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Shoulder Binding Animation Tutorial
Sep 30, 2024
Notes on Shoulder Binding Tutorial
Introduction
Presenter: MoeU33
Topic: Binding of the shoulder part for character animation.
Shoulder Structure
Overview of character's rounded shoulder shape.
Importance of smooth transitions when the character turns or lifts her shoulders.
Shoulder Area Breakdown
Identification of shoulder joints.
Main shape of the shoulder established.
Identification of sleeve and armpit areas:
Armpit shape needed when the arm is raised.
Rigging Process
Prior setup in MOHO for body and head rotations.
Focus of the video is strictly on shoulder rigging.
Layer Management
Layers involved:
Head layer, neck, collar, body layer.
Reference image imported for accuracy.
Drawing the Shoulder
Drawing the shoulders in a symmetrical shape.
Use of a color card for visual aid.
Adjusting layer order for clarity.
Sleeve and Armpit Details
Drawing sleeves using a circular joint.
Applying a pattern to the sleeves.
Bone Creation
Bones added for shoulder joints:
Initial binding of two shoulder joints.
Additional bones created for control.
Setting Up Targets
Targets set for bones B4 and B5.
Demonstration of bone movements and adjustments.
Sleeve Rigging
Creation of small bones that do not follow the parent bone.
Separate bone for sleeve joint scaling.
Enhancing Control
Addition of small controllers for easier operation of shoulder bones.
Binding armpit point bones to shoulder bones.
Testing Shoulder and Armpit Shapes
Creation of a reference layer for visualization.
Cutting out shapes for joint areas and adding control bones.
Animation Testing
Testing shoulder movements from various angles.
Demonstrated shoulder lifting and profile views.
Conclusion
Final test of shoulder and sleeve rigging.
Outcome matches desired shape and functionality.
Video ends with a hope to assist viewers.
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Full transcript