export as let's see where's it I'm blind fvx right there sorry um but yeah that's the that's how you make a model in general this is just like a general tutorial it's not like an in in tiny little details um I will come out with a few more that are more like very specific type of stuff if I haven't already made a video over it if you something I didn't go over in this video I've probably already gone over in a different one if not just join my Discord server and we can help you a lot better in there but yeah that's how you make a model as fast as possible