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Game Prototypes and Their Impact on Development
Mar 15, 2025
Thanks to Subscribers and Episode Topic
Thanks to subscribers on various platforms
Episode topic: early versions of games and interest in them
Game Prototypes
Prototypes, builds, and alpha versions as a way to see changes in games before release
Communities exploring early game versions, for example, Stalker wiki, Sonic Retro
Sonic Retro and Sonic 2 Prototype
History of Sonic Retro's creation: Simon discovered an early Sonic 2 ROM in 1998
Sonic Retro site plays an important role in the Sonic fan community
Sonic 2 Prototype
Prototype known as Sonic 2 Beta or Simon Wai Prototype
Found in 1998, build date unknown, possibly summer 1992
Changes and Features of the Prototype
Prototype was sold by pirates as Sonic 4
Impact on the Sonic community: creation of the Sonic Retro website
Content issues, such as cut pieces or illogical changes
Development Progress
Levels: Emerald Hill, Chemical Plant, Hill Top, and others
Level changes: from absent enemies to inaccessible parts
Technical problems: animations, mechanics, and bugs
Music in the Prototype
Music: difference in speed and instrumental between the prototype and the final version
Some tracks do not correspond to their levels
Cut Levels
Many levels did not make it to the final version: Dust Hill, Rock World, and others
Time and resource issues as the main reason
Development of Sonic 2 and Its Impact
The impact of untimeliness on the game version
Use of ideas from cut levels in Sonic 3
Conclusion and Personal Reflections
The significance of prototypes for understanding development
Plans for new projects and a break from the "Beyond" series
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