What's happening economically in Dofus in 3.3? Will you lose or gain camas on your assets and liabilities? We're talking about this today because camming on Dofus is important. You only live for that. So here, we're going to give a little reminder of this upcoming update. An update on the overhaul of Infinite Dreams with a lot of comfort in the game. Comfort which, as you will see, risks impacting your wallet and also this melting of dreams. Naturally, there will be changes in the price of the goods you will generate and also in what you will be able to sell after this invoice. We're starting, you've probably seen it, soon we'll be dropping the legends directly into combat. You just forgot to give this video a thumbs up. And here the rate is 0.22 a priori, it was in nightmare version for each legend and I insist on each legend. This was confirmed by the staff yesterday. Prospecting will not influence resource drops. So you're going to say to me, "But that doesn't change much?" Because today in the game chests, you will be able to recover a legend for 0.15. You tell me for 0.07 more. We're not going to have legends everywhere either. so crazy because there is already a chest we only get from floor 275 to recover a good legend. Before it's piss so we have to fight 75 fights without any benefit. And in your first chests, so medium chests and large chests, you only have certain legends, not all of them. So from level 3, here we are level 13 in the example, you will be able to recover all the legends and there will sometimes be drops, I'm sure, where guys will have two legends in their line. So it will drop much more easily and above all much faster. Which means that the captions will be more accessible in HDV. You should know that of course, there are legends that are overexploited and certainly this fature will motivate players to equip themselves more with these items. Uh, if we have a melee meta for example, we will sell crocoburs more easily. If we're going to have a death-equipped interest from Adam Jessica on more than just his panda, well okay, at the start that's what there will be. But in the long run, especially for niche legends like the Mist or the mid boots, well the price will drastically drop for this kind of resources which will also be dropped more easily in the game in a feature which will be much easier to hyper for account mods and also for multiplayer players. So in addition to having something that will be more easily recovered in the game, well there will be more players to generate it because they will want to challenge themselves in a game for which there will be more need to have achievements, there will be more need even to hit the mobs. And at certain times, when there's an annoying fight in front of you, well an annoying boss in any case, you're going to have phases where he's going to be all alone. Like a prototype, yes, it's annoying when there's company, but a prototype all alone, it's not too bad. So we'll see how the rates adjust. But in any case, the legends, rest assured that it will be generated much more easily on Dofus. Also everything that is Prisma, the prismarades which give better behind to big prismar or prtec or whatever, naturally, there will be a lot more in circulation, so we will be able to equip ourselves more easily with this kind of item, like a pressure which gives pier. and the staff announced that they were thinking about putting statistics on these items. I remind you that a pressure for example, is a resource or rather a slow ofus trophy which allows you to have additional AP in combat but until now there is no stat. So players wonder if it's still interesting. So later, uh, they might imagine the possibility of putting a little bit of stat on this kind of thing. Please give your opinion again in the comments. For me, it's the marou socket that I really can't stand. I hate invisibility. So when we allow everyone to go invisible, what if we also offer resistances or whatever a player who will wear it? Yeah, I'm not, I 'm not too keen. Speaking of slow, Dofus and trophies, there is a comfort of play that is coming and in particular the fact that professions are now shared. Basically, you have a hunter profession in your hand, you remake a character behind it, that character gets your hunter profession back at level 200. So what does that entail? Especially for Vulbis, you will have eggs that will be easier to generate because there are plenty of them who challenge themselves with the idea of doing runs each time, but who are stuck in their objective of redoing professions each time for this type of quest. And the quest for Vulbis is part of it. We will be able to do much more easily looping vulbis on these secondary characters who of course recover both the success camas and the success eggs. So most certainly the VBIS will drop in price in the coming weeks, or rather the coming months following an update since after that there is time for these Dofus to be unbound. I'm taking advantage of this by talking about Dofus Délier with the Dofus ORre. The Dofuus Socre Rafale currently has 80 million. Except that in