Silken Court Fight Guide - Narabar Palace
Overview
- Bosses: Anub and Takaj
- Difficulty: Normal and Heroic
- Phases: Three phases with intermissions
Phase 1
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Anub Mechanics:
- Piercing Strike: Tank hit that leaves a debuff; requires tank swap.
- Call of the Swarm: Summons Scarab adds that fixate; need to be kited, disrupted with CC, and killed.
- Impaling Eruption: Frontal cone attack to avoid.
- Reckless Charge: Requires blocking with webs.
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Web Mechanics:
- Touch web knots to create 10-yard AOE.
- Bind with a partner within 10 yards.
- Stretch web across charge path to trip Anub, stunning him and increasing damage taken by 100% for 12 seconds.
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Takaj Mechanics:
- Venomous Rain: Marks players with AoEs; avoid the raid.
- Skittering Leap: Repositions Takaj.
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Intermission:
- Takaj gets an Absorb Shield.
- Dodge webby Wedge attacks.
- High raid damage if taken too long.
Phase 2
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Anub Mechanics:
- Continues Tank Buster, Summon Scarabs, and Cone attacks.
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Takaj Mechanics:
- Web Vortex: Pulls raid in, webs pairs of players.
- Cone Attack: New cone attack.
- Stinging Swarm: Magic dot jumps to nearest target.
- Three stacks stun Takaj, disrupts her Cataclysmic Entropy.
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Cataclysmic Entropy:
- Takaj charges up her Cataclysm.
- Players with Stinging Swarm run to her, get dispelled carefully.
- Drop off 3 swarms to stun and interrupt her cast.
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Intermission:
- Anub'Araj gets the shield.
- Dodge Spike Storm and damage through the shield.
Phase 3
- A combination of mechanics from Phases 1 and 2.
- Nibirash Charge: Stop with webs obtained during Web Vortex.
- Stinging Swarm: Manage as in Phase 2.
- Rings of Spikes and Frontal Cones: Must be dodged.
- Unleashed Swarm: Increasing raid damage.
Heroic Differences
- Reckless Charge requires two webs to trip him instead of one.
- More web buddies needed for web duty.
Conclusion
- Explanation of mechanics for both Normal and Heroic.
- Heroic adds complexity with more web coordination.
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