Transcript for:
Shoulder Binding Animation Tutorial

Hello, everyone ヾ(^▽^*))) This is MoeU33 In this video Let's talk about the binding of the shoulder part You can see the shoulder part of my character It is a relatively rounded shape The joints are not very clear So I hope that when she turns around When she lifts her shoulders, it will be in this shape Next, I'll divide the shoulder area These are the two joints of the shoulder And what is the final result? The main shape of the shoulder is like this Then This is her sleeve part Next is her armpit part If this character raise her arm There should be an armpit shape here Then this is her armpit area Okay This is the division of the shoulder area If we When the shoulders are raised Basically, this is the shape I want Okay Then I'll start rigging now I have already done the rotation of the body and head in MOHO In this video I will only talk about the shoulders This is the head layer This is the neck and collar layer This is the body layer I imported the image to use it as a reference for drawing First, I'll draw the shoulders That's the green area Let's rotate the canvas to look at this shape This shape is best to be a symmetrical shape I'm going to change its color now Next to it is the color card I made in advance Adjust the order of the layers Put it behind the body At the top of the body You can add a patch layer Next Let's create a new layer to make the armpit part This point should be at the center of the joint Okay This is the shape of the armpit This is the overall shape Next, I'll draw her sleeves I'll still use this circular joint Next is the pattern on her sleeves Next, change the color of the pattern Okay Now the sleeves are done Now the shoulders and sleeves are done Next I'll add bones In this video, I'm only working on the shoulder bones I'll first bind the two joints on the shoulder Now when controlling the bones It looks like this We still need to make some adjustments Add two more bones Let's connect the parent and child of the bones The point bone is connected to the pin bone The pin bone is connected to the body bone Next we need to set targets for the two pin bones First, let's take a look at the names of the two bones They are B4 and B5 So the targets are set to B4 and B5 Now when we move the bones You can see that the shape is relatively complete Okay Next You can set the scaling control for some bones So when we manipulate the bones We can also scale the joints Next, let's create the bones for the sleeves So first of all I'm going to create a small bone Let it not follow the parent bone to transform the angle Then the control bone of the sleeve the joint part of the sleeve You can also make a separate bone to scale So what about this video Just an example So I will simply rig the sleeves So now you can see The two pin bones of the shoulder It's not easy to operate So we can add a small controller to it Add a point bone here Set the angles of these two point bones to (0, 0) Then Connect the two pin bones of the shoulder to these two point bones Now we can use these two point bones to control the shoulder Next, let's do the armpit part I also want to add a small controller to the armpit Then Bind this point to the point bone the point above Bind it to the shoulder bone We need additional control for these two points So we need to add a bone to it Now let's test the shape of the shoulder and armpit So now I will make a reference layer for the shoulders and armpits and put it on top We need to cut out the joint shape of the shoulder We need to cut out the semicircle of the joint Similarly, our cut shape also needs to add a bone to control it When animating the shoulders and sleeves You can sort the layers as needed Now, the shoulder is already bound I hide the extra bones So now what's left is the actual bones that need to be operated Okay Let's test the shoulders and sleeves of this character now If this character has a rear view The shoulders can also be turned to the back Let's test the shape of the shoulders when they are raised You can see that when her shoulders are raised, they are in this shape You can see that when the character is in profile The shoulders can also be lifted up very well This is the effect of the shoulders being lifted up when in profile It is basically the same as what I want Let's render it and see Okay Then this video ends here Hope it helps you Bye~♥