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Shoulder Binding Animation Tutorial

Sep 30, 2024

Notes on Shoulder Binding Tutorial

Introduction

  • Presenter: MoeU33
  • Topic: Binding of the shoulder part for character animation.

Shoulder Structure

  • Overview of character's rounded shoulder shape.
  • Importance of smooth transitions when the character turns or lifts her shoulders.

Shoulder Area Breakdown

  • Identification of shoulder joints.
  • Main shape of the shoulder established.
  • Identification of sleeve and armpit areas:
    • Armpit shape needed when the arm is raised.

Rigging Process

  • Prior setup in MOHO for body and head rotations.
  • Focus of the video is strictly on shoulder rigging.

Layer Management

  • Layers involved:
    • Head layer, neck, collar, body layer.
    • Reference image imported for accuracy.

Drawing the Shoulder

  • Drawing the shoulders in a symmetrical shape.
    • Use of a color card for visual aid.
    • Adjusting layer order for clarity.

Sleeve and Armpit Details

  • Drawing sleeves using a circular joint.
  • Applying a pattern to the sleeves.

Bone Creation

  • Bones added for shoulder joints:
    • Initial binding of two shoulder joints.
    • Additional bones created for control.

Setting Up Targets

  • Targets set for bones B4 and B5.
  • Demonstration of bone movements and adjustments.

Sleeve Rigging

  • Creation of small bones that do not follow the parent bone.
  • Separate bone for sleeve joint scaling.

Enhancing Control

  • Addition of small controllers for easier operation of shoulder bones.
  • Binding armpit point bones to shoulder bones.

Testing Shoulder and Armpit Shapes

  • Creation of a reference layer for visualization.
  • Cutting out shapes for joint areas and adding control bones.

Animation Testing

  • Testing shoulder movements from various angles.
    • Demonstrated shoulder lifting and profile views.

Conclusion

  • Final test of shoulder and sleeve rigging.
  • Outcome matches desired shape and functionality.
  • Video ends with a hope to assist viewers.