[Music] while making the young shop I wanted to render multiple angle shots but some textures look very blurred the only option was to render close-ups of objects with good texture resolution many shots were lost because this but that will be a job for another project my next project was for a client my job was to text for a scene in which all objects needed the same text resolution on my quest to learn and solve this I found the term Texel density [Music] your neurology explained the subject quite well on his tutorial but it does not include any blender information to shift this on blender I found the add-on Texel density check making it possible to select any Texel density you prefer this solve the problem now I can select the texture resolution and have the same quality on every object and do as many renders as I want this is Alex Trevino and in this video I explained how to get great texture resolution on many occasions I see that there is a misunderstanding with text resolution you can have 4k textures and have a terrible resolution because this depends on how much space you use within the UV map in this image you can see how bad is the use of the UV area on the map giving us a low resolution and low Texel density the goal is to completely fill the space as in this image the amount of space is measured in Texel density the higher the Texel density is the more resolution you will have in the texture the goal is to avoid objects with different resolutions or that the resolution is so low that the textures look Lord here we have a low resolution texture on the right and high resolution on the Left Texel density is used in video games and films usually with the same amount for all objects your Nautilus II made this table for his Texel density tutorial this has been choose the optimal Texel density for faraway shots like RTS camera use low density for a third-person camera like Dark Souls use medium density and high density for a first-person shooter but sometimes is necessary to have a set of different densities in this case the character with the highest density objects at an average distance with medium density and the background objects with the lowest density to choose the Texel density of an object with blender it is necessary to use another I use Texel density checker which is free on Gumroad and it's done but Ivan Baskov the link it's in the description below now inside blender the first thing to do is to install the add-on choose the size of the textures I usually start with 4k try different densities and choose the highest axle density that fits inside the 4k texture in this case it is 256 after that join multiple objects inside the same UV map in this project I used seven UV maps there are two common types of problems the first one an object doesn't fit inside the UV map and for this case I add more seams now the object fit inside the UV map the second plenty of unused area on the juubi map for this downgrade from 4k to 2k but you need to keep the same Texel density in this case it is 256 finally renamed every object adding the map size I hope you liked the video and if you want more information about Texel density go to Leonardo lassies tutorial also if you want to know more about this project there is a video that includes all the process the link it's in the description below thank you very much I hope you liked the video you [Music]