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Cumbre Race Cruiser Overview in Vega Conflict
Aug 7, 2024
Vega Conflict Featurette: Cumbre Race Cruiser
Introduction
Focus on the introduction of a short series related to newer technology in Vega Conflict.
Aim to clarify misconceptions about certain ships.
Today's Focus: Cumbre Race Cruiser
Discussion on fitting, statistics, and gameplay.
Statistics
Fleet Damage per Second:
1081 (low compared to bastion ships).
Fleet Health:
22,5845 (average compared to bastion ships).
Ablative Armor:
17,500 hit points (can regenerate quickly).
Cargo Capacity:
6,778,620 tons.
Sector Speed:
390 astronomical units per hour.
Repair Time:
4 hours 13 seconds.
Current Fitting
Ablative Armor:
Level 2: 1 unit.
Level 3: 3 units.
Thrusters:
3 Harmonic Chase Thrusters.
Beam Capacitors:
3 Harmonic Beam Capacitor.
Cannons:
3 Flight Nova Cannon (Level 3).
1 Bite Nova Cannon (Level 2).
Support Beam:
1 Arrestor Beam (Level 3).
Resistances
Energy and Kinetic Resistance:
Anodized (average performance).
Combat Effect:
100% increased reload or recharge time for enemy ships it destroys.
Massive buff to ablative armor regeneration per shot.
Alternate Fitting
Replace Arrestor Beam with a Net Torpedo for focus fire on a single target (e.g., Medusa).
Role in Gameplay
Race Cruiser acts as a standard frontline brawling cruiser for the Umbra faction.
Mitigates and absorbs damage for the fleet.
Defense Mechanisms:
Ablative armor resistance and standard armor.
Coiling Overdrive:
Increases charge and cooldown time for affected vessels by 50% (up to 100%).
Increases regeneration of ablative layer (normal weapons: 40 points; light weapons: 200 points).
Capable of repositioning during combat and can fight effectively if cornered.
Weaknesses
Vulnerable to networked torpedoes and focused optics.
Lack of effective specials for light weapons leads to reduced combat effectiveness against specialized enemy ships.
Conclusion
Engage with the video by liking and commenting for more content.
Reminder: Stay safe in the void!
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Full transcript