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Game Prototypes and Their Impact on Development

Mar 15, 2025

Thanks to Subscribers and Episode Topic

  • Thanks to subscribers on various platforms
  • Episode topic: early versions of games and interest in them

Game Prototypes

  • Prototypes, builds, and alpha versions as a way to see changes in games before release
  • Communities exploring early game versions, for example, Stalker wiki, Sonic Retro

Sonic Retro and Sonic 2 Prototype

  • History of Sonic Retro's creation: Simon discovered an early Sonic 2 ROM in 1998
  • Sonic Retro site plays an important role in the Sonic fan community

Sonic 2 Prototype

  • Prototype known as Sonic 2 Beta or Simon Wai Prototype
  • Found in 1998, build date unknown, possibly summer 1992

Changes and Features of the Prototype

  • Prototype was sold by pirates as Sonic 4
  • Impact on the Sonic community: creation of the Sonic Retro website
  • Content issues, such as cut pieces or illogical changes

Development Progress

  • Levels: Emerald Hill, Chemical Plant, Hill Top, and others
  • Level changes: from absent enemies to inaccessible parts
  • Technical problems: animations, mechanics, and bugs

Music in the Prototype

  • Music: difference in speed and instrumental between the prototype and the final version
  • Some tracks do not correspond to their levels

Cut Levels

  • Many levels did not make it to the final version: Dust Hill, Rock World, and others
  • Time and resource issues as the main reason

Development of Sonic 2 and Its Impact

  • The impact of untimeliness on the game version
  • Use of ideas from cut levels in Sonic 3

Conclusion and Personal Reflections

  • The significance of prototypes for understanding development
  • Plans for new projects and a break from the "Beyond" series