order 3.1, the staff messed up their exit from the match. So they offered us compensation. Among the compensations offered, we had the divine stuff event . A lot of players have abused it to generate a lot of ochres. And when these are untied, make sure you have a drop of this item. So, it might be more obvious on pioneer servers, on historical servers. Certainly it will be less important. Let's just say that Dofus are easier to find there. But here are the main changes in egg prices in the coming weeks, or rather months. To return to the profession of hunter, namely the most popular profession Rudofus. While mules and secondary characters benefit from the M profession, which is often a level 200 hunter, expect a drop in interest in hunter packs that allow you to level up the profession. Uh a drop in the price of resources as well. Obviously, there will be less demand and more supply because naturally the mules who also have the hunter profession will generate meat and will no longer need it to improve their profession. Just me, I have accounts where there are three hunters on the same server because obviously if I make one team, two teams, three teams, I need the hunter profession on each of the characters. And so, we take the opportunity to talk about the hunting weapon which will be even more popular with players, especially for low level weapons. Nowadays it's standard to have cacl, so a strange wand, a torconen wand, a volcorn bow on something. Well, later on it will be easier to have a hunter and at the same time that you already have it if you make a secondary character, well most certainly that from level 40 50, hunting weapons will be very popular in HDV. And so, in the short term, there will be economic opportunities to be seized there with hunting weapons placed on trowels, for example, which could be sold as easily as shovels that needed PM breaking. If the staff does not find an interest in energy soon, the consumable energy market will collapse. I remind you that in the future, we will no longer be able to be ghosts. Surfus death will no longer exist, except on shadow. We will be capped at an energy point. And now they are asking the community a question . What use could energy be today beyond killing you? Because they think it's a double or triple punishment to lose a fight and on top of that having to recover your energy, click on the phonix, go back to the dungeon, well it's really annoying. So he wants to take that away but perhaps bring something extra to a player who has full energy compared to another who doesn't have much. So we have some leads. Uh it could be for example someone who uh is full pods. So at that point, maybe if he's full Energy, well he could walk normally without taking trades or anything, but at least move more easily towards a Zap or towards his bank. Well, there are still things to dig into on this. Please feel free to offer your help in the comments. But yeah, if it does n't change from the fact that there are just more ghosts today on Refus, well you'll really have a hard time selling your energy bread. But afterward, if you want, you can reassure yourself by telling yourself that it's been like this on Ombre for 10 years. On shadow there is no point in having energy bread. These are just assumptions. We'll have to follow the upcoming changes, but we're seeing some really interesting bonuses in the previews regarding melee damage and beanbag damage. It has been observed that a bonus equivalent to 15% ranged damage provides 25% melee damage. We also have bonuses that give percentage of life. Among the first floors that were presented to us, there was a bonus in the very first one that gave 20% more vitality. This means that we could end up with a mix where it would be interesting to start with mixed characters, off-tank characters and not always systematically distanced. Which would mean that we would have an interest in finding out about items that would allow this off tank. For me, the full melee, full burst meta without resistance will not exist. So you will have to fill it with resistance stuff like volcanic gritril in the earth route. And there are also items that could provide doppelgangers for certain fights where we recovered a lot of doppelgangers in our items. There may be a melee meta. We have seen bonuses that offer additional weapon percentages . So why not find some like the lost hammer, the queen hammer where we would go to 100% crit. Ag shots too that could now hit with modifiable range as seen in the preview. I'll give you the details, if you missed it, we saw an entire run of dreams. So all this implies that there are items that could suddenly be interesting to craft and inevitably resources that allow you to craft these items which suddenly become very popular. This is often the case with this type of resource which cannot be generated in mass like Freost 3 resources. An air conditioning scalp. We saw with the Bonenteur range that suddenly the price of air conditioning increased enormously. players absolutely want to craft their P inventor, this can be the case for a Clarg. In fact, these resources which are based on a 2% drop rate, well suddenly, we can't put 2000 of them in HDV. So at that point, demand explodes and that's how we apparently end up with SARG incentives. There, if I type SARG, the incisor is at 700,000 kamas, there are times in the year, we can find the incisor at 122 for example. So, it's a Free Ghost 3 dungeon . It's not impossible. Ornon pets should soon gain interest because once again it's a fature, we don't need to have prospecting and it's cool. It feels good to breathe without having to equip a moon. So currently the Bou for example the cocult they are at 5 million HDV on my server. The noun has 655. Maybe we would find families with stats a little more expensive than currently. Of course, it's not a huge change either. But above all, I'm going to talk about pet legends because you'll notice, if we have less need to spend our camas in dofus with the Vubis which lowers the ochre with the end of the divine stuff which will also lower the price of the legends a little. Many players will try to optimize with legendary families. A legendary family for example, can give you 4% final damage on a tank point on all your other DPS. So it's really interesting to see. A Nol's Acuity gives you three range if you don't use your MP. So that could be interesting for players who therefore need to spend less on their camas. But because of this, we must not forget that these legends will also be easier to generate. So I don't yet know completely if it has gone down or up in price. Obviously the most sought-after legends will be quite expensive, I think because it will really be among the last pieces of player optimization that will be more accessible because the rest will cost less. Also, there is a change in the functioning of the prisms, which means that the alliances will generate fewer nuggets. So, to this end, will the price of the nugget increase? not said because more players will be forced to break their items for their nugget. So, I admit, I don't have the preview, I don't have everything in mind regarding this modification. In any case, we risk having a nugget at the beginning that costs more but which will then regulate itself with the market. And to this end, we also suspect, it was Pico who told us this, that the price of common resources will fall because, broadly speaking, alliances will no longer break up their resources en masse through their prism. So we will certainly lose value on standard resources, especially those present in achievements. Soon, crafters will no longer need to have a full pod set to do their crafting, to do their FM. They will be able to have the bank connected to the workshop. That 's a huge comfort. So , will this mean a drop in the price of pets and trophy pods, perhaps but quite minimal? Above all, we have a loss of interest in houses because many players like me use their house as a rune chest. Except you see this house, the chest that I have, I can't use what I have inside to go FM, to go do my crafts. These resources are not recorded, they are not linked to the workshop. So, do I still have any interest in keeping my runes in my vault? Clearly not at all. I'm going to put all this in the bank. I'll put all this in my avre saac too maybe and that's it. I will therefore no longer use my home safe. So most certainly a drop in the real estate market because there is less interest in having a house next to one's workshops, a house next to the FM workshop in particular to limit alertours because of course it takes breaks. And the advantage with runes is that they take up slots. So, we could store them face to face in a home chest because we can have unlimited pods in this chest. Unlike our bag, it takes slow dances. So there you have it, you might expect to be able to buy cheaper houses in the near future. So, there is always the usefulness of TP with a hearth potion. Yes, of course. Or to feel at home. Finally, regarding the green market, later on, you will have cosmetic advantages here most certainly linked to the dream, so an interest in buying some. Then you will have players who have more camas in endame because they need to spend less. So, expect the price to increase and the cost to subscribe will be higher. But rest assured because here for any purchase of a cosmetic in the store, you can click on the value in euros and for this purpose right here click on I have a code and fill in the US code HUZ. So you won't save any money, but I will if it's the eligible packs. That's all for this Kama weather video on 3.3. Tell me if you enjoyed it. If I forgot anything, don't hesitate to ask. In my opinion, there are necessarily implications, decreases, increases that I have not yet been able to calculate, but at the same time, you have to be able to connect and see concretely the exchange rate compared to the dream reflection, the crafts of the new legendary items and if it is in your interest to have a melee meta, a metapou, a meta tank or off tank. So we have to test this, it comes out on Tuesday on the beta. Think about your wallet, subscribe to my YouTube channel and we'll see you soon here or on Twitch. [Music]